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Six Flags St. Louis (SFStL) Discussion Thread

p. 550 - Hallowfest trip report!

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After studying our park on google maps, there is just not enough land for something big, the water park is the only thing I could see expanding out past its current boundary like the bus parking lot or paintball field.

There's definitely room for additional rides, but no not much for Midway expansion. On the east side there's more than enough room to build two hypers west of the graveyard (one station at Tidal Wave, the other at Ninja) or a giga - that land isn't useful for much else actually an out and back hyper is perfect for it. The west side is definitely harder to add to but you could turn Freeze Island into a new area with one or two flats and potentially a coaster entrance with a smaller coaster itself being able to work around west of Freeze station building and use the land north of Freeze. You might be able to reconfigure the area around Justice League and Log Flume and fit two flats instead of just Shazam. Our biggest issue is money, not space.

 

Look at how SFoG managed to squeeze Goliath in to the park. Half the ride is built over existing midways and over the parking entrance.

 

I get what your saying, I should have said "without removing any rides or major $$ modifications", as I like all the rides we have (even Ninja and Boomerang). Like you said it requires more $$ to move or modify, but with the current land that is not being used and not cost major $$ is very little, the land as you mentioned is mostly in the graveyard area of the park past Tidal Wave, other areas is behind Axis Arcade and maybe squeeze a flat in front of justice league by the railroad.

 

I don't believe we will ever get a "big" coaster in the next decade due to past trends so removing rides is pointless unless they start costing the park money in upkeep, and the closest we will get in terms of roller coasters is anything small and compact like a S&S FreeSpin.

 

Also I don't believe Ninja will be going anywhere, the GP soaks it up, the land behind Freeze is hard to get to without getting in the way of Thunder River, and the Island where Freeze sits I don't think is in there best interest being they still need to get cranes and such into that tight space. The area by Log Flume and Shazam someone pointed out is blocked by mechanical and the First Aid area.

 

The only other areas possible is behind The Boss, but that is a ways out there, if they ever get rid of the go carts they could build a coaster and interact with Boss and Thunder River, and finally if they create a path near American Thunder and cross the railway then expand into the unused island of the toll plaza (like Gate Keeper at CP). Again I believe the land they have available to use is tight, without a lot of money and major modifications anything big like another Boss for example, would be financially unfeasible once the current unused land is gone.

 

Side note: SFoG Goliath again is a hyper, I really doubt we will ever see that big of coaster in our park (at least in the next decade), but do agree it is interesting how they elevated the ride over the park. But I don't see how they would fit that design into the park which is not flat and has a lot of structures and rides that are tightly packed trying to avoid them

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Rumor has it that SoG Goliath was designed and intended to be for Six Flags STL.

That's long been speculated, and I'd have to assume it's probably true. From what I remember, the station was supposed to be located in the spot where American Thunder was later placed, in 1904 World's Fair near the moon cars? Could be wrong about that. The layout of Goliath was a tight fit for SFOG, so I'd imagine they probably had to change the design quite a bit when the decision was ultimately made for it to go to a different park. If the rumor is actually true I think it's pretty obvious that we all would have liked to have Goliath and it would have given us that "signature steel coaster" that we are still lacking.

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Speaking of Bull I though that was the hyper you guys were supposed to get back then while we were going get Mr. Freeze.

I've heard the rumor that there was a third Mr. Freeze planned for Great America for 1999, but I don't believe that Raging Bull was ever planned for SFSL. Because at the time, Six Flags opened and was expanding SFGAM's Southwest Territory area in planned "phases", the first was Viper in '95, then the main area with the mission and the flat rides opened in '96, followed by Giant Drop in '97, and then Raging Bull in '99. But again, could be totally wrong. If we got screwed out of a hyper coaster twice, that'd be pretty sad

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Rumor has it that SoG Goliath was designed and intended to be for Six Flags STL.

 

That is pretty interesting, I wonder what changed?

 

Rumor has it that SoG Goliath was designed and intended to be for Six Flags STL.

That's long been speculated, and I'd have to assume it's probably true. From what I remember, the station was supposed to be located in the spot where American Thunder was later placed, in 1904 World's Fair near the moon cars? Could be wrong about that. The layout of Goliath was a tight fit for SFOG, so I'd imagine they probably had to change the design quite a bit when the decision was ultimately made for it to go to a different park. If the rumor is actually true I think it's pretty obvious that we all would have liked to have Goliath and it would have given us that "signature steel coaster" that we are still lacking.

 

That would had a very different change and look to that side of the park, I know American Thunder is loved and is a wonder what they were able to squeeze into that plot of land, but still a hyper to draw spectators and fans would have been awesome. Its a shame we couldn't had both.

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Goliath and Raging Bull weren't intended for SFSTL. The SFSTL hyper died in the very early development stage due to another park in the chain failing to get local approval for American Thunder. SFSTL had the ideal plot of land to place American Thunder in and the hyper as a result was shelved.

 

The plot of land next to toll booth plaza with the random paths on it was a picnic area. However very few people used it and instead had there picnics in the grass medians in the parking lot. Eventually the park removed the picnic tables from the area. The dog kennels are still in use as are the restrooms located next to them.

