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P. 771: Onsite employee housing under construction at Dollywood

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Why does everybody say ejector air time is so good? It sucks compared to floaty. I much prefer air time coasters to intensity coasters like maverick.

 

Why do people say the color is blue is so good? It sucks compared to red.

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Why does everybody say ejector air time is so good? It sucks compared to floaty. I much prefer air time coasters to intensity coasters like maverick.

Why do you think that everyone has to comply with yours and only your opinion? I personally think floater airtime is for pussies that can't handle a real ride. But I'm not going to sit here and complain about your opinion. I'll just be happy you won't be in line in front of me for the really kick-ass coasters!

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Ugh, now I'm wanting to blow a bunch of dough on flying out to Knoxville this summer. I was going to hold off until next year, but two new kick-ass RMC's in the area? Should have done last year's trip this year.

 

What's the thought on length? Does it feel short, or just right? I looks like it ends too soon since it has a big drop right into the brake run, but RMC never tries to let a coaster bleed out into the brakes.

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Rode this bad boy twice today! Here's a review for those interested:

 

They let 30 or so people in at a time. It does seem like that there will always be assigned seats. I'm basing this off how the queue is set up. Could be wrong but it does seem like it is more controlled.

 

This coaster is all about the launch! You are on the train very briefly before you are launched up the hill. The launch seemed faster than what I had expected. You really fly until 3/4 the way up where you feel a slight momentum shift slower. The first "fake drop" is air-time intense, but the actual drop almost takes your breath away. I love the banked first turn, although this is the slowest the train goes. The continual speed really helps make this ride.

 

I've not ridden as many coasters as many of you I'm sure, but I have never ridden a coaster with so much airtime. Literally to the very last drop that leads you to the station. My bottom was in the air most of the time I felt.

 

As for the length, I think it could have been a bit longer, but I won't complain about that. The length of the ride was not a negative at all.

 

This is a must ride.

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Rode this bad boy twice today! Here's a review for those interested:

 

They let 30 or so people in at a time. It does seem like that there will always be assigned seats. I'm basing this off how the queue is set up. Could be wrong but it does seem like it is more controlled.

 

This coaster is all about the launch! You are on the train very briefly before you are launched up the hill. The launch seemed faster than what I had expected. You really fly until 3/4 the way up where you feel a slight momentum shift slower. The first "fake drop" is air-time intense, but the actual drop almost takes your breath away. I love the banked first turn, although this is the slowest the train goes. The continual speed really helps make this ride.

 

I've not ridden as many coasters as many of you I'm sure, but I have never ridden a coaster with so much airtime. Literally to the very last drop that leads you to the station. My bottom was in the air most of the time I felt.

 

As for the length, I think it could have been a bit longer, but I won't complain about that. The length of the ride was not a negative at all.

 

This is a must ride.

 

Thank you (and ernierocker) for the reviews! You two have pretty consistent reviews! Basically lots of airtime and great pacing (except for the wave turn). If this coaster is better than Outlaw Run, it will automatically be my favorite wooden coaster to date!

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These reviews are making me excited for my visit! Being out of your seat most of the ride triggers a sense of natural fear in the brain which I love. Constant speed? Give it to me. I really want to experience the outward bank most of all besides the quad down. I was watching a IG video from the line and overheard a guy say "This coaster is amazing, it throws you out of your seat over and over." So seems like everyone is happy with it.

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I agree; the length is not a major issue. For comparison, Outlaw Run felt slightly short to me although it is an amazing ride. Lightning Rod does everything it needs to do in the length of track it has.

 

 

Agree with your last sentence 100%.

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I agree; the length is not an issue. For comparison, Outlaw Run felt slightly short although it is an amazing ride. Lightning Rod does everything it needs to do in the length of track it has.

