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An Earnest Review of Nickelodeon Universe: American Dream


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Abandoned fast-food drive-thrus, barren hallways, still escalators, vacant subway terminals, foggy alleyways, elevators, shadow-looming bus stops, gas station neon set against black night, parking lots, playless play-places. In 2019, there was an explosion of appreciation for the liminal space. A photo of a transitory area devoid of life, usually with a smattering of film grain, an odd shadow or two, the makings of something you might have seen at one point but can’t pull the memory enough to remember. Swing sets in the moonlight, gymnasiums, party rooms in the roller rink, empty airports. There’s a sense of unbelonging in these images, as though you’re seeing something you’re not supposed to see. There’s a magnetism to them. An addictive quality, in the same way that everyone has a little fun in a haunted house. It’s not hard to understand why these images garnered attention. At least, not when you see one, anyways. They invoke an eerie nostalgia. 

That is, they did. Now, random images get posted on forums meant for liminal spaces. It’s hard to understand what’s liminal about a living room. Or an arcade. Or a library. These places aren’t transitional. You don’t pass through a living room, you live in it. And so, as the internet is prone to do, it took an original idea, spammed itself through a thousand variations until, like a game of elementary school telephone, the current crop of liminal pictures are normal images of cityscapes… but with fog. Who knows where we started? Does it matter anymore? It’s been so long and I’ve seen so many that I don’t remember if the feeling that I’m feeling now is the same feeling I had then. 

But, this isn’t an essay about the evolution, or devolution, of the liminal picture. Believe me, I’d love to write that, but trying to capture internet history is like trying to catch the tail of a breeze, or measure distance with a kaleidoscope. No, this is an essay about theme parks. One park, in particular, but before we get to that, we have to digest the full scope of it. 

I had never actually been to a real theme park until I was twenty-three. That isn’t true, of course, my parents carried me through Carowinds when I was small, but since I’ve been conscious, I’ve never been to one. Then, after graduating college and meeting a girl who, after a week and a half of dating, invited me to move across the country with her and live in her camper, I got to see my first: Disneyland. Because we were shooting up the coast at a breakneck speed, we had one day, twelve hours, to see both halves of the park. Truth be told, I didn’t take much in. I enjoyed the trip, surely, but I can’t remember being struck by anything in particular. I had four brothers growing up, so there weren’t a whole lot of Disney movies on. 

The relationship crumbled. I know. The relationship where I moved into a fourteen foot space with a woman I had known for less than a fortnight didn’t pan out. Hold the surprise. It wasn’t until my next relationship, my lovely girlfriend of today whose apartment complex is firmly rooted to the ground, where I got the bug for amusement parks. On a whim, we drove to Busch Gardens in Williamsburg and had a phenomenal time. It became our vacation idea. Instead of the beach or a ski trip, we traveled to different amusement parks. Hershey Park, Dollywood, Kings Dominion, Silver Dollar City, and finally, Universal Studios. 

If you delve deep enough into this hobby, you start to learn about credit hunters. These are the “try-hards” of theme park appreciation. You see, every park one visits, and every ride within these parks, counts as an individual credit. It’s a hobby of those interested in the idea to log the credits, compare the rarity, and watch as a credit becomes defunct. Mostly, it serves as a chip on the shoulder. A little sly grin as one drifts off to dreamy slumber thinking, why yes, I DID get to hit the original splash mountain. Of course, there’s an absurdity in this. It’s prescribing a competitive logic to what’s meant to convey whimsy. This is another consequence of the internet, stripping things down to the most digestible, elitist take. 

I don’t mean to look down on the credit hunters. I have the logride app myself, and it’s fun to see exactly how many decimal points of miles I’ve spent on roller coasters. It’s nice to have a list of parks I’ve been to, and there is a little part of me that smiles the small smile as I think of the Mach Tower in Busch Gardens crumbling to nothing, but not before I got a ride on it. It’s not what draws me to the parks, though. 

What draws me in is the commitment to place as a communicative idea. Painters have their canvas, directors their sets, and writers their world, but only inasmuch a reader can imagine it. Theme parks take little imagination. You want to see the world in my head? Well, bam, there it is. Unconfined. Go walk around it for a day. There’s a beauty in the staunch directness of it. Strip the imagination from the equation, paint every inch of the park in the grand direction of narrative. Of course, that’s all false, and the best park designers know that it’s the spaces between attractions that attract the most thought. A story untold just around the corner. A path undiscovered. There’s a science to this sort of thing: a science with as central a book as a religion. David Younger’s “Theme Park Design” is the titan of theme park writing. It’s a sprawling text book, at least a foot in length, and heavy enough to pull down a small tree. It goes into everything. Rides, shops, restaurants, tastes, smells, colors, paths, queues, characters, and a million other things. Its “brief” history of theme parks starts with gardens in the 19th century. It won’t only detail what a sidewalk in a theme park might look like, it will break it down into specific categories, show diagrams, explain why each path might be preferable, and then give examples of every one. It’s the kind of writing one’d expect from a real-life world designer, almost bogged down in the awful amount of considered detail. And yet, Younger writes, “Even with meaningful detail, it may sometimes be better not to provide an answer but to allow the guest to create their own [...]” There’s a fidelity to experience present in theme park design that pulls at the artist in me. Nowhere can this be better exemplified than in Diagon Alley at Universal Studios Orlando. 

I loved Harry Potter as a kid. I read what I could of the books, played the video games, watched the movies, and even had a themed birthday party where a bunch of 8 year olds stuck brooms between their legs and threw a tennis ball into a laundry basket. I grew up, lost the passion, though I still kept ABC on in the background when it was Harry Potter weekend, but it wasn’t until that trip to Florida, at the ripe old age of twenty-five, where all the feelings came back to me. My girlfriend had never read the books, never seen the movies, and we made it a goal to read and see them all. They’re good children’s stories. Perhaps a little over-inflated in some circles and over-hated in others, but they do one thing extraordinarily well: establishing a place. Hogwarts is adventure incarnate. It’s dripping at the core with whimsy. Reading the books got me thinking about the role a place plays in our lives. A kid needs a place.

And for a while, they had them. Baseball fields, summer camps, creeks, lakes and ponds. There were skateparks and play places and treehouses and movie theaters. All of these places still exist, of course, but a drive through them will show that they aren’t brimming with youths like they once were. A lot of these places have even become templates for the foundation of liminal pictures. It’s ironic. The internet, which is a leading force in what keeps kids inside, is now romanticizing and commenting on the surreal nature of the abandoned outside. Because that’s something not-so-obvious about the idea of the liminal: it’s almost always drenched in nostalgia. None of this is better highlighted than in the hotspot for liminal spaces. The shopping mall. 