 

I think that was a good call on their part in the long run, even though not ground breaking, American Thunder fits really good with the rest of the parks line up and is a solid coaster for many.

 

As with the toll plaza area, I wonder if there has ever been any talk to repurpose that land, or even turn it back into a picnic area and brighten that area up again. As for the dog kennel, do they ever mention it? I have never seen them advertise or ever point out that it's there. Does any other park in the chain have a dog kennel or is that unique to SFStL?

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Goliath and Raging Bull weren't intended for SFSTL. The SFSTL hyper died in the very early development stage due to another park in the chain failing to get local approval for American Thunder. SFSTL had the ideal plot of land to place American Thunder in and the hyper as a result was shelved.

 

The plot of land next to toll booth plaza with the random paths on it was a picnic area. However very few people used it and instead had there picnics in the grass medians in the parking lot. Eventually the park removed the picnic tables from the area. The dog kennels are still in use as are the restrooms located next to them.

 

I think that was a good call on their part in the long run, even though not ground breaking, American Thunder fits really good with the rest of the parks line up and is a solid coaster for many.

 

As with the toll plaza area, I wonder if there has ever been any talk to repurpose that land, or even turn it back into a picnic area and brighten that area up again. As for the dog kennel, do they ever mention it? I have never seen them advertise or ever point out that it's there. Does any other park in the chain have a dog kennel or is that unique to SFStL?

 

SFoG has a dog kennel - right under the turn for the drop into the 2nd loop of Mindbender.

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SFoG has a dog kennel - right under the turn for the drop into the 2nd loop of Mindbender.

 

Quick search proves our park is not unique with a dog kennel, here is a website listing every park in the US with a dog kennel.

 

https://blog.gopetfriendly.com/theme-parks-and-tours-with-dog-kennels/

 

And I looked on SFStL website and they list the pet kennel as free which is awesome to anyone who has a dog traveling with them

 

PET KENNEL

We know you love your pets and we love animals, too. Six Flags St. Louis offers free kennel facilities as a service to our guests. "Park-a-Pet" is located in the parking lot area, just past Toll Plaza. Please see the Toll Plaza Attendant to reserve a kennel for the day. Pets are not allowed inside the park with the exception of service animals. Pets cannot be kept overnight, and must have current vaccinations and registration tags.

 

Also I actually did not know Holiday World offered dog kennel's

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Goliath and Raging Bull weren't intended for SFSTL. The SFSTL hyper died in the very early development stage due to another park in the chain failing to get local approval for American Thunder. SFSTL had the ideal plot of land to place American Thunder in and the hyper as a result was shelved.

Do you know which park Evel Knievel/American Thunder was originally designed for?

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I remember the year American Thunder opened. I was still too short to ride. I had to wait until 2009 to ride it. It is a blast to ride.

 

Does anybody know of any rumors with meat to them for 2020?

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I remember the year American Thunder opened. I was still too short to ride. I had to wait until 2009 to ride it. It is a blast to ride.

 

Does anybody know of any rumors with meat to them for 2020?

 

I remember the year it was being built and my first ride after, as that was the first time I had been to Six Flags and the Fright Fest the following year.

 

As for rumors no, the most we know is we are getting a ride, most likely a flat since they are supposedly keeping Tidal Wave. Were it will go, I have no clue, no one hasn't talked or seen any site prep besides the work on Tidal Wave. All we can do is speculate, and hope for the best.

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Generally positive review of SFStL from vlogger Theme Park Worldwide. Since they go all over the world and see the best of the best, I thought they would be more critical. Anyway, passing along b/c I think this may be the only video trip report of SFStL, clocking in at over an hour. (Not sure if we can link to another website so I held off)

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I'm really late to the game on the long conversations taking place. I was on a 9 day trip to Philadelphia, SFGadv, NYC, Toronto, and Canada's Wonderland. (shameless brag)

 

As far as the brief tourbillion mentioning goes, I hope that's not the case. I saw one operate at SFGadv. I wanted to take a look, since it seemed like such a cool concept that I thought would provide great visuals. Emily and I sat there for at least five minutes waiting for the ride to cycle. The operators, despite being typical unmotivated operators, seemed to have a lot of complications when loading. I'm not sure why. Once the ride did cycle it wasn't that entertaining to watch. I heard no screams, no laughter, and none of the typical howls of excitement. When the ride stopped, a very short time later, most looked dizzy or bored. Seriously. An endeavor is more entertaining to watch and from all of the usual guest howls, it seems much more fun.

 

It's good to hear Tidal Wave is coming back. Given what seems to be SF's recent business strategy I'm sure we'll get something. I can only wish that whatever we get comes with some refurbishment of the general area it's in.

 

On another note, Emily and I still need to get to the park this year. Due to several factors I'm not sure that will happen.

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^ Yea, the more I think about it, the more I consider the Tourbillions to be a bit of a failed experiment. They're certainly interesting concepts and are eye-catching, but combine a difficult loading process with neutered Six Flags operation cycles, and you get disappointment. When observing the crowds at Great Adventure, Wonder Woman seemed to be an instant hit, while Cyborg is nearly always a ghost town.

 

If I were you guys, I wouldn't hope for a Tourbillion.

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