Cedar Point (CP) Discussion Thread

P. 4740: Cedar Points Nights 2019 details released!
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Re: Cedar Point (CP) Discussion Thread

Postby Nrthwnd » Thu Sep 19, 2019 12:08 pm

This is what the Disneyland Resort did at their entry gates, when we were there over a week ago. Although all we had, were four day park-hopper passes, they were on paper as we don't have cell phones <shock>. We each gave ours to the nice lady at our gate, she smiled and said "smile", we did, and our cards were instantly given to us. Very easy thing to do. :smile:
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Our Knott's hotel keys, which were rather...uh....back dated(?), beside our Disney Resort park-hopper passes.
David got the Falcon. And of course, I got Midway Mania. (o;
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Re: Cedar Point (CP) Discussion Thread

Postby WolfBobs » Thu Sep 19, 2019 12:55 pm

I believe with this new process you can also process your pass at either the Marina Gate or Resort gate. But please call and check before doing this as I'm only like 85% positive lol.

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Re: Cedar Point (CP) Discussion Thread

Postby PKI Jizzman » Thu Sep 19, 2019 4:13 pm

WolfBobs wrote:I believe with this new process you can also process your pass at either the Marina Gate or Resort gate. But please call and check before doing this as I'm only like 85% positive lol.


Love it. I'll confirm tomorrow!
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Re: Cedar Point (CP) Discussion Thread

Postby PKI Jizzman » Sat Sep 21, 2019 6:14 am

Confirmed. Got it at the Magnum gate no problem.

Only problem yesterday was that Maverick was down all night. It was really weird to see the park busy, but half of the rides motionless. It really is a long list of closed rides. We had fun, though!

Oh one more thing. There is a list of scare zones, like Blood On the Bayou and Cornstalkers, but they are outdoor haunted houses. Not just an area of the path with fog and actors like the wilderness path by MF. Don't miss Cornstalkers 2.0! Get there early though it had a loooooong line after we go out of it.
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Re: Cedar Point (CP) Discussion Thread

Postby BitterOldHag » Sat Sep 21, 2019 7:14 am

I was amazed at how busy the park was last night. We didn’t arrive until 7:30 and it took us 20 minutes to get in at the main gate. The pass process was relatively painless as others have said though!

This year’s Midnight Syndicate show wasn’t as good as prior years. There was a heavy focus on the “story”, which featured the use of old school magic tricks and less focus on Gavin and Ed and their music. It wasn’t bad, don’t get me wrong, but I think I enjoyed the show more when they played more of their music.

The only fright zone we got to do was Trail of the Forsaken. I didn’t know that this zone had been reduced in size. And that reduction in size seemed to come with a reduction in scares. We walked through in both directions and had not one scare. Of course, that could have something to do with the large number of people wearing No Boo necklaces. :roll:

This year’s new addition is called Boneyard Battleground. The park calls it an “entertainment zone”. Located in Celebration Plaza, there is a live band playing songs like “Chop Suey” from System of a Down, all while young girls grind and gyrate on various stages through the zone. At another point, a pole was brought out on stage and a girl was doing erotic moves on said pole. As we walked past families with children, one of the male visitors pulled out some dollar bills and started waving them at the performers. While I’m definitely not a prude, I was definitely surprised that Cedar Point signed off on this as they have traditionally been much more family friendly. Also in this zone we’re several food trucks which seemed to be overlooked as their corner is quite dark. In any case, it’s a unique idea, I’m just not sure if it will go over too well with the large number of families.

The CP app had Steel Vengeance with a 135 minute wait and Valravn and Millennium Force with 75 minute waits. That’s crazy for the second Friday of HalloWeekends. I’m guessing the warm weather had something to do with it. Well, that and the fact that all of northern Ohio now seems to have a Gold Pass (myself included!).

I’ll be heading back next week to see if I can check out the rest of the scare zones. CornStalkers no longer has FrightLane access, so that is going to have to be a first stop. There is a very cool pumpkin animatronic out front that seemed very popular with selfie takers.