Logically, it’s plain to see why shopping malls are collapsing by the dozen. Online stores can offer a wider selection, a lower price, and a lack of hassle. Of course, the mall once represented a lot more than a place to buy a sweater. It was the hub. A kind of postmodern embrace of the capitalistic impulse of 80’s commercialism. Now, most of them are ghost towns, with stores barred shut and bright, sterile hallways empty. As a kid, I envied my older brothers who would put on their ripped jeans and Phitens and have our mom drop them off at the local mall to… come to think of it, I never knew what they did… but I was young and they were old and cool and out late. Malls had started dying by the time I was old enough to stay out. My friends and I messed around in an abandoned outdoor shopping center in our free time. It was built, but no shops were ever put in, besides a Dunkin, a dress store, and a few odd restaurants that came and went. Most of the buildings were vacant. It was the product of hopeful executives, who had placed all their marbles on a line that had gone up for decades, and depended on it to continue to do so. Amazon ruined all of that. 

This is not to bemoan the move to a virtual world. I’m not some soapless hippy pitched out in the Alaskan bush, nor am I a kid trying to fit in with the generations above me– a kind of finger wagging, scowl wearing group who loathe the pop stars, tweeting, and god forbid, electronic cars. No, this is just the unsubstantiated and gut-feeling analysis I have as a kid who lived through it. The virtual world isn’t weird anymore. My generation was born into it. Some of my dearest childhood memories involve Club Penguin. 

So, it feels like an oddity that the American Dream mall in East Rutherford, New Jersey, was opened to the public in 2019, the same year that liminal pictures started to carve their scene online. And I’m not kidding about the name. It’s called the American Dream mall. It’s enormous. Three stories with all the familiar trappings of a mall. A labyrinthine design, too many skylights, random inclusions of corporate art, you name it. I assume in an attempt to modernize the concept, the mall has embraced a priority for the paid experience rather than the object. Don’t get me wrong, there are stores, but within the walls, there’s also an ice rink, a legoland, a ski-hill, and even a waterpark. And then, tucked away in a corner of the mall is the Nickelodeon Universe indoor theme park. Winter came and my girlfriend and I shot up north for a visit. 

There is another indoor Nickelodeon theme park in Minnesota, but it was created in 2006, and even then it just filled in the space that was left by a Snoopy themed park. The Nickelodeon park in New Jersey was different. It wasn’t founded decades before the internet truly took off, filling in the theme for a park that already existed. No, this park was created in the midst of the move to the internet. Amazon was well established, Netflix was finding its stride, Discord was connecting people. This park launched as the interest in malls in general waned. 

So my girlfriend and I arrive at our hotel, the Hilton across the street from the American Dream mall, at 7:00 p.m. on a rainy winter night. We had tickets for the amusement park the following day, and because we weren’t sure how much of the mall we’d get to see, we took the five minute drive to putz around an hour before it closed. There was something immediately off about the mall. Like I said, it’s dizzyingly large, and yet most of the hallways were empty. Occasional souls littered the benches, and the food court had some traffic, but all the hallways branching out from that central point had little to no action. Shop workers looked up from their phones as we passed by, sometimes smiling, but mostly not. Corporate muzak hummed away about a fight song to no one but us. Industrially sized Christmas scenes sat vacant. It was eerie, but in its defense, I’ve worked enough jobs to know that any place gets a little wonky a half-hour to close. The workers are simultaneously restless and depleted, the only guests left are those either ignorant or apathetic to the closing time, and the hum of what is usually background noise now gets thrusted to the frontal lobe. Vacuums, air conditioning, locks clicking. It was easy for me to play devil’s advocate. It was January, a weekday no-less, school had just started, people were done Christmas shopping, they were about to close, etc. We went back to the hotel, and I was still convinced the theme park would have lots of foot traffic to deal with the following morning, and I slept well knowing that the eerie feeling of the real-life liminal wouldn’t be there to knock off my circadian rhythm. 

Nickelodeon Universe has twenty-eight attractions listed on the logride app. I’d argue that no more than ten of these rides could be ridden by adults without a weird glance from everyone else. That is not a criticism. It is a park themed after a kid’s television network. Of these ten, three were down for maintenance. Jimmy Neutron’s Atom Smasher, Sandy’s Blasting Bronco, and the holy grail of the park, TMNT’s Shellraiser. If there was one main appeal of the park, hell– of the entire mall, it’s Shellraiser. It’s a roller coaster that reaches speeds of 63 miles per hour, has seven inversions, lights up at night, and presents guests with the most uncanny roller coaster feature that I’ve ever seen. A 90° vertical climb that peaks right above the roof of the park, and then drops 121.5° towards the Earth. That’s mind boggling to think about. It drops beyond vertical. It’s practically upside down on the downhill. Take a second and google the Shellraiser’s drop. You’ll see what I mean. 

My girlfriend and I were so excited by it. It had been down for maintenance the month leading up to our trip, but opened the day before. Well, lo and behold, it was being worked on… along with the two other rides. We were bummed. That said, we’re not ones to sulk, so we pulled up our big-people-pants and tried to enjoy what was available. There’s a lot to love at that little park. The workers are kind and helpful, the rides that were open ran consistently, and they fill the expansive space with lights and colors. I contend that from the eye-line down, it’s the most well themed park on the planet. There’s dozens of sculptures, figures, and characters in wacky situations, some of them life size. There’s places for pictures and unique floor patterns and the walls are painted thematically. It’s a beautiful park, so long as you don’t look up. Of course, there’s the blimp, which has its own unique charm to it, but beyond that, it’s just… scaffolding. An inconceivable amount of it. It contorts and twists along in diagonal directions, connecting tubes to pipes to pillars to skylights, casting a web about the entire place. It stretches off until in the vague distance, one can make out the back windows. But we won’t get there yet. 

We arrived at the park fifteen minutes before they opened and watched as clueless guests descended the escalator, were told to turn around, and sulked their way back to the entrance. The park opened quietly, in a lazy Spring sunrise kind of way. At some point, without us noticing, a worker took down the stanchion and snuck the park open to the public. We rode down onto the floor, the great orange blimp oozing a creative green play area. There were maybe fifty people in the entire place. Our initial lap around the park showed off the impressive Shellraiser, the squealing of the Slime Streak overhead, the smell of popcorn. It had all the makings of a great day. 

The number one complaint against most theme parks is wait times. People hate standing in line. They’ll duck a ribbon to avoid standing still, and yet, while wandering around Nickelodeon Universe, getting on every single ride without a moment's hesitation, I couldn’t help but feel that I missed the congestion. I yearned for the dodging of walkway-blocking crowds, the spilled food, the downright concerning overheard conversations. There’s an added feature of theme parks that no one thinks about: the guests are as much of an attraction as the rides. There’s shared unity, an idea that everyone is here to enjoy. Strip that from a place, and one is left to do all the heavy lifting. There’s no awe in the air, it’s got to come from the self. 

