Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby bluestreak » Wed Feb 27, 2019 10:21 am

_FuryBull_330_ wrote:^ No, Vertical Velocity never had long lines to begin with. :lmao:


And yet I still didn't ride it lol
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Airboss » Wed Feb 27, 2019 4:34 pm

thrillseeker4552 wrote:Plus, the trains hold 12 people (assuming the concept video holds true), so that really makes it 720 theoretically, which we all know is basically impossible.


All the ride animations we've seen so far definitely have 12 seats per train. However, at No Coaster Con, their slides said that they would have riders 16 per train: See here. Of course it's possible that it's a simple typo, but it's also possible that they've decided to add an extra car. Guess we'll find out when the trains arrive.

Either way, I'd expect the capacity to be pretty low. The extra car would be nice, but then it would mean that they have to check 4 more seats per train.

Just to provide a comparison: From my experience, Raging Bull dispatches a train every 100 seconds. Using the formula Capacity = (3600 / Seconds Per Dispatch) * Riders Per Train, this gives Raging Bull a capacity of 1,296 people. For Maxx Force to hit 1,296 people per hour, it would need a dispatch every 44 seconds. I think we can agree that won't ever happen.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby RCTycoonClassic » Wed Feb 27, 2019 6:48 pm

Unless I'm nuts I thought they said the ride length was 70 seconds. Obviously that is not the actual ride. So at best that means from when they check the restraints to when the restraints are released since the ride is more like 27 seconds. Assuming there is zero time to load the train and there are 16 seats per train like they said in the slides....then capacity is 822 per hour. Figure in load times and other misc. And they would be lucky to hit 700 PH in my opinion

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby boldikus » Wed Feb 27, 2019 7:06 pm

.
math.gif

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Thu Feb 28, 2019 1:10 am

So in conclusion, what you're all saying is that we'll wait and see, which is pretty much always the best answer. Next subject.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby _FuryBull_330_ » Wed Mar 06, 2019 10:54 am

Construction Update for Maxx Force, the structure for the two inversions are going up quick but not quick enough :cry: .
rxwfeez1efk21.jpg
Looks Good Huh.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby coasterbill » Wed Mar 06, 2019 10:57 am

_FuryBull_330_ wrote:Construction Update for Maxx Force, the structure for the two inversions are going up quick but not quick enough


Not quick enough for what? What were you expecting?

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby thrillseeker4552 » Wed Mar 06, 2019 11:15 am

Considering West Coast Racers is still a bunch of dirt, I would be VERY happy with Maxx Force’s progress!
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby ytterbiumanalyst » Wed Mar 06, 2019 12:16 pm

Oh come on now, they've got plenty of time to get both of these open before August.

Photo looks great, gives a good sense of scale.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby JT325 » Wed Mar 06, 2019 12:47 pm

I was looking at a picture of the ride and it seems there might be brake brackets on the dive into the station - but over 90 degrees. Geez, they'd have YOLO coaster beat on steepness of brakes. "First coaster with brakes while still upside-down."

Drove past the park yesterday, the ride isn't very attractive. I suppose black and white paint is the cheapest.
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