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This was created for a contest styled like the NCAA where we started with 64 then chopped it not to 32 but took the top 16. I ended up tied for 1st but seeded second (no big deal).

 

Its a pretty nice ride created in just 2 weeks (more like 1 week). Some fancy 3ds spine enhancements, footers and connectors.

 

Pictures here:

http://www.nolimitsdevcenter.net/p1653

 

 

Enjoy your ride on Dragon!

 

 

(You do need the Nolimits Track Packager which can be found here:

http://www.gravimetricstudios.com/softw ... /index.cfm)

Dragon_Real.zip

33-11652-lg.jpg.51be5ed6f4b52cdfff9945e94d7208a9.jpg

Edited by mcjaco
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I thought this was an excellent coaster...

 

It was smooth and the track bulding was true to the B&M style. The apex of the air hills were much tighter than a usual B&M hyper...I'm not sure whether you meant that or not, but I thought you might have been going for a 'Hydra' style Hyper, with all the wierd and deformed elements as well.

 

But still, good job!

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We only had so much room to work with so the hills had to be crunched a bit. I wasnt going for an exact replica of a B&M hill.

 

The hills would be the exact same if they were stretched out a bit but normal B&M hills take up too much room.

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