Corkscrewy Posted January 4, 2006 Share Posted January 4, 2006 Sure thing. I also tried to build a more accurate Zonga then my preveious one. Tell me what you think. the messed up loops. The new and improved layout!! Link to comment Share on other sites More sharing options...
coasterguy618 Posted January 4, 2006 Share Posted January 4, 2006 Great Recreation! Everything is pretty acurate, but nothing can be really acurate on RCT3! Good Job! Link to comment Share on other sites More sharing options...
man Posted January 6, 2006 Share Posted January 6, 2006 AH ZONGA LOOKS MORE HEADBANGY. lol but nice park Link to comment Share on other sites More sharing options...
coastercraze2005 Posted January 7, 2006 Share Posted January 7, 2006 That park looks really awesome. I've never actually been there but I went on a road trip to San Fransisco and we passed right by it on I-80. It looks exactly the way I saw it. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted January 7, 2006 Author Share Posted January 7, 2006 Here's a small update to show you. It's nothing much but here's some progress. Wait up...one more. Not so much an update pic but the night time and rain gives the park an eerie feel to it. And to end it, here's Tazmanian Devil This is one of the main areas I worked on the past 2 days or so. The evil Vekoma Boomerang! Zonga's Plaza...pretty, eh? Link to comment Share on other sites More sharing options...
V2-dude Posted January 8, 2006 Share Posted January 8, 2006 Don't forget to have Zonga SBNO Link to comment Share on other sites More sharing options...
man Posted January 8, 2006 Share Posted January 8, 2006 How dare you call that boomerang evil. You call the one in Six Flags Over Texas evil I almost passed out on it. Â edit: added corrections happy now? Link to comment Share on other sites More sharing options...
DATman Posted January 8, 2006 Share Posted January 8, 2006 ^I call grammatical errors evil. (joking) Link to comment Share on other sites More sharing options...
tatsuflyspeedfear Posted January 8, 2006 Share Posted January 8, 2006 You should of said, Â "I call grammatical error evil." Link to comment Share on other sites More sharing options...
DATman Posted January 8, 2006 Share Posted January 8, 2006 ^you mean errorS. Â Â Haha! Got you back! Link to comment Share on other sites More sharing options...
coasters 4 me Posted January 8, 2006 Share Posted January 8, 2006 I notice on Medusa, after the Zero-G Roll into the Roll Over, you use a Small Half Loop into the Roll over. Does it not go really fast into it and cause loads of G's? Or have you block brakes just before it? Link to comment Share on other sites More sharing options...
Corkscrewy Posted January 8, 2006 Share Posted January 8, 2006 So Angry Gumball... what did you think of my Zonga. Is it fairly accurate?? Link to comment Share on other sites More sharing options...
ncf Posted January 8, 2006 Share Posted January 8, 2006 Here's my unfinished Medusa recreation: Link to comment Share on other sites More sharing options...
Angry_Gumball Posted January 9, 2006 Author Share Posted January 9, 2006 ^^Yes, your Zonga was quite accurate. I'll admit that the psycho-loops are completely whacked out but it works as far as looks. I'll keep mine as back-to-back vertical loops to keep it 'smoother' transitionwise. Â Nice! Can't wait to see the rest of it. Are you going to fully theme the area (station, parking lot, etc) as well? <--- BTW, that's my favorite Taiko emoticon! Link to comment Share on other sites More sharing options...
man Posted January 10, 2006 Share Posted January 10, 2006 oooh I like your medusa now to post my fav new smilley  mine has to be that Link to comment Share on other sites More sharing options...
SFMM rocks my socks Posted January 12, 2006 Share Posted January 12, 2006 nice park great detail Link to comment Share on other sites More sharing options...
chrisps Posted January 19, 2006 Share Posted January 19, 2006 I like the way this park is looking so far it looks relly good. I like how you used the steelworks on the mudsa coaster I can'nt wate to see more screenshots of this park. Are you going to add a station and theming to zong? I think that you should use the steelworks on zong to make it look more reallist the park looks good so far. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted December 20, 2012 Author Share Posted December 20, 2012 Greetings...I'm using this old thread since I'm re-attempting this Bay Area park. It is coming along nicely and now that Zonga no longer stands there and neither does Pandemonium, I felt this might be easier...not to mention Google Maps combined with street view inside the park making this far more easier...Honestly I did not think I was actually going to start the whole-on project, was just messing with making a RCT rendition of S:UF...followed by making station, supports, surrounding area....and so it began! I began it yesterday (12/18/12) and have made some good progress with the few hours I spent on it so far. Enjoy! Starting off with the entrance of the park, V2, and Roar. Another angle of the entrance plaza, with the coaster that started this recreation, Superman! V2...I do have the CTR for the Intamin impulse but can't get it to actually show up (yet). Anyone know how to install it/get it working? Superman: Ultimate Flight! Another angle of S:UF Overview of what my park currently looks like. More Superman... Inside the station... Oasis Plaza is starting to rise...no Medusa yet. May get a CFR to include Sky Screamer. Inside entrance area, Kingdom Market ... And I'll end it with every bay area person's favorite Vekoma coaster! Link to comment Share on other sites More sharing options...
aroberts Posted December 21, 2012 Share Posted December 21, 2012 if you want some better ctr for the inverted impulse i suggest you go on krypts site and for cs on supports on stell moby steel. Link to comment Share on other sites More sharing options...
XYZ Posted December 21, 2012 Share Posted December 21, 2012 I think you did a really good job on Superman as it looks very realistic for RCT3 especially on the 2nd image. Link to comment Share on other sites More sharing options...
deathbydinn Posted December 22, 2012 Share Posted December 22, 2012 Superman looks great, but Kong could use some work. It just seems too tall. I'd work on lowering everything after the kidney bean so everything is in the same general area height wise. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted December 31, 2012 Author Share Posted December 31, 2012 Here's a small update...haven't had much time the past few days but plan on hopping back on it this week. In this update you'll mainly see Medusa and such. I think my next section is to continue to work on the main plaza entry and join the paths to both Roar and Medusa plazas. An overview (Woa...Sky Screamer vanishes if I go too far back! Same goes with some of SUF's supports...). A bit hard to tell but Kong's been tweaked a bit. In reality, the track goes upward into the inline twist but in RCT it put it up too high so I had to do the helix at a downward spiral to make it look right. Monsoon Falls, the latest area I worked on. Sky Screamer... More to come soon! Link to comment Share on other sites More sharing options...
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