We stayed at the park for a few hours, riding rides and playing in the arcade. Eventually, my girlfriend noticed a sign that had a picture of a Spongebob pin and loose instructions on finding a guest. We asked a worker, but he seemed to have no idea. Then we asked the man running the gift shop. Apparently, the workers are supposed to grab a lanyard every day that is covered with pins, and one of them, the one pictured on the sign, is a limited release. If a guest finds the worker and presents their own pin that they got in the gift shop, they’re able to trade and receive the special pin, which grants one a free-day’s access into the park. We had no interest in the free day. It was a long drive for us, but we wanted to see who had it. I’m not kidding, we probably talked to thirty workers, and only two or three even knew what we were talking about. Most didn’t even have lanyards. 

This is not a complaint about the place or the workers, and I’d feel mighty bad if someone took it as much, but I do think it serves as a good microcosm for the feeling of the park. It’s thoughtful, it’s full of cool ideas, but there’s just something… off about the park, especially in their off season. All the pieces are there to make a great thing, but it’s almost like a trick puzzle. Once the last piece is in place, you see it for the optical illusion it was the whole time. As the day progressed, attendance rose, but never to the point where the rides had wait times. See, the park isn’t like others. It doesn’t require a ticket to enter, only to ride the rides. The expectation, I suppose, is to bring more people into the park, but it never got close to filling up. 

We eventually left the park. That night, in our hotel which stared down at the American Dream mall, as my girlfriend was fast asleep, I started thinking about a conversation we had had the previous night in the mall. Walking down the vacant, fluorescent hallway, I said, “You know, when I was a kid, my brothers went to the mall to have fun. Or the movies. I never see any kids at places like that anymore. Where do they go?”

“I don’t know,” she said, “but I’ve been seeing this trend on Tiktok called the ‘rot-in-bed-challenge,’ where people are trying to stay an entire twenty-four hours in their bed.”

As with online trends of that nature, be it tide-pods or Bush did 9/11 jokes, it’s hard to differentiate between the sincere and the ironic. Some posts are intentionally rage-inducing, taken out of context to get an older generation angry at the younger one, a tale as old as time. No, we’re not really eating tide pods. And I can’t imagine many of us want to rot in bed, but as I stood in the back of Nickelodeon Universe, where the three attractions surrounding me were closed, and there was not a worker or guest in sight, I did feel as though a place was dying. There was a French existentialist weight in the air, a Don Delillo passage, a Modest Mouse lyric. 

Maybe the youths have lost their place. Maybe it was stripped from them by the internet. Maybe the conflict of generations comes from a place of guilt, not rage. A sort of, “Oh, all the things we progressed has led to something different, and we’re not sure if it’s better, and now it’s their problem, not ours.” And maybe the Nickelodeon Universe in the American Dream mall won’t last forever. It probably won’t. 

But here’s an idea. 

To a generation like mine obsessed with the idea of the liminal space and the third place. A generation intrigued by the eerie and abandoned. A group who didn’t grow up in modernity, or even post-modernity, but in whatever comes after that. The Nickelodeon Mall is, hands down, the best place to experience these weird feelings in real life. I don’t mean to embrace it in a this place sucks but let’s do it anyways type of way, I mean that the image of this park and the reality of its creation has clashed in such a way that it has created the perfect uncanny feeling. It was born into an era that was already moving away from it. It can induce and capture all those indescribable things in your chest. In a time where things are ironic or post-ironic or post-post-ironic, the Nickelodeon Universe has, unwittingly, thrown all those things into a blender and given it to the public. You can have an existential crisis next to Jimmy Neutron’s Atom Smasher… for free. You can take a lovely, quaint little ride on a train that weaves through the impossibly constructed coaster mess. You can browse the merchandise from the shows you loved as a kid, and see that they don’t only still exist, they’re keeping up with the times, cashing in on memes. During a visit, you’ll feel nostalgia stripped from you and validated, you’ll feel alone and comforted, you’ll see the death of one thing and, perhaps, the birth of another. Other parks might commit to communicating an eerie feeling with their whole heart. Jack-o-lantern’s on every corner, paid actors following you around, fog pumped into every acre of the park, but none of them can compare to the dread of isolation you’ll feel as you walk up the empty stairs to Slime Streak a fifth time. There’s a contradiction in the park, a paradox that unravels the longer you stay there. I’m not sure what it is. I’m not sure if it’s good or bad, but I know one thing for certain. It’s something you need to see. 

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A short .02: 

What has come after post-modernism is hyperrealism: it is what animates VR and AR. WWOHP is real but it isn't: this is a difference that has been described and talked about plenty, but the effect of having such places with such immense escapism that also tries to lure in people to never stop being in them is not discussed. This is not the fault of young people. 

Where are young people? Frankly, many of them are indeed home, existing in insular self-administered realities that were constructed by GenX and Millennials with the specific intent of trying to establish a virtual world they don't feel the need to leave (leaving means a loss of engagement, which means a loss of ad revenue). This hyper real world doesn't require people to be themselves or even real, and it has also ensnared plenty of older people. QAnon is a hyperreal, immersive, multimedia experience (also completely unhinged) that many have opted to take on as reality.  QAnon is preferable to them compared to dealing with a world that lacks meaning as all things are reduced to merely the manner in which it is personally true to everyone at an individual level. Also to be frank, the young people don't exist. They weren't born. We are in the midst of a generational decline in population in the west that has been academically understood to be happening for multiple decades. Those who have been born are often put on trajectories by their parents which may lead them to avoiding certain activities unless it is meaningful to their parents. Keep that in mind long term about what it is these theme parks contain for content. Who are the Muppets there for at Disney? 

Finally, in regards to the notion of "counters" being those who have reduced the hobby in some way to a digestible format: LOL. I would posit that this is what happens when people have decided to spend all their time navel gazing about themed entertainment rather than interact with the reality of what excites people. Video gameification of theme parks has been an absolute disaster by and large, culminating in the complete failure of the Galactic Starcruiser. The opposite of Theme Park Design is Total Landscape, Theme Parks, Public Space, a book written by Parsons School professor and architect Miodrag Mitrašinović. It appears in virtually zero format anywhere on any theme park forum or college program's reading lists, in part because it is a criticism of theme parks as an all encompassing ("totalizing", as that author states) experience linking notions of recreation and imagination to capitalism and the privatization of space, consumption, et al. "Counters", in my experience, are people who want to engage with many different ideas and concepts around what outdoor amusements can be. I don't believe "theme park fans" (it's just the Disney fandom, no such classification exists) have any interest in different ideas. They have their idea and find it beyond criticism as an idea.

