Six Flags Darien Lake (SFDL) Discussion Thread

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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby SbSteveZ » Sun Sep 29, 2019 8:19 pm

^ I went on Friday and didn’t see anything too crazy new, it looks like they had some more details, and I did like the new sign for the Awakening (looks like they come out of the grande theatre now instead of the picnic area) but there definitely still are weak spots.

The pros:
- the new Awakening
- the Corridors of Chaos and Jungle Apocalypse area
- the park being open until 11pm on Fridays and Saturdays
- SkyScreamer and the Carousel running backwards

The cons:
- same laser show as last year
- Screampunk scare zone
- merchandise (no short sleeve adult merch, only 3 total designs, same as all other SF parks, which is fine - but I got short sleeve tees at SFGAdv, bummer DL doesn’t have any)
- low number of scare actors (one on the main entrance hill, maybe saw 10 total during the “final scare”) though this could totally be early first day numbers, I’ll be back plenty more times to see if that’s the case.
- No decor between main entrance and Viper (down the games midway) like. At all.

Plus, as has been common the rest of this year, there’s an increase in security / police presence. Which I greatly appreciate.

I would agree, it’s an improvement over last year, BUT it’s not spectacular either, good to keep these things in perspective
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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby rjr19 » Sun Sep 29, 2019 8:29 pm

I didn't really experience FF too much last year, and didn't do any houses/mazes last year.

I went Saturday and DID do all the paid attractions, and I was seriously impressed and surprized with how much attention t detail went into the houses, especially Jungle Apocalypse and Corridors of Chaos. I was seriosly amazed with how good they were, as much as more actors would have been nice. Scumshine was pretty decent, and Hotal Terror was the lowest on my list. Very few actors in it, and overall just not as well-themed as the others.

On the other hand, the scare zones around the park were a joke. Screampunk was pretty much nonexistent, and Voodoo Curse had maybe 2 or 3 actors. The final scare thing at the entrance was completely gone when I got there at 11:05.

Rides open until 11 was fantastic. That 11:00 front row RoS lap was pretty fantastic, as was the late night backwards SkyScreamer ride.

Overall, there's a lot that could be worked on, staffing, theming around the park, etc.....But there's a lot that was really good, specifically Jungle and Corridors, as well as the whole area around it, which was fantastic, given the usual half-a$$ing that we all know and love at Darien Lake. I'm excited to head back to FF hopefully in the coming weeks, as it truly was a very positive experience in my opinion.
D379B94D-0F65-4556-9BDA-51027EAEC315.jpeg
Had to post this beautiful photo I got of SkyScreamer in all of its backwards glory
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While all the other coasters were lights-off, RoS was fully lit up all night long!
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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby rjr19 » Mon Sep 30, 2019 6:16 am

^ Another thing I forgot to mention. As of this past Saturday, every car on ME’s wonderful train now has a massive piece of duct tape holding up something underneath the seats. Not sure what on earth it could be holding up but yeah, just when we thought that thing couldn’t get worse. I haven’t really realized just how rough ME is doing. I’ve never seen a coaster in this bad of shape I don’t think. The track is white and rusty in many areas now, the lift is crazy slow, and then there’s the train of two colors, not perfectly paired with large amounts of duct tape under each seat. Really makes me wonder how on earth that thing passed inspection this year. I swear it’s running worse than ever this year too.
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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby Haymaker » Mon Sep 30, 2019 9:50 am

Is it just me or does it seem that they upgraded the lights on ROS and Predator? Both seemed much brighter when I was there last week.

As for ME, there was a supervisor of some form checking restraints last week, I asked him if theyre going to finishbpainting it next year and he said "we hope so". Wouldnt hold your breath.

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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby SbSteveZ » Sat Oct 05, 2019 8:06 am

If they let ME rot away for long enough, it’ll go from hot mess to aesthetic choice similar to Alton Towers’ Nemesis. Except, Alton Towers paints the wear and tear. Darien Lake is going for the real deal.
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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby DarienPoint » Sun Oct 06, 2019 1:50 pm

Haymaker wrote:Is it just me or does it seem that they upgraded the lights on ROS and Predator? Both seemed much brighter when I was there last week.

As for ME, there was a supervisor of some form checking restraints last week, I asked him if theyre going to finishbpainting it next year and he said "we hope so". Wouldnt hold your breath.


Every light on Haymaker is working, and they're VERY bright. It looks like they're redoing lighting packages ride by ride.
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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby SbSteveZ » Sun Oct 06, 2019 6:08 pm

^ should be interesting to see if they do anything for Silver Bullet right across the way, looks like the lights don’t change from blue to red currently (they’re just on solid, the ones that still work at least).

I don’t know that I expect much from Darien Lake’s night time lighting packages anytime soon. Rolling Thunder when it has all the lights working is nice, and Sky Screamer is nice for now (even though they’re only using one pattern on it for some reason...) but once they’re shot, they’re shot.
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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby rjr19 » Sun Oct 06, 2019 8:38 pm

SbSteveZ wrote:^ should be interesting to see if they do anything for Silver Bullet right across the way, looks like the lights don’t change from blue to red currently (they’re just on solid, the ones that still work at least).

I don’t know that I expect much from Darien Lake’s night time lighting packages anytime soon. Rolling Thunder when it has all the lights working is nice, and Sky Screamer is nice for now (even though they’re only using one pattern on it for some reason...) but once they’re shot, they’re shot.


They still “switch” from red to blue on Bullet. The issue seems to be that this year they messed up where each color bulb was installed, or the way they wired each section up this year, which is leading to the awkward blue and red combo.
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TOP 10: 1.) Steel Vengeance, 2.) Millennium Force, 3.) Leviathan, 4.) Mako, 5.) Behemoth, 6.) Maverick, 7.) Top Thrill Dragster, 8.) Ride of Steel, 9.) Yukon Striker, 10.) Valravn

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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby DarienPoint » Mon Oct 07, 2019 2:33 pm

^ Same with Lasso lol, some lights aren't changing at the right time, so some are green and some are red.
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Re: Six Flags Darien Lake (SFDL) Discussion Thread

Postby SbSteveZ » Tue Oct 08, 2019 6:20 am

rjr19 wrote:
SbSteveZ wrote:^ should be interesting to see if they do anything for Silver Bullet right across the way, looks like the lights don’t change from blue to red currently (they’re just on solid, the ones that still work at least).

I don’t know that I expect much from Darien Lake’s night time lighting packages anytime soon. Rolling Thunder when it has all the lights working is nice, and Sky Screamer is nice for now (even though they’re only using one pattern on it for some reason...) but once they’re shot, they’re shot.


They still “switch” from red to blue on Bullet. The issue seems to be that this year they messed up where each color bulb was installed, or the way they wired each section up this year, which is leading to the awkward blue and red combo.


As of my visit on Friday they weren’t, I wonder if that’s just a settings thing. Interesting
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