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[RCT3] Mississippi Plains


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Before I begin this park, I must give HUGE credit to RCTgo user Stillnix, who made this scenario. I will be using their park, but everything else is completely original. The link to the scenario pack in which this park came from is here: https://rctgo.com/downloads/view/7513

 

1993

Hi, my name is Maxwell Spades. I am a single father and blogger, who writes entries for the local newspaper. In my hometown of Carthage, MS, the local Mississippi Plains Pool Center has been purchased by an investor, who plans to turn it into a theme park.

 

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Me and my son, Rowan.

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The park's entrance. Currently, this place is pretty empty.

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The main pool area.

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And here's the (at the moment) crown jewel, FloRider!

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It's your basic waterslide, but the GP seems to love it.

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I feel so bad for this girl. That must have been horrible!

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There is also Swamp Express, a tram ride.

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Those screenshots showed some of the other tram stops, where more attractions will be built in the future.

 

 

And also, the park is having a contest, where people can submit in some roller coaster designs and what flat ride types they'd like to see, probably because the park's management is just plain lazy and can't come up with anything themselves, so you can submit some ideas if you'd like. Anyways, that should be about it, so see you again when construction starts!

-Max S.

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Just to let you know, timeline parks require a lot of effort and time to pull off properly. If you're outright acknowledging you don't know where you want to go with this, you might want to rethink it. If you do go through with it, I have a few suggestions that should help you out:

 

-Landscaping. Learn it. Use it. Love it. Trees, scenery, pretty much anything! Play around with the scenery in game and get comfortable with the various sets, or consider importing some custom scenery. Whatever you do, play around with the scenery and see what you can do with it! Don't leave your park bleak and empty. Even with a baseline update like this, there should be some landscaping to help fill in what you're planning on doing.

-Start your park small, and then go big. Working with less at first will make theming a much less daunting task as opposed to jumping straight into the big stuff and realizing you're in way over your head. Going with the giant tram route at this point might be a bit much.

-Finish your park little by little. Focus on what needs to be spruced up and finished before you try to add more. Don't try to rush and overly expand; you'll only make everything look half-@ssed, even if you're trying to put effort in.

-Figure out your story ahead of time. When I was working on my park, I made a point of thinking ahead 3 updates so I knew what to add, what to take screenshots of, and how to present them. Set a goal with where you want to go, then develop the story to work the park toward it.

 

Trying to be as constructive as I can, but as it stands, this is looking pretty weak right now.

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Just to let you know, timeline parks require a lot of effort and time to pull off properly. If you're outright acknowledging you don't know where you want to go with this, you might want to rethink it. If you do go through with it, I have a few suggestions that should help you out:

 

-Landscaping. Learn it. Use it. Love it. Trees, scenery, pretty much anything! Play around with the scenery in game and get comfortable with the various sets, or consider importing some custom scenery. Whatever you do, play around with the scenery and see what you can do with it! Don't leave your park bleak and empty. Even with a baseline update like this, there should be some landscaping to help fill in what you're planning on doing.

-Start your park small, and then go big. Working with less at first will make theming a much less daunting task as opposed to jumping straight into the big stuff and realizing you're in way over your head. Going with the giant tram route at this point might be a bit much.

-Finish your park little by little. Focus on what needs to be spruced up and finished before you try to add more. Don't try to rush and overly expand; you'll only make everything look half-@ssed, even if you're trying to put effort in.

-Figure out your story ahead of time. When I was working on my park, I made a point of thinking ahead 3 updates so I knew what to add, what to take screenshots of, and how to present them. Set a goal with where you want to go, then develop the story to work the park toward it.

 

Thanks for the advice, I'll definitely take all that into consideration!

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  • 1 month later...

October 1993

Hi, Maxwell here again, and in the past 6 months, Mississippi Plains has started to become a theme park. I was able to get a sneak peek inside, so without further ado, let's see the park's progress!

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I can see trees...

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Yep, the park hired a few landscapers to spruce (pun intended) everything up. They did a beautiful job if you ask me.

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Anyhoo, lets get to rides. This is Gravitron, a round up.

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Here we have a scrambler named Dirt Devil.

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Up next is House of Mirrors, a family oriented dark ride

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There is also Mississippi Acres Mini Golf, a golf course (go figure).

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For those of you willing to pay an extra , there is AquaWheels, where you ride one of those water trike things on the river.

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And if you're hungry, and need to sit down, you can grab a bite to eat at The Old Schoolhouse Cafe.

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But most important of all, is Chaos, an Arrow Boomerang coaster!

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A sketch of what the ride will look like when complete. I cannot wait to ride this one!

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Some of Chaos' parts waiting in the back.

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And for those of you wondering, the trams are at the moment only being used for tours.

That's all I have for now, so see y'all on opening day!

-Max S.

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