In any case, and if you should care (I don't expect this), I rode >1000 roller coasters, visited hundreds of theme parks all over the planet, wrote and podcasted about theme parks, blah blah blah. I arrived to my 40s realizing that without a child in tow that this wasn't for me anymore. I haven't been to a theme park for nearly 2 years. I find art and nature having filled this gap for me but have no desire to be evangelical about this. I also no longer care about being part of any internet communities after multiple iterations have all dissolved and proven far inferior to real-life interaction. I expect many things I enjoyed to get much worse but hope to continue to be open to new experiences and ideas that can replace them. I don't believe this is true about theme park fans. I believe they want new experiences, but only in the context of it existing in a gated theme park where they can feel "safe." I feel that is infantilizing and has depoliticized potentially millions of people who now cannot actively be involved in the sorts of collective action that we need at this moment. I don't have any desire to typically say this on theme park forums because that is kinda mean, but in situations like this, I feel as though it is justified.

edit: As a side note, last year I went looking for a place where I could donate my library of amusement ephemera and literature. Ultimately, I wound up emailing Penn State, who I knew even before I started that process were home to the Charles Jacques collection, the only Amusement industry/theme park collection held by an academic institution in America. They informed me that they were not seeking additional donations to join it as no one was currently using the materials in that collection. For all the journals and academic works produced in the last 5-6 years on this topic, none involved use of the one collection of this material specific to the fandom of theme parks and amusements. That, along with my correspondence with some of the academics working in this field, informed me that none of that information and history matters. The only thing people want to do is validate their fandom of Disney's theme parks or at minimum the concept of "immersion" as projected through the prism of Disney's theme parks. I was deeply disappointed but have accepted it and moved on. I only say this now because it seems like I should provide context.

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1 hour ago, DirkFunk said:

A short .02: 

What has come after post-modernism is hyperrealism: it is what animates VR and AR. WWOHP is real but it isn't: this is a difference that has been described and talked about plenty, but the effect of having such places with such immense escapism that also tries to lure in people to never stop being in them is not discussed. This is not the fault of young people. 

Where are young people? Frankly, many of them are indeed home, existing in insular self-administered realities that were constructed by GenX and Millennials with the specific intent of trying to establish a virtual world they don't feel the need to leave (leaving means a loss of engagement, which means a loss of ad revenue). This hyper real world doesn't require people to be themselves or even real, and it has also ensnared plenty of older people. QAnon is a hyperreal, immersive, multimedia experience (also completely unhinged) that many have opted to take on as reality.  QAnon is preferable to them compared to dealing with a world that lacks meaning as all things are reduced to merely the manner in which it is personally true to everyone at an individual level. Also to be frank, the young people don't exist. They weren't born. We are in the midst of a generational decline in population in the west that has been academically understood to be happening for multiple decades. Those who have been born are often put on trajectories by their parents which may lead them to avoiding certain activities unless it is meaningful to their parents. Keep that in mind long term about what it is these theme parks contain for content. Who are the Muppets there for at Disney? 

Finally, in regards to the notion of "counters" being those who have reduced the hobby in some way to a digestible format: LOL. I would posit that this is what happens when people have decided to spend all their time navel gazing about themed entertainment rather than interact with the reality of what excites people. Video gameification of theme parks has been an absolute disaster by and large, culminating in the complete failure of the Galactic Starcruiser. The opposite of Theme Park Design is Total Landscape, Theme Parks, Public Space, a book written by Parsons School professor and architect Miodrag Mitrašinović. It appears in virtually zero format anywhere on any theme park forum or college program's reading lists, in part because it is a criticism of theme parks as an all encompassing ("totalizing", as that author states) experience linking notions of recreation and imagination to capitalism and the privatization of space, consumption, et al. "Counters", in my experience, are people who want to engage with many different ideas and concepts around what outdoor amusements can be. I don't believe "theme park fans" (it's just the Disney fandom, no such classification exists) have any interest in different ideas. They have their idea and find it beyond criticism as an idea.

In any case, and if you should care (I don't expect this), I rode >1000 roller coasters, visited hundreds of theme parks all over the planet, wrote and podcasted about theme parks, blah blah blah. I arrived to my 40s realizing that without a child in tow that this wasn't for me anymore. I haven't been to a theme park for nearly 2 years. I find art and nature having filled this gap for me but have no desire to be evangelical about this. I also no longer care about being part of any internet communities after multiple iterations have all dissolved and proven far inferior to real-life interaction. I expect many things I enjoyed to get much worse but hope to continue to be open to new experiences and ideas that can replace them. I don't believe this is true about theme park fans. I believe they want new experiences, but only in the context of it existing in a gated theme park where they can feel "safe." I feel that is infantilizing and has depoliticized potentially millions of people who now cannot actively be involved in the sorts of collective action that we need at this moment. I don't have any desire to typically say this on theme park forums because that is kinda mean, but in situations like this, I feel as though it is justified.

edit: As a side note, last year I went looking for a place where I could donate my library of amusement ephemera and literature. Ultimately, I wound up emailing Penn State, who I knew even before I started that process were home to the Charles Jacques collection, the only Amusement industry/theme park collection held by an academic institution in America. They informed me that they were not seeking additional donations to join it as no one was currently using the materials in that collection. For all the journals and academic works produced in the last 5-6 years on this topic, none involved use of the one collection of this material specific to the fandom of theme parks and amusements. That, along with my correspondence with some of the academics working in this field, informed me that none of that information and history matters. The only thing people want to do is validate their fandom of Disney's theme parks or at minimum the concept of "immersion" as projected through the prism of Disney's theme parks. I was deeply disappointed but have accepted it and moved on. I only say this now because it seems like I should provide context.

I'm not sure if this was meant to agree, disagree, challenge, or expand upon my post, but thank you for the comment nonetheless. I'll look into the book you mentioned, but I have to admit that a lot of your outlook seems cynical for my tastes

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6 hours ago, MarkyBee said:

I'm not sure if this was meant to agree, disagree, challenge, or expand upon my post, but thank you for the comment nonetheless. I'll look into the book you mentioned, but I have to admit that a lot of your outlook seems cynical for my tastes

I don't have any strong opinions about Nickelodeon Universe in NJ: I have never been, I have no desire to go. That said, I am extremely familiar with how it came to be and the entire history of the Xanadu project for the same reason my fingers still instinctively type out the TPR URL from time to time. It seems bound to fail like the entire structure that surrounds it, the reasons for which are legion. I don't want to dwell on that much, because it is almost incidental to my reply to you, which at various points does all of the things you wondered the post was intended to do. 

