Cedar Point (CP) Discussion Thread

P. 4740: Cedar Points Nights 2019 details released!
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Re: Cedar Point (CP) Discussion Thread

Postby DorneyKid14 » Sun Oct 22, 2017 11:08 am

2 hours to park...... Yeah I would of turned around.

Cool news about expanding the boardwalk to the main parking lot. Now only if they will fix up the path leading from sandcastle suites to breakers. :roll:
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Re: Cedar Point (CP) Discussion Thread

Postby cparkes92 » Sun Oct 22, 2017 2:48 pm

bluestreak wrote:According to a friend who went in the afternoon, it took him 2 hours to even park. Millennium was 3+ hours. I don't even want to begin to imagine what that looked like.

I would guess it was spilling onto the midway and maybe even past the train crossing. I did hear that Millennium did have waits of six hours its first year. I also won't be surprised if SV gets 4-5+ hour waits on busy days next year
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Re: Cedar Point (CP) Discussion Thread

Postby Nrthwnd » Sun Oct 22, 2017 2:51 pm

^ Next year would be a definite time to go to CoasterMANIA! on June 1st.
With (probable/possible?) ERT on Steel Vengence. Worth repeating here. :smile:
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Re: Cedar Point (CP) Discussion Thread

Postby PKI Jizzman » Mon Oct 23, 2017 7:15 am

The Great Zo wrote:Here's an article on Cleveland.com about Ouimet leaving the chain, with a few little bits of information about Cedar Point.

http://www.cleveland.com/travel/index.ssf/2017/10/outgoing_incoming_cedar_fair_c.html

One thing to note that I hadn't seen anywhere else:
Coming in 2018: An expanded beach boardwalk that will link the park's main parking lot to the beach, Hotel Breakers and Cedar Point Shores.


This is great. I walked that part of the beach a few years ago and it was, um, not in great shape. :lmao:



I love this quote from Ouimet regarding Fast Lane:

...the revenue from the pass that allows Cedar Point and other parks to continue to build bigger and better rides.

"You have to realize that those people are paying for Steel Vengeance," he said, referencing the massive new roller coaster that is under construction at Cedar Point.


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Re: Cedar Point (CP) Discussion Thread

Postby coasterbill » Mon Oct 23, 2017 7:28 am

I wonder how much Steel Vengeance has to do with the timing of the boardwalk expansion. I sort of feel like if it weren't for this expansion, passholders would flood the Cedar Point Shores lot trying to get to Steel Vengeance for Early Entry and take up a ton of spots that are really meant for people going to Cedar Point Shores (since there's really no reasonable way to get to the resort gate from the main lot right now) and they're trying to provide people with easy access to the resort gate and Cedar Point Shores from the main lot in-case this becomes an issue.

I don't know that this is the main reason for the boardwalk expansion but I'll bet it's a factor in the timing.

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Re: Cedar Point (CP) Discussion Thread

Postby Brassinthegrass » Mon Oct 23, 2017 8:27 am

Are we thinking that SteVen will be a people eater? Three trains is always better than two, but I’m thinking about how slow other RMC rides seem to load...

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Re: Cedar Point (CP) Discussion Thread

Postby southpuddle » Mon Oct 23, 2017 8:55 am

Most other RMCs are at Six Flags parks, not Cedar Point. SV will not have the capacity of Magnum or Gatekeeper, but the line will clip along.

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Re: Cedar Point (CP) Discussion Thread

Postby coasterbill » Mon Oct 23, 2017 8:56 am

Yeah I would expect Steel Vengeance to have perfectly average capacity. I'm sure they'll have a great crew so with 24 passenger trains I'd assume they'd realistically be able to put through between 1,000 and 1,300 people per hour depending on the hour. The former could be achieved with 90 second dispatch times (even assuming each train has a few empty seats). To achieve the latter you would need to run with about 60 second dispatch times which is expecting a lot with a coaster type that has seatbelts, lap bars and is generally pretty restrictive and will likely have some walks of shame but I don't think it's totally outside the realm of possibility depending on the crew.

It won't be Gatekeeper but it won't be Maverick either. It'll be perfectly average.

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Re: Cedar Point (CP) Discussion Thread

Postby anonymouscactus » Mon Oct 23, 2017 10:20 am

coasterbill wrote:I wonder how much Steel Vengeance has to do with the timing of the boardwalk expansion. I sort of feel like if it weren't for this expansion, passholders would flood the Cedar Point Shores lot trying to get to Steel Vengeance for Early Entry and take up a ton of spots that are really meant for people going to Cedar Point Shores (since there's really no reasonable way to get to the resort gate from the main lot right now) and they're trying to provide people with easy access to the resort gate and Cedar Point Shores from the main lot in-case this becomes an issue.

I don't know that this is the main reason for the boardwalk expansion but I'll bet it's a factor in the timing.
As soon as I read about the boardwalk that was my immediate thought as well, and I would think parking in the back would become a disaster as soon as shores opens up for the season (even before that quite frankly). Once Shores opens up I'm curious how they will manage, or, like you said, now they have a boardwalk so it doesn't really matter where they have to end up parking. It'll be interesting for sure. I could also see them limiting parking to the shores parking lot in the early morning and then opening it up later in the day to prevent early entry folk from going back there if they aren't hotel guests. Obviously always allowing hotel guests back there if they say they are hotel guests. They did this when the Shores lot was closed for the weekend of pointfest.

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Re: Cedar Point (CP) Discussion Thread

Postby AndrewRnR » Mon Oct 23, 2017 12:17 pm

coasterbill wrote:I wonder how much Steel Vengeance has to do with the timing of the boardwalk expansion. I sort of feel like if it weren't for this expansion, passholders would flood the Cedar Point Shores lot trying to get to Steel Vengeance for Early Entry and take up a ton of spots that are really meant for people going to Cedar Point Shores (since there's really no reasonable way to get to the resort gate from the main lot right now) and they're trying to provide people with easy access to the resort gate and Cedar Point Shores from the main lot in-case this becomes an issue.

I don't know that this is the main reason for the boardwalk expansion but I'll bet it's a factor in the timing.


I don't think Steel Vengeance had anything to do with it. They have been really cracking down on parking back there. When I stayed at Lighthouse Point this year and was walking over for early entry they had someone at the entrance to each Lighthouse Point lot and the Shores lot not allowing traffic in. They were telling people Shores parking wasn't open yet.

I think this has more to do with Ouimet's focus on the beach and driving revenue there through the events and F&B offerings they do there. Once the park closes there is no real way for day guests to get from beach back to their car (besides the tiny shuttle) - this will be that solve. I would bet big money we'll see a F&B location (hopefully more B then F...) on the beach as part of this.

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