Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Tue Feb 26, 2019 12:31 pm

Six Flags still offers new large attractions on Platinum pass where you only have a limited number of rides, right? I remember using it when Dare Devil Dive at SFoG opened. We had to purchase two extra add-on's and schedule our ride times. I think we may have done this for Goliath, also.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby ytterbiumanalyst » Tue Feb 26, 2019 12:40 pm

^ Yes, that's generally true for opening year. One should expect 1x only on the big new ride on Platinum and no skips at any other level. Sometimes they allow 2x at Platinum, sometimes they will sell additional skips for a fee, but it's not guaranteed and can change throughout the year.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby thrillseeker4552 » Tue Feb 26, 2019 1:09 pm

Not to mention, Maxx Force will have an absolutely horrid capacity (even worse than YOLOcoaster), so I'm sure they are going to try and limit the number of Flash Pass users as much as possible on this particular coaster.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby _FuryBull_330_ » Tue Feb 26, 2019 5:58 pm

^Ok, yes it will be a capacity nightmare but have it this way. Say the train has 16 seats per train, and they dispatch the train within 1 min. Doing the math here per hour
60
X16
--------
960

Now they would be able to dispatch 960 riders per hour, which is still a decent riders per hour (RPH) rate. Of course this is Six Flags and it can be less RPH rate and then this coaster can experience severe downtime but at this point we never know.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby coasterbill » Tue Feb 26, 2019 6:13 pm

:lol: :lol: :lol: Yeah that's not happening.

The capacity is hot garbage but I guess it’s better than a single rail or a Sky Rocket so it could be worse.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby thrillseeker4552 » Tue Feb 26, 2019 8:29 pm

Plus, the trains hold 12 people (assuming the concept video holds true), so that really makes it 720 theoretically, which we all know is basically impossible.

The good news is the layout is very short, so if Six Flags operators want to be stupid fast, the block system definitely allows it (as opposed to a ride like GhostRider). However that also means very heavy stacking is possible, so we'll see.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby JG-77 » Tue Feb 26, 2019 8:43 pm

I'd say you should go in expecting 7-min dispatches, frequent breakdowns, and 4-5+hour long lines. That way you have a pretty good chance of being pleasantly surprised when it's (hopefully) not as bad.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Wed Feb 27, 2019 1:38 am

Just think that while you're waiting two hours for a ride on Maxx Force there will be guests at Kentucky Kingdom waiting 10 minutes for Kentucky Flyer, which delivers twice as much ride time.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby yay101 » Wed Feb 27, 2019 9:53 am

^Very true! I hope I get down to Kentucky Kingdom to ride it this year.

Also, long lines on Maxx Force also mean shorter lines in the rest of the park. Raging Bull, Superman Ultimate Flight, and Goliath will be long, but hopefully not as much. Especially Vertical Velocity, since now there is another launched coaster in the park.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby _FuryBull_330_ » Wed Feb 27, 2019 10:06 am

^ No, Vertical Velocity never had long lines to begin with. :lmao:
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