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Six Flags Discovery Kingdom (SFDK) Discussion Thread


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Testing is ultra slow. Not sure what mechanic is waiting on. It's something with the computer system from the looks. I can't see anything wrong with the trains. Only green has tested. Purple was unloaded. Not left station yet.

It's been the restraint and control system since the ride launched. They've been having problems on both trains with restraints not registering as secure even when they are. I don't know if that's the only problem, but it's been recurring.

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Testing is ultra slow. Not sure what mechanic is waiting on. It's something with the computer system from the looks. I can't see anything wrong with the trains. Only green has tested. Purple was unloaded. Not left station yet.

It's been the restraint and control system since the ride launched. They've been having problems on both trains with restraints not registering as secure even when they are. I don't know if that's the only problem, but it's been recurring.

yeah. Both trains are up and running now
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Wow they're still having problems with the restraints?? We were there back in June and they kicked us off when someone's restraint wasnt locking even though the system cleared the train for dispatch

 

They were also having problems with the sensors on the air gates that day

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im back home over here in Stockton. we left the parks parking lot around 5:10 pm. my ride count was

 

row 9, right side on Joker around 3-4 pm, decently short line with maybe a 18-20 min wait. a ride op called me out as a single rider and put me on row 9. 8th time oberall so I didn't care where i sat. It was cool seeing 4 cars do all the turns and elements slightly before hand. But i had my new S7 phone in my pocket and even with the armorbox case I had on it I still kept my hand over my pocket holding it shut. other then that I hit up penguin 4 times and and bumper cars once as well as superman with a exit pass i was given by guest relations for being kicked out of jokers line even from the shaded part at the entrance for the breakdown early in today's operation. i was literally right behind the turnstill and showed them that photo I took of the stuck train on the break run. it wasn't "stuck" there but was held there for a long time, around 5-7 mins.

 

other then that I saw the tiger show again, got the teriaki bone-in chicken wings at the sports bar and other meh food off my dining pass. All the while hitting up the "40" pokestops in pokemon go. Not nearly as many Go players as I was expecting,

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Jeez, seeing all these stories about the problems with Joker is making me nervous. I'm driving up from LA to visit on Sunday primarily to ride Joker, and now I'm getting worried it could be difficult to even get on.

 

So I should expect a delayed opening, one train, and possible extended closures? When it is running with one train, what's been the average wait time? Is it longer than Superman?

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So I should expect a delayed opening, one train, and possible extended closures? When it is running with one train, what's been the average wait time? Is it longer than Superman?

I haven't been back in a week but from every week I have been there, I would say yes. If you don't see it testing in the morning, expect a delayed opening. Everyone is gonna run there anyway so if you go and wait it out, you could be on the first train.

 

Also, one train op on a weekday was about a 30-40 minute wait, but it was a slow and painful wait in the heat so bring water. I have no idea how long the line might get on a Sunday. If it's through all the switchbacks, it takes over an hour.

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Jeez, seeing all these stories about the problems with Joker is making me nervous. I'm driving up from LA to visit on Sunday primarily to ride Joker, and now I'm getting worried it could be difficult to even get on.

 

So I should expect a delayed opening, one train, and possible extended closures? When it is running with one train, what's been the average wait time? Is it longer than Superman?

 

it's well worth the attempt to try and get on at least once, I've never had a bad time on the ride itself. You're right to be nervous about the jokers computer issues but there's no way SFDK isn't trying to fix the problem. But given the summer season is kinda almost over maybe they aren't going to be in a super rush to fix it.

 

The good news is both trains were up and running again before i left thursday and i did get on row 9 with about a 18-25 min wait. so hopefully it'll be dual train operations until wheels have to be replaced.

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I'm at the park now. Somewhat crowded. Superman is closed, which doesn't seem to happen very often. I'm in line for Joker and it's running two trains. Looks like about 30-40 minutes.

 

So how was your day at the park? when I went last time. superman, joker and V2 were all closed after being opened for like 15-25 mins. They all reopened later though thankfully.

 

I think riders or ride op's really had to screw up. 3 coasters going down, at the same time? (I know it's possible but come on.)