There are two books named Theme Park Design: the Younger book you referenced, and another by Steve Alcorn. I reference this because what I tend to see in theme park discussion is that which the former really is about. Rather than being an engineering tome intended to describe how the magic is made as Alcorn's book was, is about theme parks as art and the way in which the engineering affects the individual in a very limited way. If you have seen Dis-Net, then you have seen how this perspective has been carried very far academically in recent times, riding the crest of post-modernism and new materialism. I don't want to dwell on it much, but I do want to make you aware of it if you are already not, as it seems to be something that you would like. 

I personally find much of this...not to my taste. I have many feelings about this, but recognize that voicing them would make me a target of the entire ecosystem. Why then bring up the two books? One is more mechanistic and quantitative, and the other much more qualitative. The former process has become derided in lieu of approaches to Disney criticism founded on the likes of New Materialism in much the way you describe the "counters"; it strips the art of it's meaning. But what then of the meaning? If one asserts that the meaning is reassurance, that is fine. It is a thing said by the Imagineers themselves. But if once someone asserts that the meaning is reassurance for the purpose of consumption, trumpets sound, the heavens open up, and down comes the pestilence. 

Theme parks, as we know them, exist entirely to sell people goods at highly inflated costs. This raison d'etre as been extended ever outward, enveloping art outside the parks into them for the same goal (in the guise of "canon" for "immersion"), commodifying every emotion and human idea in its wake. This is not a cynical thought. This is objectively the reality. Consumption as collective, community building activity in fact is even the historical origin of Disney fandom. It is an offshoot of Disneyana collecting and grew up parallel to, but not directly interacting with, the ride-centered fan groups which emerged at exactly the same time in the 1970s. I know this, because I went out and interviewed the living examples of those who were there at the beginning. I hoped to do something with that work, but then I realized it was pointless and gave up. The truth couldn't defeat the lie, because the lie of this being some deep artistic statement was so much more romantic than the truth of Younger's book being about how to make people feel so safe that they are willing to spend anything to keep feeling that way or to take home some souvenir that can make them relive it. 

Nothing - nothing I can say at all - is more cynical than the notion that we need entities who can provide us safety and reassurance. It is the most anti-utopian and openly fascistic idea one can posit. 

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1 hour ago, DirkFunk said:

I don't have any strong opinions about Nickelodeon Universe in NJ: I have never been, I have no desire to go. That said, I am extremely familiar with how it came to be and the entire history of the Xanadu project for the same reason my fingers still instinctively type out the TPR URL from time to time. It seems bound to fail like the entire structure that surrounds it, the reasons for which are legion. I don't want to dwell on that much, because it is almost incidental to my reply to you, which at various points does all of the things you wondered the post was intended to do. 

There are two books named Theme Park Design: the Younger book you referenced, and another by Steve Alcorn. I reference this because what I tend to see in theme park discussion is that which the former really is about. Rather than being an engineering tome intended to describe how the magic is made as Alcorn's book was, is about theme parks as art and the way in which the engineering affects the individual in a very limited way. If you have seen Dis-Net, then you have seen how this perspective has been carried very far academically in recent times, riding the crest of post-modernism and new materialism. I don't want to dwell on it much, but I do want to make you aware of it if you are already not, as it seems to be something that you would like. 

I personally find much of this...not to my taste. I have many feelings about this, but recognize that voicing them would make me a target of the entire ecosystem. Why then bring up the two books? One is more mechanistic and quantitative, and the other much more qualitative. The former process has become derided in lieu of approaches to Disney criticism founded on the likes of New Materialism in much the way you describe the "counters"; it strips the art of it's meaning. But what then of the meaning? If one asserts that the meaning is reassurance, that is fine. It is a thing said by the Imagineers themselves. But if once someone asserts that the meaning is reassurance for the purpose of consumption, trumpets sound, the heavens open up, and down comes the pestilence. 

Theme parks, as we know them, exist entirely to sell people goods at highly inflated costs. This raison d'etre as been extended ever outward, enveloping art outside the parks into them for the same goal (in the guise of "canon" for "immersion"), commodifying every emotion and human idea in its wake. This is not a cynical thought. This is objectively the reality. Consumption as collective, community building activity in fact is even the historical origin of Disney fandom. It is an offshoot of Disneyana collecting and grew up parallel to, but not directly interacting with, the ride-centered fan groups which emerged at exactly the same time in the 1970s. I know this, because I went out and interviewed the living examples of those who were there at the beginning. I hoped to do something with that work, but then I realized it was pointless and gave up. The truth couldn't defeat the lie, because the lie of this being some deep artistic statement was so much more romantic than the truth of Younger's book being about how to make people feel so safe that they are willing to spend anything to keep feeling that way or to take home some souvenir that can make them relive it. 

Nothing - nothing I can say at all - is more cynical than the notion that we need entities who can provide us safety and reassurance. It is the most anti-utopian and openly fascistic idea one can posit. 

I think my confusion here starts with the following: "Theme parks, as we know them, exist entirely to sell people goods at highly inflated costs." Maybe it's true, maybe it's not. I don't know. I certainly don't feel like the goal of Busch Gardens Williamsburg's added zoo is only there to get me to buy a t-shirt. Maybe you're talking exclusively about the Disney/Universal parks, of which I have little knowledge and won't speak confidently on, but I will say this. I've been, in some aspects, to both of those parks, and I felt I was being sold a tailored experience more than I was being sold any goods. You can absolutely find that corrupt. Hell, who could blame you?

But have you ever been to a sports game? The lights go down, the ads are plastered on every ridge of stadium in bright, loudly-visual LCD, they sell food at ludicrous prices. Buy a baseball for 50 dollars because it was used in a game. Bobble heads, t-shirts, for some reason big sponsorship from insurance companies. Hockey, basketball, especially football. They're all the same. 

Or what about concerts? Unless you're into the real indie stuff, there's venue costs, coat checks, bud light for ten dollars, let alone all the egregious ticket fees. And on an artist with a half decent following, they'll stick you in the stands somewhere with a view of some ants and the smell of churros. 

Bookstores are filled with celebrity onanism sold for 30 dollars, National Parks require passes, reservations, and ample research to avoid the overcrowding, if its even possible. Movie theaters sell tickets for way more than they need to, because every once in a while a Dune or Marvel comes out and fills the seats and sells the 7 dollar coke by the gallon. I moved recently and went to my local library. I was shocked to see the small selection of books. I called a few days later and asked what the library was with the biggest selection. Nobody knew. 