 

It's funny... Looking at technical length, Outlaw Run is VERY short... But it packs SO much into every foot of track that it never lets up, and doesn't feel incomplete. Goliath at SFGAm, although longer feels a lot shorter to me. It has fewer individual elements (just a couple large ones), but feels incomplete to me. Lightning Rod is longer than both these coasters, but still not "long" (under 4000'), but I think it will be a lot more comparable to Outlaw Run. There's so many terrain-hugging elements and not a lot of places where the train gets a chance to breathe. I don't think length will be an issue for most people!

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I am going to assume that the assigned seating is temporary...

Completely assigned seating is temporary during the technical rehearsals. These rehearsals also give the hosts a much-needed sense of how the ride will operate normally when we have big crowds. As has been stated, assigned seating for rides at Dollywood is not common, and this is a practice run for many of the hosts. Once they get more accustomed to it, they will be able to take requests for front or back.

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I agree; the length is not a major issue. For comparison, Outlaw Run felt slightly short to me although it is an amazing ride. Lightning Rod does everything it needs to do in the length of track it has.

 

That's good to know about the length. I know Wicked Cyclone is different but it was the shortest RMC that I've been and length didn't even matter. It was just kick a$$ fun and did so much in its space.

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Because it's pretty f***in' awesome. I mean I do like me some floaty air, but the feeling of being thrown out of your seat is pretty amazing. In my opinion, it's more thrilling too.

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I am going to assume that the assigned seating is temporary...

Completely assigned seating is temporary during the technical rehearsals. These rehearsals also give the hosts a much-needed sense of how the ride will operate normally when we have big crowds. As has been stated, assigned seating for rides at Dollywood is not common, and this is a practice run for many of the hosts. Once they get more accustomed to it, they will be able to take requests for front or back.

That's good. I am glad to hear that there will be some more organization in the station than on other rides. While I like to pick my seat, I like to be able to stand comfortably in the station, which is sometimes a problem on the coasters already at the park.

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Front row review:

 

This may be quick but, I'm finally home and tired. If anyone wants to ask I can elaborate.

 

Lightning Rod is really good. It may not be the best of the best woodies out there, and I personally think it's glaringly missing at least 1 really good inversion, but is a good solid ride. Keep in mind this is,my very FIRST rmc.

 

I got randomly partnered up with a stranger for the front row. They had one train running and we're dispatching every 4 minutes or so. I saw no less than 2 RMC employees walking around nervously and talking to the ride ops. (The ride ops wear garage coveralls, and as a mechanic myself, I thought it was a genius touch.)

 

Also, sidenote. The windshields are (thankfully) gone from the trains. But the damn fake shaker stacks are still there and I found it kind of lame that it obstructed some of the view.

 

First off, there are sounds of an engine revving as you leave the dtation. The ride begins to launch about 10 feet from the hill, but doesn't really pick up speed till about 1/4th the way up.

 

The launch is not quick or snappy, think of it as a longer faster maverick lift.

 

Great airtime over the two humps, but the first drop was dissapointing. Maybe it was being in the front row, but it didn't seem nearly as high on the ride as it did off.

 

Wave turn was really cool. The ride slows down significantly and you get a few second to really appreciate the absurdity of the element.

 

Next right hander into the left bend apex thing was great, nice pop of air.

 

The real airtime star is the next element which I seem to remember being the twist and shout? Elector air city over that one.

 

Then, onto the finale. The first down was taken strangely slow, no air. Then the ride picks up and pops air for the final 3, then a nice pop of air under the,brake run, and into the huuuuuge way too over banked finale turn.

 

Pros: airtime city, theming, absolute blistering pace from start to finish.

 

Cons: too short, missing one really good inversion like a barrel roll or stall.

 

All in all it is a great ride, just not the end all woodie that I was hoping for.

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So for those of you who frequent the park, can some one tell me how busy you can expect the park to be on a Saturday in early September??

 

Thanks in advance!

shouldnt be horrible, but a saturday is a saturday. sunday would be (much) better tho. danny can probably give a more accurate answer tho

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