TurnOfTheCentury wrote:Does anybody know (or have a theory) why B&M is now building those long, downwardly inclined brake runs on the drop coasters (and maybe others)?
I wouldn't say now. They have been doing this since at least 2010 . . .
"B&M will NEVER build a coaster over 300 ft..." until 2012 "Cedar Fair will NEVER build a coaster taller than MF..." until 2015
TurnOfTheCentury wrote:Does anybody know (or have a theory) why B&M is now building those long, downwardly inclined brake runs on the drop coasters (and maybe others)?
I wouldn't say now. They have been doing this since at least 2010 . . .
sorry, right, I first noticed with Leviathan, but perhaps it was earlier. Question remains.
jarmor wrote:Depends on who you ask. I wouldn't go as far as to say a parking garage ruins the view. The view of what? I would also think if the point of the garage is to free real estate then they would use said real estate for an expansion or some amenities that will even out the crowd. While only the large parks like the Disney's and Universals have parking garages I could see a larger parks like CW being successful with one and using the freed space for a shopping district, more hotels or par expansion.
Oooooohhhhhh. I though we were talking about making the entire parking lot multiple stories, which really wasn't clicking with me .
Also, I presume those downward sloped brake runs are to not have to worry about drive tires coming in contact with a fast moving train on a flat surface. With a sloped brake run, the train can come in, slow down, and then come into the drive tires at a controlled speed.
TurnOfTheCentury wrote:Does anybody know (or have a theory) why B&M is now building those long, downwardly inclined brake runs on the drop coasters (and maybe others)? I thought Valravyn's odd brake run was a functioning of needing to have the brake run unusually high to allow for the marina entrance, but I see they are doing the same thing on Yukon Striker.
Just seems really inefficient to have a whole series of friction brakes gradually slowing the train as it slides down the run?
It seems to me that it's a way to have multiple blocks without using drive-wheels to bring the train to a stop or to move the train. Plus one would think that the friction brakes are probably cheaper than magnetic brakes or drive wheels.
TurnOfTheCentury wrote:Does anybody know (or have a theory) why B&M is now building those long, downwardly inclined brake runs on the drop coasters (and maybe others)? I thought Valravyn's odd brake run was a functioning of needing to have the brake run unusually high to allow for the marina entrance, but I see they are doing the same thing on Yukon Striker.
Just seems really inefficient to have a whole series of friction brakes gradually slowing the train as it slides down the run?
It seems to me that it's a way to have multiple blocks without using drive-wheels to bring the train to a stop or to move the train. Plus one would think that the friction brakes are probably cheaper than magnetic brakes or drive wheels.
I would have thought drive wheels would be cheaper? And zero maintenance or moving parts on magnetic brakes.
The train in the waiting brakes is generally on a flat surface and brought in with drive wheels (because it’s also a transfer track) which is probably the fastest way to move it into the station and park it. It doesn’t really matter if a train that’s parked on the slope takes awhile to get to the waiting brake since it’ll be there long before that block is clear and since gravity is free and there are likely less moving parts this way it makes sense to me.
Anyone else find it odd that CF has had a construction webcam for all of it's previously announced rides/coasters yet CW has decided against one? Whats the backstory on this, if any?
KIJester wrote:Anyone else find it odd that CF has had a construction webcam for all of it's previously announced rides/coasters yet CW has decided against one? Whats the backstory on this, if any?
Wonderland has never had a construction cam on any their construction projects.
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