Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby jynx242 » Wed Jul 03, 2019 6:16 am

This was a great report - Thanks for posting! That last picture of the zero gee is from a great angle and looks super cool!

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby RCjunkie » Wed Jul 03, 2019 7:42 am

Thanks for the great report and shots showing how close it is to Raging Bull. FINALLY, it is time for a visit.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby diggerg56 » Wed Jul 03, 2019 9:27 am

Any guesses as to whether they're going to allow the Skip the line passes that some membership levels get on Maxx Force?

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Wed Jul 03, 2019 10:35 am

I know people are complaining about the length of the ride and I get it. I typically don't judge anything before I experience it first hand, but I think I'd rather take Maxx Force any day over a small coaster like a Skyrocket 2 that people always seem to rave about or firmly defend. I like the idea of 20 Seconds of pure speed and craziness vs. my mixed experiences of uncomfortable hang time barrel rolls. I'm a fan of turns. I'd be a lot more willing to stand in line for an hour (lol year right) for Maxx Force vs. a Skyrocket 2.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby JJLehto » Wed Jul 03, 2019 10:51 am

I was really not sure how I felt about this ride, I was afraid the air hill would be nothing, the roll SO fast you may not notice and given its very short length, perhaps a lackluster ride (obvs the launch is epic, Hypersonic XLC was still one of the most intense experiences Ive had) but I feel somewhat higher on this ride now. The air hill does seem lacking (confirm?) but if the ride is intense, as it seems to be, it will make up for the shortcomings.

Regardless Ill be out here in 2020 as part of a great northern trip!
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Arthur_Seaton » Wed Jul 03, 2019 11:19 am

JJLehto wrote:I was afraid the air hill would be nothing

I'm curious about these little high-speed, low-to-the-ground hills that have been popping up as of late (RMC seems to use them a lot). They don't seem to have much of an effect when you pass over them, but they seem to intensify whatever upwards-facing element follows. I can't imagine that this one's noticeable at all. The ones at the bottom of Twisted Colossus' first drop barely even register, yet the double down on Hang Time totally yanks your seat out from under you.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby SFStl Fan » Wed Jul 03, 2019 12:05 pm

diggerg56 wrote:Any guesses as to whether they're going to allow the Skip the line passes that some membership levels get on Maxx Force?

I'm hearing they will not be allowing the Skip the Line passes and will be posting signage regarding that. However, they don't know how long the restriction will be in effect as it will depend on crowd levels.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby joelwee » Wed Jul 03, 2019 12:44 pm

Great report! This looks like a great ride, and I don't know why everyone gives it so much flak while raving about Dragster / Kingda Ka / Xcelerator. It's a short ride, but I'd take a short coaster with a kickass launch over a longer coaster with a mediocre launch.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby jlp94 » Wed Jul 03, 2019 8:21 pm

The ride was open tonight to passholders so I got to try it for the first time!

Here are my "enthusiast" thoughts on Maxx Force...
- The launch is AWESOME! Definitely what I expected! And soaring up into the first element is really cool.
- The ride is VERY smooth, though maybe it's too smooth
- After the first element, the ride was fast and smooth but not all that thrilling. I didn't feel any force in them and I was expecting to get thrown around a bit in the inversions but I didn't feel any whip at all. Though I didn't ride in the very front so that probably had something to do with it.
- The ride may be short and it feels shorter than a ride like Goliath but it does feel a bit longer than the 20 seconds it is which is good.
- The ride broke down twice through the 90 minute wait, and it was only open to passholders. Hopefully some of the bugs are found and fixed early on so the lines move quickly.
- There were some guys from S&S there inspecting the ride and how it performed which was totally cool! I had a bit of a nerd moment.

Overall, the ride is going to be a huge hit with the public. They'll line up for hours to give the record-breaking launch a try and that's great! As an enthusiast I definitely liked it but I probably wouldn't wait longer than 90 minutes for it. However, do note that I both didn't ride in the front and this is only the second day it's ever operated with people so it still has some time to warm up and I can still re-ride it!

Overall rating: 8/10, my #3 coaster in the park behind Goliath and Batman

Some photos I took...
Maxx Force REALLY adds to the park skyline! You can see it as far back as Raging Bull and Giant Drop on the interstate!

Being at the front of the park, it also adds to the Hurricane Harbor backdrop with Viper and Raging Bull.

My dad and I (thanks for taking me, dad!) were some of the later riders so we waited a total of 90 minutes with other passholders. The line will never be this short the rest of the season with the GP so I'm glad I rode it today!

Everyone anxiously awaits the record-breaking launch...

Overall I really liked the ride! It didn't blow me away, but it was fun and I came back smiling so I'd say Six Flags has a winner!

Here's a panorama view from the queue. My favorite photo op from waiting was when Raging Bull hit the turnaround at the same time Maxx Force hit the first inversion. Sadly I never had my phone out when this happened but I saw it which was still cool!

Here's the famous barrel roll that broke the record for the fastest inversion in the world! 60 mph the whole way through!

Some joy, some fear, some hands up, some holding on for dear life... how will YOU ride Maxx Force?

This inversion combo was my favorite part of the ride! Hitting it with all that speed was awesome, all the hangtime is awesome, and the views you get of the park are so unique!

By the time it was our turn to ride, it was dark out which made the launch all the more fun. Overall I had a great time at the park tonight and I wish them the best with the public opening tomorrow!
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby RollingCoasting » Wed Jul 03, 2019 8:47 pm

I was fortunate enough to grab a ride on Maxx Force today as well. I waited about 2 and 1/2 hours (Still 2 hours shorter than my first wait for Goliath) and have no regrets. The ride was amazing! Yes, it's short, but it packs in so much in such a short amount of time. Like most, the launch is my favorite part of the ride. I feel like people have always claimed that while SFGAm has a fairly well-rounded line-up, the park lacks in intense coasters. It's safe to say that is no longer the case. I would love to ride this thing over and over if the line wouldn't be so long. I will say though, for a coaster with not very good capacity the line seemed to move at an acceptable pace once in the switchbacks. My only gripe with the ride is that you're not allowed to put your hands up on the launch. :?r

Also, I love the huge boom the air compressors make, it really adds to the excitement while waiting in line. I know most people find the alarm before the launch a little annoying, but I actually like it. This might sound dumb but I feel like it gives the coaster kind of a "sketchy" feel since the same alarm plays on the air launch coasters in China with the really funky banked turns and such.

Super happy to have this ride at my homepark. I can't wait to ride again!


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