I wish I knew how to properly snap flyers. Between my two rides I only snapped a couple times, and at no point did I feel like I would die. That being said they’re still awesome, and I’m sure one day I’ll figure it out and get the extreme ride with wild snapping everybody promises!
1. El Toro 2. El Toro 3. El Toro 4. El Toro --- I'm not good at ranking...
JG-77 wrote:I wish I knew how to properly snap flyers. Between my two rides I only snapped a couple times, and at no point did I feel like I would die. That being said they’re still awesome, and I’m sure one day I’ll figure it out and get the extreme ride with wild snapping everybody promises!
I totally agree. I have no idea how to do it.
I may not know everything about coasters... what I do know is they are my life... Home park: Six Flags America Favorite park overall: All Walt Disney World Parks Favorite Steels: Maverick, Millennium Force, Sky Rush, Talon, Poltergeist, I-305 Favorite Woodies: Iron Rattler, Phoenix, Roar, El Toro, Jack Rabbit, Thunderbolt, The Raven, The Legend TPR Trips: Northeast 2011, LeviaTHON 2012
If you hold your sail just slightly to the right the whole ride, you will get some light/medium snapping. Also watch the people on the flyers, look for people snapping and pay attention to what they're doing.
The Knoebels flyers are the greatest thrill ride ever made.
^^-- turning the rudder one way and then the other, switching before the reversal of the swing, will give you the widest swing on any flyers. I have to work hard on it to get a snap on Flying Eagles. On Knoebels' it still took a few swings to get anything, then suddenly the whole thing was bucking crazily and I let off.
Finally made it up to this park! Original plan was for last Monday but the weather looked iffy so when the previous Thursday opened up I went. Maybe that would have made for more rides actually but you never know. Time was running out for the best nights to go and get night rides and besides Virginia heat made heading north look very good. In a plan was inspired a bit by coasterbill's recent account of 1 hour sleep before work, I did it as a day trip and stayed until close, getting home at 3 AM. Wasn't sure it was the kind of park I would have wanted the entire day at, even if it wasn't so hot, so I planned a late afternoon arrival, casual and plenty of rest first. Indecision etc. put me out the door a little late, so I caught more traffic. Such a battle to get there; I was tempted to give in and go to SFA and then later Hershey but pressed on. Originally planned to use tickets for the Mansion and Turns and eat until the after 5 wristband, but as it was I went straight to it.
First interesting experience after walking in and seeing the place, plus walking between a couple of buildings no fences, was finding the wristband booth. It's kind of in the middle of the park. First stop was Flying Turns, long line, gotta ride NOW, so moved on to Phoenix and Twister.
Phoenix is a very ordinary wood coaster except better. It just flies. The second turnaround is really fast for an elevated turnaround and there is a great succession of gradually intensifying hills for the finale. I wouldn't say it's better than coasters that ought to be better, bigger etc., but as one that knows how much fun a standard wood coaster can be it is a beautiful thing to witness and experience. I think it might be uncomfortable with tight restraints as there wasn't bumps as much as a dip or two where suddenly the seat drops out from under you but fortunately the buzz bars just let it happen. Note this does not have ejector air, as sometimes asserted, and these restraints are perfect to demonstrate that. I was out of my seat many times but at no time was pushed up significantly against the bar. Maybe the last hill but also was being pushed forward into it harder at the time. It's definitely out of control by that point though!
However my most lasting impression of the park is how amazing Twister looks -- what you can see of it as it heads into the woods -- and it's also excellent. The modern looking platform is curved, made possible by old fashioned skid brake technology. The lack of air gates or chains for the row queues is cool. It's really long too. It's very GCI style curvy and new looking, but may have outdone them. It does have ratcheting bars but no belts. Airtime is little enough it's not really affected but it throws you around enough to appreciate them.
On to Impulse, this is a fun smaller coaster although has one neck-jarring spot and the restraints made my first ride a hell. They're a flat lap bar but just keep tightening and it seemed like a bit of my belly got pinched between it and my belt or something along with my shirt so hard I couldn't even do anything about it except wait until the end. Later I dared another try and despite pushing against it constantly it still tightened up. Kind of stressful.
