Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby prozach626 » Fri Jan 25, 2019 2:15 am

I'm not trying to complain, but I was surprised at how short the ride was after watching the recent POV rendering. It's like Mr. Freeze short.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby ytterbiumanalyst » Fri Jan 25, 2019 5:14 pm

That's how they get the force to the maxx!
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby thrillseeker4552 » Sat Jan 26, 2019 2:59 pm

At least there isn't a single dull moment on the coaster. They use every inch of track to their advantage. I suppose I would rather have a short coaster that kicks a$$ than a long, drawn-out snoozefest.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby TurnOfTheCentury » Sun Jan 27, 2019 12:05 pm

prozach626 wrote:I'm not trying to complain, but I was surprised at how short the ride was after watching the recent POV rendering. It's like Mr. Freeze short.


Actually looks shorter than Mr. Freeze (which I love).
The launch looks great on this one, and the ride elements look fun (but, yes, it does feel short).

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby SteveStL » Sun Jan 27, 2019 5:11 pm

The preview video from August made it look much longer for sure, looks like a great ride though

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby bluestreak » Sun Jan 27, 2019 6:04 pm

I'm just happy to finally see some vertical construction.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby 9Armgeddon4 » Wed Jan 30, 2019 9:21 am

thrillseeker4552 wrote:At least there isn't a single dull moment on the coaster. They use every inch of track to their advantage. I suppose I would rather have a short coaster that kicks a$$ than a long, drawn-out snoozefest.


I completely agree with this. Besides Maxx Force is all about that launch and the two inversion records so it doesn’t need to be a long.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby i305isdaddy » Wed Jan 30, 2019 3:47 pm

The launch will probably be amazing (air launches rarely disappoint) but just like with Goliath Six Flags again forgot to purchase the back 2/3's of the ride. Given the expected wait times for a new coaster every single guest is going to think "wow, that was short" since we're not talking a Top Thrill Dragster or Kingda sized "trick" on this "one trick pony."

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Vonni » Sun Feb 03, 2019 3:59 am

prozach626 wrote:I'm not trying to complain, but I was surprised at how short the ride was after watching the recent POV rendering. It's like Mr. Freeze short.



That really seems to be a trend with pretty much all of the coaster installations for SF parks the last several years with West Coast Racers and Twisted Colossus being the only two exceptions that come to mind.

I understand why. I just hope that in a couple of seasons they chain can get back to adding some longer and more detailed coasters to the parks.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby jlp94 » Sun Feb 03, 2019 7:44 am

Vonni wrote:
prozach626 wrote:I'm not trying to complain, but I was surprised at how short the ride was after watching the recent POV rendering. It's like Mr. Freeze short.



That really seems to be a trend with pretty much all of the coaster installations for SF parks the last several years with West Coast Racers and Twisted Colossus being the only two exceptions that come to mind.

I understand why. I just hope that in a couple of seasons they chain can get back to adding some longer and more detailed coasters to the parks.

Wicked Cyclone and Joker at SFDK I'd say make that exception too. Otherwise, yeah, I can't see anything else that's longer than a minute.
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