Six Flags Over Georgia (SFOG) Discussion Thread

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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby joelwee » Sat Dec 07, 2019 5:09 pm

This is interesting; I noticed Revolution has only been running one train and had just assumed the 2nd train was being rehabbed. I wonder if Six Flags plans on using that train on Mindbender and keeping Revolution at permanent one-train ops? Permanent one-train ops isn't a typical practice for Magic Mountain, but Revolution rarely has a sizeable wait anymore and doesn't have much need for a second train outside of exceptionally crowded days - so who knows?
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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby A.J. » Sat Dec 07, 2019 6:27 pm

TEDodd wrote:
A.J. wrote:Is Six Flags still turning a shoulder to Gerstlauer after what happened with New Texas Giant?

Not the right place, so I'd appreciate a pm linking to that story.

As others above me pointed out, I'm referring to Six Flags' decision to use in-house reproductions (like on New Revolution) as opposed to the Gerstlauer trains currently running on Sooperdooperlooper and Psyke Underground. The Gerstlauer option is the equivalent to Vekoma replacing an Arrow train or one of their old trains with the new "vest-style" design - the closest thing to a new factory replacement.

Much like the enthusiast community likes to believe that Cedar Fair no longer wishes to work with Intamin anymore, the blame game of the New Texas Giant incident has made the community also believe that Six Flags no longer wishes to work with Gerstlauer, who made New Texas Giant's trains. Which side of either argument you're on is completely on you, and only those who are in the know, actually know which is true.

joelwee wrote:I wonder if Six Flags plans on using that train on Mindbender and keeping Revolution at permanent one-train ops?

They wouldn't be able to use that particular Revolution train on Mind Bender without some operational changes, since it has five cars, and Mind Bender's trains run seven.
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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby Seddy » Sat Dec 07, 2019 9:25 pm

I just got home from a pretty decent night at the park. I decided to go around 7pm and arrived at 7:30pm. There was no wait to get in but the entrance plaza/midway was a little crowded.

Although the park was slightly crowded, the lines were minimal. The longest line I saw was for Monster Mansion, which had a half-filled queue house. Superman’s line was at the bottom of the steps and they were only running one train, with the 2nd train parked in the adjacent station. I think we waited maybe 30 minutes for a back row ride.

We could see people waiting in the Justice League queue as we walked past so we decided to skip it. We waited 2 cycles for a back row ride on Twisted Cyclone and then headed to Acrophobia where we only waited for one cycle before we boarded. The rotation feature was turned off tonight too, which changes the ride experience IMO.

Goliath had a station wait and we ran down to Gotham in an attempt to get a lap on Batman before closing. We failed... but not because the park had closed. Two security guards were posted at the entrance and the chain was up - and it was only 9:55pm. I’m not sure why they closed the line early but there was nothing left to do except power walk over to Mind Bender. Fortunately we were the last group of people allowed to enter the queue and we were on the last train of the night.

For a Saturday night, I am satisfied with my HITP visit - with the exception of the missing Batman lap. The lights and decorations were beautiful and I noticed alot of differences in terms of the decorations from last year.

I also noticed the Joker’s Funhouse Coaster train valleyed in the tunnel section - which probably explained why it was closed. The Railroad was not running and Sky Screamer, Blue Hawk, and GASM will be closed for the rest of the season.

Oh!!! They are retracking the first drop and the 90 degree turn on GASM!! As we were exiting Superman, I noticed that the track appeared to be missing. I walked up to get a closer look and my hopes were confirmed! Looks like we have something else to look forward to for 2020!!

It appears that Goliath will receive a new coat of paint for the 2020 season as well! As I was walking to the front gate, I noticed that the supports ‘outside’ looked a bit brighter than I remembered. It looks like they painted those supports ahead of time - maybe to test the color scheme. Whatever the case maybe, there is definitely fresh paint on the supports. Superman also looked to have a fresh coat of paint on the supports.

There are empty pallets behind Mind Benders transfer shed, and the ‘old’ second train has been taken apart. Its was sitting in front of the shed. I couldn’t get a look of the New Revolution train as the transfer shed was sealed shut - but it’s definitely on the track at this point.

I didn’t get many pictures because it was dark BUT I plan on going back next weekend for some daytime photo ops.
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Doesn’t that paint look fresh?
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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby chschris1 » Sun Dec 08, 2019 1:14 am

Its awesome they have already painted Georgia Scorcher and are now repainting Goliath and possibly Superman! Next year will not be spectacular considering the rides that are being installed, but I appreciate parks spending money on things that do make the overall experience better. A freshly painted Scorcher and Goliath are going to look fantastic at the front of the park. Now, if they would just bulldoze Blue Hawk and add a badass launcher SFOG could very well be a destination park in the South East.