So... my question is... what makes theme parks any different? This isn't a problem limited to parks. It seems like you're an anticapitalist who's frustrated with the eventual slip to oligarchy that we're on, and you've chosen theme parks (specifically Disney) to aim your cross hairs at, and you know what? I can't even blame you. Disney is as good a head as Apple... Tesla... Microsoft. You name it. I understand the frustration there, but if we're going to raise arms against the theme parks for their safe-providing escape from reality, you better pick up the pitchfork against every movie, video game, and globe trotting TV show of the past twenty years, because they're more of the same. 

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My goodness.  If theme parks aren't fun for you anymore and you want to go do something else, fine.  No one would begrudge you about that.  But to go on and on like this about it is a bit much.  Just let people have fun doing what they want to do.  Why is that hard?  So what if they choose to buy a $15 beer if it helps them find the good time they're after?  Did you not realize during the covid lockdown?  We need to have those good times, in whatever form they manifest for different people.  Without that, life just would be an unbearable misery.

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10 hours ago, MarkyBee said:

I think my confusion here starts with the following: "Theme parks, as we know them, exist entirely to sell people goods at highly inflated costs." Maybe it's true, maybe it's not. I don't know. I certainly don't feel like the goal of Busch Gardens Williamsburg's added zoo is only there to get me to buy a t-shirt. Maybe you're talking exclusively about the Disney/Universal parks, of which I have little knowledge and won't speak confidently on, but I will say this. I've been, in some aspects, to both of those parks, and I felt I was being sold a tailored experience more than I was being sold any goods. You can absolutely find that corrupt. Hell, who could blame you?

If you really want to get into the nuts and bolts of this, there are three reasons for amusement facilities to exist in the modern world:

1) They are constructed as community projects by a local government. Most of these in the US are in the form of aquatics facilities or fairgrounds, but some will even possess and operate amusement parks like Bay Beach. This is by far the minority as it relates to us.

2) They are constructed as legitimate businesses intended to generate a profit primarily by selling things to people who paid to get in (which, I will note, is also actually the business model of movie theaters). This is pretty much everything you have ever heard of and attended.

3) They are constructed as money laundering exercises. When I interviewed Tom Mehrmann (the first President & GM for Universal Beijing) about 6-7 years ago, he basically stated that most Chinese theme/amusement parks were never intended to be legitimate businesses. Wonderland Eurasia is also generally accepted as being an example of this. 

Quote

But have you ever been to a sports game? The lights go down, the ads are plastered on every ridge of stadium in bright, loudly-visual LCD, they sell food at ludicrous prices. Buy a baseball for 50 dollars because it was used in a game. Bobble heads, t-shirts, for some reason big sponsorship from insurance companies. Hockey, basketball, especially football. They're all the same.

"Sports" are many things beyond simply major league American professional sports franchises. It is also something which has appreciably seen research time and energy committed to it across the spectrum ranging from sports business, sociological concerns (particularly related to fandom, especially in Europe), advancing statistical models for analyzing the sports, et al, and it is accepted that all those directions of inquiry are worthwhile. Also the venues tend to be publicly owned and house many sorts of events at many price points. 

I'm going to cut you short here because many of these things (libraries???) are nothing like theme parks or are far too broad to be possibly compared to theme parks, which is a subset of a subset of a category of entertainment facility. There are public spaces which are controlled in the way theme parks are (this is actually part of the crux of the book I cited in my first reply), but whether or not that is inherently good is very much debatable. Let me save you some time and make it explicit where I most disagree with you:

-"Serious" analysis of theme parks as art is an the unpretentious way to enjoy the hobby, unlike counting

-Story telling through themed design is inherently good

-Younger people don't seem to be occupying physical spaces constructed for them

I find bullet point 1 the most self-indulgent for obvious reasons; "collecting is pretention" is wild. Bullet point 2 is a sort of Frank Lloyd Wright "a good roof leaks" thing. It's possible to have a fully fleshed out story that appeals to the hardcore brand fans, but has zero appeal outside that. Given that the point of the exercise of building rides/attractions is to generate increases in revenue, it is absolutely possible to say that some things are failures when they aren't able to outcompete other actors in the market or wind up closed/bulldozed. The last bullet point for me is because these spaces are really built first and foremost for the people who built them and their peers. People in my age category never gave up theme parks to be a hangout for teenagers and in fact - in fact! - look at this forum and every other theme park forum and see what people have to say about teenagers in attendance at parks. I'm not joking either: feel free to use Six Flags over Georgia as a recent example of how people react to the notion of theme parks being somewhere younger people can congregate together. 

Quote

It seems like you're an anticapitalist who's frustrated with the eventual slip to oligarchy that we're on, and you've chosen theme parks (specifically Disney) to aim your cross hairs at, and you know what? I can't even blame you. Disney is as good a head as Apple... Tesla... Microsoft. You name it. I understand the frustration there, but if we're going to raise arms against the theme parks for their safe-providing escape from reality, you better pick up the pitchfork against every movie, video game, and globe trotting TV show of the past twenty years, because they're more of the same. 

Amusingly, I would identify as a capitalist, which is one of the reasons I'm sure any criticisms I lob at Disney Fan Studies would be completely ignored or lead to me personally attacked. The irony that I would be concerned of being slandered as some sort of pseudofascist by people who promote a multinational media corporation and generate apologia for its contributions on everything from human rights infringements to fossil fuels propaganda is not lost on me, but not something I want to waste my time with either. I do think the tech industry has benefited tremendously from destroying institutions like journalism whilst also collecting ad money from the worst actors imaginable and pushing the dumbest, most retrograde stuff it can to people who are basically media illiterate. I referenced QAnon earlier: it is obviously something that social media companies like Twitter and Facebook have helped to construct through the magic of algorithmically delivered content. I've abandoned almost all of it at this point from active use (clue to that should have been what I said about online communities).

8 hours ago, PeoplemoverMatt said:

My goodness.  If theme parks aren't fun for you anymore and you want to go do something else, fine.  No one would begrudge you about that.  

I did, and I have. Thanks.

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Wow... that's a lot.

Counterpoint: the reason that nobody goes to this place is that it sucks, there's no need to over-analyze it or make it a microcosm of anything greater than that. The Garden State Plaza mall is less than 15 miles away and every time I drive by it it's packed beyond packed (and often traffic spills out onto 17 and brings everything to a standstill). The major rides weren't closed because you were unlucky or because it was the offseason, the major rides were closed because you went to the American Dream mall and major rides are closed on any day of the week that ends with the letter y. They're also severely lacking in shops, they occasionally have shootings, the water park has theming elements that fall from the sky and try to kill you, their ferris wheel offers sweeping views of the Jersey Turnpike and the world's worst NFL stadium, but the promised "sweeping NYC views" can be better experienced from one of the 758 observation decks that are actually in NYC. Oh... and their ski slope catches on fire.

It's the worst-run park in America by a lot and season passes (if you were to purchase one for each "season" are more expensive than they would be for any park or even chain of theme parks anywhere in America except for Disney...

