I spent a few hours at the park today, capitalizing on February's notoriously slow days. This one didn't disappoint in that, not only were all rides a walk-on, most were a stay-on. At one point or another, I even managed to be the sole rider on Füll Throttle, Lex Luther, Apocalypse, Ninja, and Viper. In the 3 hours that I was there, I got a ridiculous number of rides in, mostly due to staying on the train when it rolled back into the station.
A few notes from the day:
Apocalypse is jackhammering and screeching like crazy, but it's really only the final series of turns that border on unbearable. I can't imagine that any trackwork was done in its recent downtime, so perhaps it was structural? Much of the ride is violent and rough, but it is somewhat tolerable. Even when Ghost Rider was at its worst, it was hard to deny that it was a fantastic design. The same is true for Apocalypse, only Apocalypse's design is such that the ride remains relentless from the first drop onward. As the result, it just seems to be tearing itself apart.
One of the Ninja trains was running with its front car missing. Also, one of Lex's individual seats was broken and roped off. And, because it came up recently in this thread, the "effects" in Füll Throttle's tunnel are still working well (it's just lights and a short music clip), but Revolution's LEDs on the loop are half blown out. Hideous VR is still down, so enjoy Revolution while it's still rideable. Nothing to report on the new ride construction - it's a just a pile of dirt with zero activity around that area at all. The construction behind Apocalypse is full-speed ahead, though. I can't imagine how a residential area that close to the park is going to work. I assume they're going to be McMansions of some kind, but they'll need some serious sound-proofing if they're expected to sell.
TC's ops were as great as ever, but they were running two trains and so dueling was trickier. I rode twice, and the trains were perfectly synced to race on two of the four laps (impressive for two-train ops). However, the ride itself doesn't seem to allow for decent racing anymore. When the ride opened, the racing was pretty consistent and the trains stayed close together as long as they left the chain lift at the same time. That seems to have changed, and even the lift hill sensors/chain speeds seem a bit off.
Saw some douche-bro try to humiliate a female op in front of a bunch of young boys because he screwed up and took his party up the wrong ramp for fast-pass on Goliath. He started recording her with his cell phone, held it up to her face, and tried to force her to say her name and state on camera that she was not going to give him and his party preferential treatment. Given how quiet the place was, the guy was most likely feeling miffed about shelling out big money for fast-passes, and what better way to assuage your own idiocy than to try and humiliate a woman half your age and capture it on video. Props to the young woman for standing her ground and not letting them pass, but it was clear that being filmed against her will got to her.
For science, I took two rides on Scream. They were only running a single train, and the train seemed to be in pretty good shape. The front gave a smooth ride with just a bit of rattle on the first drop and loop. The back seat, however, had its square wheels on. While it's not as rough as it has been as of late, the first drop, loop, and dive loop caused some serious bone shaking. It's very temperamental these days, but I still think it's the best B&M in the park (an unpopular opinion, I know).
Anyhow, now's a good time to capitalize on slow days - at least during the week.