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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby djcoastermark » Sun Dec 08, 2019 7:31 am

Just curious, We are planning on going to the park either next weekend or the following, coming up from Fla. I see both Saturdays are calling for cloudy skies and off/on 40% rain chances. I would prefer to go next weekend but am wondering how their rain policies are? Do they close most rides due to rain or even the whole park ? Never been there and am excited to ride some of the coasters mostly. ( and Monster Mansion of course)

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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby tndank » Sun Dec 08, 2019 7:57 am

We took our moms to HITP last night. Had a good time. They were running 2 trains on Superman when we rode about 530. No real lines so I can see removing one.

Crystal Pistol show was good with usual cast. The moms enjoyed it. Bad Bob is always fun.

We had a good day.
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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby thrillseeker4552 » Sun Dec 08, 2019 11:09 am

Superman got completely re-painted in 2017 when Justice League opened. They're painting again?
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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby Seddy » Sun Dec 08, 2019 3:57 pm

djcoastermark wrote:Just curious, We are planning on going to the park either next weekend or the following, coming up from Fla. I see both Saturdays are calling for cloudy skies and off/on 40% rain chances. I would prefer to go next weekend but am wondering how their rain policies are? Do they close most rides due to rain or even the whole park ? Never been there and am excited to ride some of the coasters mostly. ( and Monster Mansion of course)


Six Flags has a ‘level’ system they use to determine what rides close during different weather events. A light sprinkle wont cause any rides to close but steady rain will call for a closure of the Level A rides. Taller rides and coasters with uncovered brake runs are Level A. So Goliath, Twisted Cyclone, Mind Bender, Dare Devil Dive, Scorcher, Superman, and Acrophobia will all go down if steady rain is approaching the area. Batman will run in the rain since the brakes are completely covered, but if the rain gets heavy they will close it.

Monster Mansion is at the bottom of the list, and it will only close if there’s a strong storm approaching - as lightning has the potential to cut the power in the park, causing mass evacuations if guests onboard. Justice League is a little strange considering it’s indoors. I believe there are some leaks in the building structure. I say this because it also closes when there is heavy rain. I’m assuming they dont want to mix the rain with all of the electronics controlling the ride - which makes sense.

The good thing about the rain is that it will keep the crowds away. If the park is busy and it starts to rain, alot of people will leave - giving you total walk-on’s once the weather passes. Unfortunately though, there’s a down side to that. If the park isn’t busy and the radar shows a substantial amount of rain - they’ll announce that the park will close early.

Good luck on your trip! I hope this information helps!
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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby djcoastermark » Sun Dec 08, 2019 5:44 pm

^ Thanx for the info. I think we will take our chances on this coming weekend as the forecast for both weekends are similar.

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Re: Six Flags Over Georgia (SFOG) Discussion Thread

Postby Lotologist492 » Thu Jan 09, 2020 10:59 pm

Now that the 2019 season at SFOG has come to an end, this is a good opportunity to look back at the past year. Overall, I believe operations improved - slightly. There is still tons of room for improvement. Anyway, this is my summary for the year gone by:

LOWS:
- Lackluster customer service overall, particularly at food and beverage locations. No passion for the job. This also applies to White Water
- Cleanliness. On far too many visits the park was very dirty. Not every day, but most of the time.
- Membership deposit refund policy. Although the website reads after a 1-year commitment, the deposit will be refunded in the way it was paid (in my instance, a credit to my card); my money was instead refunded via Looney Loot (in-park cash). Basically, I had to spend this money inside the park before the end of the 2019 season; receive no membership reward points on LL purchases, and cannot spend it at all in the cash-free USA section.
- Locomotive / train inoperative most of the season
- Fluffy bunny (personal storage) policy - ride ops continue to feel enforcing this rule is worth holding up dispatches.
- Park entrance line - very slow process many days. Special Membership-only line is often longer too.

HIGHS:
- Older rides slowly getting attention. Repainted Scorcher looks GREAT.
- Dining pass - elimination of hours; can use lunch, dinner, and snack anytime of day up until closing.
- Food wait times - slight improvement on average (but can still be much better). Changes to the Dining pass likely played a role by eliminating rush times.
- New Pandemonium ride - an excellent addition to the park!
- Addition of beverage refill stations around the park. (But please, can we clean them?!)
- Holiday in the Park - addition of ScreamPunk District (and Pandemonium)

Now on to 2020....
I am eagerly anticipating the newly renovated Gotham City section in addition to the new rides. This area has been in dire need of some love. Also - Scream Machine is undergoing re-tracking in the off-season. According to park management, this is a 5-year overhaul, which started in 2018. On my final visit of the year, I had the opportunity to talk to the park President Dale Kaetzel. He indicated there are "more exciting announcements to come" in the new year. Indeed the speculation will help these nine weeks of off-season go by a little faster...

Could this winter be the final off-season for SFOG? With both Texas parks now sporting year-round ops on weekends, our park would be the next logical domino to fall. Memberships are much easier to sell without an off-season.

These are my observations and opinions on the 2019 season. If you had a different experience or have something to add, lets hear it!

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