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12 minutes ago, DirkFunk said:

If you really want to get into the nuts and bolts of this, there are three reasons for amusement facilities to exist in the modern world:

1) They are constructed as community projects by a local government. Most of these in the US are in the form of aquatics facilities or fairgrounds, but some will even possess and operate amusement parks like Bay Beach. This is by far the minority as it relates to us.

2) They are constructed as legitimate businesses intended to generate a profit primarily by selling things to people who paid to get in (which, I will note, is also actually the business model of movie theaters). This is pretty much everything you have ever heard of and attended.

3) They are constructed as money laundering exercises. When I interviewed Tom Mehrmann (the first President & GM for Universal Beijing) about 6-7 years ago, he basically stated that most Chinese theme/amusement parks were never intended to be legitimate businesses. Wonderland Eurasia is also generally accepted as being an example of this. 

"Sports" are many things beyond simply major league American professional sports franchises. It is also something which has appreciably seen research time and energy committed to it across the spectrum ranging from sports business, sociological concerns (particularly related to fandom, especially in Europe), advancing statistical models for analyzing the sports, et al, and it is accepted that all those directions of inquiry are worthwhile. Also the venues tend to be publicly owned and house many sorts of events at many price points. 

I'm going to cut you short here because many of these things (libraries???) are nothing like theme parks or are far too broad to be possibly compared to theme parks, which is a subset of a subset of a category of entertainment facility. There are public spaces which are controlled in the way theme parks are (this is actually part of the crux of the book I cited in my first reply), but whether or not that is inherently good is very much debatable. Let me save you some time and make it explicit where I most disagree with you:

-"Serious" analysis of theme parks as art is an the unpretentious way to enjoy the hobby, unlike counting

-Story telling through themed design is inherently good

-Younger people don't seem to be occupying physical spaces constructed for them

I find bullet point 1 the most self-indulgent for obvious reasons; "collecting is pretention" is wild. Bullet point 2 is a sort of Frank Lloyd Wright "a good roof leaks" thing. It's possible to have a fully fleshed out story that appeals to the hardcore brand fans, but has zero appeal outside that. Given that the point of the exercise of building rides/attractions is to generate increases in revenue, it is absolutely possible to say that some things are failures when they aren't able to outcompete other actors in the market or wind up closed/bulldozed. The last bullet point for me is because these spaces are really built first and foremost for the people who built them and their peers. People in my age category never gave up theme parks to be a hangout for teenagers and in fact - in fact! - look at this forum and every other theme park forum and see what people have to say about teenagers in attendance at parks. I'm not joking either: feel free to use Six Flags over Georgia as a recent example of how people react to the notion of theme parks being somewhere younger people can congregate together. 

Amusingly, I would identify as a capitalist, which is one of the reasons I'm sure any criticisms I lob at Disney Fan Studies would be completely ignored or lead to me personally attacked. The irony that I would be concerned of being slandered as some sort of pseudofascist by people who promote a multinational media corporation and generate apologia for its contributions on everything from human rights infringements to fossil fuels propaganda is not lost on me, but not something I want to waste my time with either. I do think the tech industry has benefited tremendously from destroying institutions like journalism whilst also collecting ad money from the worst actors imaginable and pushing the dumbest, most retrograde stuff it can to people who are basically media illiterate. I referenced QAnon earlier: it is obviously something that social media companies like Twitter and Facebook have helped to construct through the magic of algorithmically delivered content. I've abandoned almost all of it at this point from active use (clue to that should have been what I said about online communities).

I did, and I have. Thanks.

I disagree with you on quite a bit. One: "there are three reasons for amusement facilities to exist in the modern world." I don't see any reason why it has to be limited to these three. I noticed that you completely omitted my reference to the zoo in Busch Gardens Williamsburg. Any zoo will do, however. Unless you're using "amusement facility" as a weird, and poorly constructed, alternate name for amusement parks, zoos would qualify. These are places, barring some egregious outliers, that don't prioritize profit. I worked at one that made very little money, but was funded by the city because of the noble attempts at conservation and education. At the very least, you must concede that because of BGW, and any park that safely houses animals, say Hershey Park, that there might be a hidden fourth reason for "amusement facilities" to exist. I can hear it now. You're going to say that this doesn't affect the purpose of the amusement park, and that every park can be split into subsets which, if viewed isolated, can change their perceived reason for existing. Fair enough, but the bottom line is that the care for these animals is an additional cost that the park doesn't need. It might bring in a few extra people to see a wolf or Zebra, but I'm certain that the costs of maintaining, caring for, and constructing spaces for these animals far outweights the people it brings in. Claiming there's only three reasons for an "amusement facility" to exist is engaging in blunt reductionism. There's no basis for this, there are parks that are outliers to this, and any single park could be presented in a way that doesn't subscribe to this. It's a nothing statement. 

Second. You seem to have misread my comment. I'm not comparing libraries to theme parks. Nor did I say that sports aren't anything beyond American sports franchises. It's a very strange straw man you set up there, and I'm not sure why. I did, however, point out the fact that everything is becoming more monetized, inclusive, and sold as an experience rather than a product. I don't think this is limited to the physical space. I think this is happening virtually. Take off your adblocker and spend a minute on this site, even. We are bombarded with advertisements, payment plan opportunities, debt relief, etc. etc. etc. Amazon doesn't want to sell you a blender for a profit, it wants to sell you the blender so goddamn well that you buy everything in the future off of Amazon. In a lot of ways, this is not a new concept, and stores have always hoped for it, but the guerrilla business strategies Amazon employs, the corruption of selling user data, the beast of it gorging itself on the corpse of any smaller company, the miserable way it treats its employees, the extremely punishing anti-union agenda... that stuffs all new. And it's not only Amazon doing this stuff. But let's get back to my post. I think a reading of the world like this is boring, played out, and outdated. It was cool for Delillo and Pynchon in the 70s. Now, you claim that we're in hyper-reality, something again unsubstantiated and misinformed, because what you then go on to describe is just another branch of post-modernism. 

And while we're talking about straw men: "'collecting is pretention' is wild." Nice use of quotations? Not only was that not the sentiment, I never said the actual thing you quoted. I give the credit loggers a fair shake. I even admit to keeping some myself, but there is something strange about using it as a badge of honor, or in your case, if you'll scroll up and read, "I rode >1000 roller coasters, visited hundreds of theme parks all over the planet, wrote and podcasted about theme parks, blah blah blah," a justification for belittling arguments. 

I also never said story-telling through themed design is inherently good.

Only the third point you identified and argued with is something I actually said. 