Ok, I have rambled long enough. In conclusion, decent night but much busier than anticipated. :)

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Re: Cedar Point (CP) Discussion Thread

Postby PKI Jizzman » Sat Sep 21, 2019 12:20 pm

Maverick will not operate today, per the ride ops at the entrance. F.
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Re: Cedar Point (CP) Discussion Thread

Postby MrE12AX7 » Sat Sep 21, 2019 1:20 pm

Yup. Its been down all day so far. Its packed right now.
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Re: Cedar Point (CP) Discussion Thread

Postby PKI Jizzman » Sat Sep 21, 2019 2:55 pm

It was closed all yesterday too. Bummer! The parking lot is full and there is a line going down the cause way. I'm sure there are only a few spots left. Fast Lane is saving the day! Minimal waits for those who have it.
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Re: Cedar Point (CP) Discussion Thread

Postby Nrthwnd » Sat Sep 21, 2019 3:27 pm

^ YUCK. :butt:

That actually reminded me, of a protein spill on Luigi's Rollickin' Roadsters in DCA, of all places! Happened over a week ago, while we were visiting. The whole attraction stopped, until 'the mess' was cleaned up. It was amusing to watch, although I would have rather witnessed what actually happened, euuuuuuuw.
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Re: Cedar Point (CP) Discussion Thread

Postby Samuel » Sat Sep 21, 2019 3:34 pm

I was also at the park yesterday evening, which included my first Steel Vengeance rides! Some quick hits:

Steel Vengeance: Relentless, imposing, so smooth, and such a wild, fun blur of an experience. The airtime over the first two big hills (the top hat and outer-banked hill) felt like pure flying through the air and had me laughing hysterically. The airtime is bananas. There's so much happening so rapidly that it's difficult to recall individual moments. The first drop, which would be the signature of most rides, is just one part of a larger ensemble that defies clear recall. The whole coaster seems like it's in fast-forward, giving you no time to think about each element as you shred through it. Contrary to some reviews, I never felt tossed around whatsoever -- in fact, I was mesmerized by how aggressive and graceful this ride is. And what a beautiful structure lit up at night! That's one aspect of Mean Streak that I'm glad was preserved.

My only caveat is one that I anticipated heading in: Steel Vengeance is like a huge slice of great cheesecake, where every bite is rich, creamy, and simply perfect, but when taken as a whole, I'm stuffed and can't devour another big piece right away. I was a little bit dizzy and tired after two rides, but they were phenomenal. I view this as a special attraction that I'll do just once or twice a visit, but I'm satisfied with that. A+.

Magnum: Still bumpy fun. I've had better and worse rides on it, but the airtime was all there, the first drop is still good, the setting remains one of my favorites, plus bonus tunnel effects!

Valravn: My first ride in the middle of the middle row was butter-smooth and fun as always. I love both dive drops. This coaster just puts a big smile on my face. However, later I rode in the far-left seat of the third row and I was startled by how rough it was. I don't know if it's just one unlucky ride or whatever, but it's the first bad ride I've had on it. I can forgive it and enjoy it again, I'm sure.

Millennium Force: My first ride before sunset was merely fine, but I came back later for extraordinary night rides that hauled. Iconic drop, great speed, and good airtime. It's hard to describe the hands-up fun that everyone has together which makes this such a memorable coaster in a way that can't be quantified by counting airtime moments or anything like that. To me, Steel Vengeance is a great dessert and Millennium Force is a great entree. I think they complement each other in the lineup, and I'm glad that both are at Cedar Point.

-- And that was it because while the park was pretty busy, my one issue was that too many rides were down. I knew going in that Dragster and others would be out, but Maverick and Raptor were surprise closures, leaving big gaps in the park where there just wasn't much for people to ride. The night was essentially a pick of Steel Vengeance, Millennium Force, Valravn, Magnum, or Gatekeeper. That's still a headlining list, but the closures and lack of depth were noticeable when set against packed midways with crowds looking for more to do.

-- I didn't go through any of the haunts with only a handful of hours to work with, but those lines looked long all night.

-- I didn't see any of the Peanuts characters or funny monsters walking around or in parades. While not scary, I like them and think they add charm to HalloWeekends. Does anyone know if they still roam during the day on Sat/Sun? Yesterday just seemed like a darker and more straightforward PG-13 event.

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