Shane's Amusement Attic

Update:1998 Fiesta Texas 10 year master plan that never was.
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Re: Shane's Amusement Attic

Postby Geauga Dog » Tue Oct 04, 2011 3:08 pm

That is one of the most interesting ride concepts I've seen in quite a while. Despite the lame name of Speed Coaster I actually preferred the ode to the traditional park concept better than the movie/TV tie ins you eventually had to create. It would have been a nice fit for County Fair.

I would have never thought the station would be as high as it was. Reminds me of the old Arrow horizontal shuttle loop but I guess with the interaction with Demon and other attractions there was no other way of getting it to fit.

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Re: Shane's Amusement Attic

Postby KDCOASTERFAN » Tue Oct 04, 2011 4:20 pm

montezooma wrote:
Rollercoaster Rider wrote:I Think it was cancelled cause they got Stealth in 2000. So they sent it to KD.

Plus if a 104ft wooden Coaster wasn't good, a Premier Rides LIM Launch & A Hypersonic Wouldn't have worked either there.


Actually, the story I heard (and I tend to believe) was that Stealth was not the huge success they had thought it was going to be. When Paramount saw that such a big thrill ride didn’t bring the crowds in that they had hoped they put the brakes on thrill rides and decided to go in a completely different direction…the direction of the family market. Hypersonic was then shipped to PKD and Stealth was given it’s walking papers. Since the market they decided to go after was families instead of thrill seeking teens the land that Stealth once occupied was developed into a family friendly water park.


Not exactly Shane.

The problem with Stealth was in the design & poor engineering on vekoma's part,hence the reasoning behind why Paramount cancelled the exclusive contract for the flying dutchman coasters they'd originally signed with vekoma,who helped co-develop the ride concept at the last minute leaving two completly fabricated rides (x-flight & batwing) with nowhere to go that is until six flags picked them up....SFA for instance had planned to install a 140 ft. tall,3,000 ft. long B&M standup coaster for 01(attraction # 37 on their detailed site plans) but that got cancelled & batwing took it's place with hypersonic going to KD as the replacement for the flying dutchman coaster instead of going to CGA,which recieved a mouse in 01 as a result of that last minute change.

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Re: Shane's Amusement Attic

Postby montezooma » Tue Oct 04, 2011 5:43 pm

Hmmm...that's not the way I remember it. I was actually part of the paramount design team that worked in development if stealth. I flew to the factory several times during the development and actually was strapped into the prototype harness and put on a simulator that allowed us to test the restraints in any position the coasters movement would put you in. Yes there were problems with it but that is not the reason it was shipped off to carowinds. PGA strategically made the decision to not challenge marineworld in the thrill department and to go after family friendly attractions instead.

The year that wild mouse opened was also the year that Thunder Raceway opened which was part of plan to offer family friendly rides. The go-karts were a concession that was owned by none other than me. So I was privy to their marketing plans and directions.
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Re: Shane's Amusement Attic

Postby chadster » Tue Oct 04, 2011 6:35 pm

Shane I think I mentioned it last year, you are the master. I always look forward to when you clean out the attic each season and show us things from yesteryear. A Brady Bunch coaster, that's so bizarre!

Thanks again man, I might not post much in your thread, but I for sure read it!

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Re: Shane's Amusement Attic

Postby Mechanic » Tue Oct 04, 2011 6:47 pm

It's a shame that these concepts for PGA never came about. Thank you very much for sharing them.
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Re: Shane's Amusement Attic

Postby robbalvey » Tue Oct 04, 2011 6:58 pm

montezooma wrote:Hmmm...that's not the way I remember it. I was actually part of the paramount design team that worked in development if stealth. I flew to the factory several times during the development and actually was strapped into the prototype harness and put on a simulator that allowed us to test the restraints in any position the coasters movement would put you in. Yes there were problems with it but that is not the reason it was shipped off to carowinds. PGA strategically made the decision to not challenge marineworld in the thrill department and to go after family friendly attractions instead.

No, Shane...you're WRONG! You were only on the design team...what exactly would you know? :Pr

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Re: Shane's Amusement Attic

Postby Angry_Gumball » Tue Oct 04, 2011 7:20 pm

It is a shame that a lot of these concepts never came a reality. This one looks like it would have been another 'short but sweet' kind of ride though I wonder how many problems would have come about with the elevator lift system at the time.

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Re: Shane's Amusement Attic

Postby RAWKIN_coaster38 » Tue Oct 04, 2011 8:45 pm

Wow! All of this is very interesting. I can't imagine what the park would be like if they actually followed through with those plans. It sure would be different! I too liked the original plans for the "Speed Coaster". It sounded really elaborate and well thought out. Too bad. I guess we'll just have to stay positive that there will be some great things in the future!
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Re: Shane's Amusement Attic

Postby Rollercoaster Rider » Wed Oct 05, 2011 10:47 am

Shane, You said that Paramount Parks had to buy rights for usage of Paramount Names, Does Six Flags have the same Policy with Warner Bros?
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Re: Shane's Amusement Attic

Postby cfc » Wed Oct 05, 2011 11:08 am

Hmm--theming a coaster to Frasier's love life would've made sense. ;) Too bad they never built that hyper.

Again, it's cool to see all this "Great America that never was" stuff, Shane.
Last edited by cfc on Fri Oct 07, 2011 4:54 am.
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