So, what we're left with here is a man who claims to have once had a hobby, has since moved on from said hobby, and now comes back to a forum centered around this hobby to lob his fallacious, one-dimensional, and philosophical arguments around at the people who still enjoy some aspects of it. I'm not defending Disney. Another straw man. I have said time and time again that I have little experience with those parks. What's strange to me is your commitment to this. It's like you villainized me before you wanted to engage with the very simple idea of the essay: Nickelodeon Universe is an interesting park because it accidentally engages with a modern idea of isolation. This is not a difficult point to consider, and I know that it comes from a reading of theme park as art popularized by folks at Disney, but the effect here is inadvertent, thus authentic in a strange way.

Finally, I hope this ends here. You claim to have found something better to occupy your time, and for that I'm happy for you, but I hope it means that you can officially leave this place in the past. 

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Even back in the heyday of malls, mostly they were disappointing as hangouts. It more had to do with the desperation of very little else to do in suburbia. No wonder online activities are so attractive. In a way, AD is an adaption, but also a sort of destination mall for most, not for regular use. 

The kind of theme/amusement parks I enjoy most need every kind of customer. Of course they're trying to figure out how to get more open wallets in the park, but they also need the passholders with dining plans that spend very little in-park but pay before opening day every year and know to stay away on big money days. They encourage a sense of being a local institution for some sound business reasons, and succeed partially through being such an inefficient money making machine.

As to Nick Universe, I saw a couple weeks ago rides in maintenance incl. TMNT, and apparently it continues. When was this visit and when is the peak/target season for this park, if not when most others in the region are still closed?

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10 minutes ago, bill_s said:

As to Nick Universe, I saw a couple weeks ago rides in maintenance incl. TMNT, and apparently it continues. When was this visit and when is the peak/target season for this park, if not when most others in the region are still closed?

This was my exact question. We visited in January. My girlfriend did some googling during our visit and found out their busy months are the same as every other parks busy months, meaning mostly the summer. Being an indoor park, that surprised me. But I guess outside parameters limiting family attendance, like school, or a general summer vacation, are more important.

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If you guys are wondering when peak season is because you think that if you go then, they'll make some effort to have Sandy's, Shellraiser and the other major rides open then you don't understand how this park works.

They scheduled the start of a multi-month long planned closure for Sandy's at the beginning of December. They're a mall. December is sort-of busy at malls. Sandy's finally reopened like 5 days ago... everyone was excited. It's already closed again.

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5 minutes ago, coasterbill said:

If you guys are wondering when peak season is because you think that if you go then, they'll make some effort to have Sandy's, Shellraiser and the other major rides open then you don't understand how this park works.

They scheduled the start of a multi-month long planned closure for Sandy's at the beginning of December. They're a mall. Sandy's opened like 5 days ago... everyone was excited. It's already closed again.

Also looks like you can't get in for free anymore if you aren't riding anything. Website says $10 for entry with no idea now. 

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Well the people who paid to ride things can't ride anything anyway since it's all closed, so it seems only right that they should make them pay their fair share...

... I hate this place

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1 minute ago, coasterbill said:

Well the people who paid to ride things can't ride anything anyway since it's all closed, so it seems only right that they should make them pay their fair share...

... I hate this place

I wonder if it's just a spring break thing to get more money out of people since like ya said a bunch of rides are closed anyway so why would people buy more points for rides. 

Yours and other posts about this place has made me never want to bother even though it's the closest theme park to me. The cost of it and the fact that any time we actually look to go(like I happened to look today) major rides are always closed. 

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If you would have told me a few years ago that a park would open an hour from my house that was indoors, open every day of the year, had an Intamin multi launch, an air race, a drop tower, a record-breaking Gerstlauer, an Intamin half-pipe, a legitimately-kick-ass frisbee and a bunch of other kick-ass rides and I would never go there I would have never believed you.

If this park was even operated moderately-well, I would spend $500-$600 a year on a season pass and not bat an eye. It's stunning how terrible this park is, and I want to love it.

Sandy's Blasting Bronco operates less frequently than any other coaster in the region... even the ones at parks like Rye Playland that open in May, close in September and are often closed weekdays. And like, if I'm begging for your operations to be on the level of Rye Playland then you really, really, really suck.

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It seems each summer I keep saying I am going to finally visit Coney Island and make stops at Rye Playland and American Dream. Obviously that hasn't happened, but based on Bill's (and others) comments, it sounds like I should just go to Coney Island. Oh, and maybe Adventureland to ride that bizarre RES Fireball "coaster"... 😁

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2 hours ago, MarkyBee said:

Finally, I hope this ends here. You claim to have found something better to occupy your time, and for that I'm happy for you, but I hope it means that you can officially leave this place in the past. 

You know, I started replying to try and explain to you what is different about zoos in terms of what their function is and the relevance of the transition for the developed world to service based economies on why we have all raced into the present day metamedia driven environment, but you're right. What's the point?

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On 3/11/2024 at 12:31 PM, BitterOldHag said:

It seems each summer I keep saying I am going to finally visit Coney Island and make stops at Rye Playland and American Dream. Obviously that hasn't happened, but based on Bill's (and others) comments, it sounds like I should just go to Coney Island. Oh, and maybe Adventureland to ride that bizarre RES Fireball "coaster"... 😁

It's worth it for a day. My review talks about how it is a fun place, but it's not up to the level of another park. It won't take but a couple hours. Maybe if you need some shopping done, pop in for a bit and hit the coasters. I faced no entry charge. 

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I went only once on New Years Eve 2019. My brother and his then-girlfriend rode Shellraiser; the former got a stomachache due to the roughness. I loved The Shredder, but that was about it. We also met SpongeBob, and I got to sit on the Squidward bench thing because I was wearing a Squidward shirt.

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On 3/17/2024 at 10:25 AM, DannySixFlags said:

 I got to sit on the Squidward bench thing because I was wearing a Squidward shirt.

Got to? Do you mean to tell me they once moderated who could sit on the bench? 

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On 3/18/2024 at 7:13 PM, MarkyBee said:

Got to? Do you mean to tell me they once moderated who could sit on the bench? 

I was with my brother and his then-girlfriend. They had me sit on the bench because I had a Squidward shirt on.

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15 hours ago, DannySixFlags said:

I was with my brother and his then-girlfriend. They had me sit on the bench because I had a Squidward shirt on.

Oh thank the Lord. I read it as the park itself was moderating who could sit on the bench, as though there was a line or something.

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God damn, Shakespeare. I made it two paragraphs before I scrolled down and realized I was reading a novel about a toddler themed indoor amusement park, located in a shopping mall.

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1 hour ago, prozach626 said:

God damn, Shakespeare. I made it two paragraphs before I scrolled down and realized I was reading a novel about a toddler themed indoor amusement park, located in a shopping mall.

I like writing

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