Rode the Whip, so much better than Hershey's Washboard ride. Skyride was very Knoebel's but only moderately scenic and that coming back down. By then I was hot and came across Skloosh and while I might normally avoid a full soaking went for it. That huge sheet of water that suddenly materialized in front of the boat looked awesome in more ways than one. Mostly a wet shirt though and maybe due to my feet being tucked back no real wet shoes. After that second Impulse ride I tried the pierogies. These are far more subtle than most park food but yeah they're good. And filling. And a bit greasing.
Haunted Mansion was really good. Loud! Riding Black Diamond next was almost too similar though. It would be a really intense mouse but is constantly braked. Track looks the same as a kiddy coaster so it is probably better to be on the safe side. Checked out some of their history stuff over there. Rode the flume. Back to Phoenix and Twister and then bit the bullet and waited for Flyers, yes they are good. This park runs long cycles when operator controlled. This is no doubt great when using tickets, but it increased the wait and frankly once riding I was waiting for it to end by the end, rather than try to make myself sick. Some of the dizzier rides might become torture. Next was the Skooters bumper cars. These do slide a lot but I wouldn't say they go a lot faster. The cars are 50s styled and drive more like 50s cars too. They're big and there's lots of them and the course is small, which makes for lots of traffic jams which along with the sliding makes for much hilarity. Should have ridden these first thing after driving there!
It was getting late by now and I was willing to spend the rest of my visit to get a ride on Flying Turns but apparently they close the line a half an hour early. This was the biggest casualty of my late arrival, though not the only one including more food. But I got 3 of my 5 rides on Phoenix instead -- I think they let me through to the last one at 10:01 -- so it was the most fun part of the whole trip, just leaves more reason to go back.
Knoebels is a very likable park, I think that's the best way to describe it. There's lots of great attractions and also it's refreshing. I'm glad I have a huge coaster park as a my home park as it's the only thing that holds up to hundreds of visits, but that makes this all the more interesting to make a trip to. Crowds weren't bad but maybe because of the night special and tickets stayed very consistent, some wait all coasters, until the last half hour.
The drive home took only an hour less by the clock but seemed to go by in half the time. Night is so much better to travel especially nowadays, although I did get a scare with my aging eyes. Took the exit from PA-581 to US-15 and it didn't seem right but thought I saw the rode heading off into the darkness and started accelerating, and then realized that actually the pavement switched from concrete to dark asphalt for a sharp 270 degree turn! Other trip notes, I had directions from the highway to the park but just followed signs instead, figuring they know better. You see many references to Sheetz, I didn't stop there but that's the main intersection where you turn from Rt. 54 to the park. you can't miss it. I got 17 rides on my after 5 wristband = $1.70 a ride, vs. tickets.
bill_s wrote:Phoenix is a very ordinary wood coaster except better. It just flies. The second turnaround is really fast for an elevated turnaround and there is a great succession of gradually intensifying hills for the finale. I wouldn't say it's better than coasters that ought to be better, bigger etc., but as one that knows how much fun a standard wood coaster can be it is a beautiful thing to witness and experience. I think it might be uncomfortable with tight restraints as there wasn't bumps as much as a dip or two where suddenly the seat drops out from under you but fortunately the buzz bars just let it happen. Note this does not have ejector air, as sometimes asserted, and these restraints are perfect to demonstrate that. I was out of my seat many times but at no time was pushed up significantly against the bar. Maybe the last hill but also was being pushed forward into it harder at the time. It's definitely out of control by that point though!
I don't know what version of Phoenix you rode, but it most certainly has ejector air! We have the video and photos to prove it! Trust me, I am VERY stingy in saying a ride has true ejector air, and this one does.
Last edited by SharkTums on Sun Aug 19, 2018 2:06 pm.
The one I rode you I touched the bottom of the bar not slam into it. I did push into it some when bracing with my feet against the floor due to being tossed forward. As to video, if you have someone actually ejected (I hope not) or a cell phone arcing above the ride path that would prove it. The hairtime video I just checked out, well sort of, but I think the hair got more air sometimes than the person's body due to whip action. I'm not faulting the ride, it's wonderfully out of control. I realize ejector air is not formally defined and by the standards of most coasters this could be called that. It's not an ejector air style of coaster (for which we need look no farther than Impulse) though, just an overachiever.
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