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When I was there on Sunday, same thing happened. All three rides were down. Joker seemed to go down a lot, and Superman was going down a lot as well. V2 tested in the morning, but then didn't open until late afternoon.

 

We got lucky to ride Joker at all. Saw it test before the park opened on Sunday, went to it. Wasn't open. Waited about an our (second group in line, and that's when we saw Superman broke about twice), finally opened it. We got on the first ride, made it to the final brake run, and it broke again. They didn't even load the 2nd train that was waiting in the station. Sat on the final brake run for maybe 10 minutes. However, they were super nice, and let us ride again for the inconvenience (we were on the unshaded brake run), so that was cool. But I felt a little bad for the people who had to wait extra long just board the next train... took them a while.

 

I haven't heard of a recent RCM have this much trouble. I believe most have had occasional problems, but this one seems different somehow. Is this unusual? Even TC, while not always racing, seems to at least mostly be working.

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Kong is getting remov, I mean getting a Samsung VR addition in late september.

 

Now, how would you possibly ride it defensively now.

It's all part of a secret plan to boost chiropractor businesses! Wake up sheeple!

Yeah this an absolutely terrible idea. You really have to see where you're going on this coaster to brace yourself. Plus they already have a hard enough time with dispatch times on Kong, this is just a bad idea all around. With Revolution I'm willing to at least try the VR and see what it's like, but I don't think I'll do that on Kong. Too much pain.

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This might actually be the worst idea ever.

Worse than making ANOTHER The Land Before Time sequel when the last one was released 9 years ago?

 

That's the best you could do? If you wanted to make a terrible sequel joke you could at least go with this flaming turd (which I consider to be, without hesitation, the single worst movie ever made)...

 

 

I'm pretty sure nobody that's seen it would really disagree.

 

Anyway wow, we really steered that off topic.

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Six Flags Discovery Kingdom has sent us a press release regarding their new VR experience, Rage of the Gargoyles, being offered to riders on Kong.

 

The ultimate interactive Virtual Reality (VR) coaster experience, featuring Samsung Gear VR powered by Oculus, is coming to Six Flags Discovery Kingdom this fall as demonic creatures battle terrified riders in the all-new Rage of the Gargoyles debuting on Kong, the park’s floorless looping roller coaster, just in time for Fright Fest® starting September 24.

 

“Six Flags is the leader in innovation and thrills and we are excited to introduce the VR coaster experiences to our guests at Discovery Kingdom,” said Don McCoy, park president. “In Rage of the Gargoyles, the experience is immersive and terrifying as riders shoot at the demons throughout the entire ride ‒ the perfect addition to our Fright Fest line-up.”

 

Among the thrilling highlights:

 

  • High-definition imagery and storytelling that sync with the track configuration creating a one-of-a-kind “real world” to “virtual world” thrill-ride;
  • For the first time ever on a rollercoaster, riders can engage in interactive gaming throughout the entire ride experience by shooting at flying demons; and
  • Unique sophisticated head-movement targeting to instantly lock on a moving target without the need for a touchpad or buttons to fire.

 

The realistic theme puts the rider in the action similar to a video game experience. Riders are pilots seated in the cockpit of an Apache-style helicopter, flying through a devastated cityscape of a dark and dreary future as part of a fleet of choppers ready to battle winged creatures to the end. Both the pilot and their realistic foes are virtually engaged in a battle all while racing over the 2,170 feet of twisting, turning, looping coaster track.

 

The action starts quickly when riders ascend up the lift hill while realistic, blood-thirsty gargoyles terrorize them by scratching and clawing, jumping mercilessly atop the seemingly fragile glass barrier as the rider tries desperately to shoot their demonic targets. The epic conflict accelerates as riders are forced to navigate through the hazardous city streets, up and over broken-down skyscrapers while avoiding obstacles and lethal assaults from the gargoyles, all the while shooting to repel the demons. It is up to the pilot to attack the vicious master gargoyle, who is vehement on challenging anyone who crosses his path. There is a surprise ending that will be sure to leave riders shocked and amazed.

 

Kong will close after August and make its Virtual Reality debut with modified restraints and enhanced track work. Guests 13 and older may opt to ride with the VR headset or without, to enjoy Kong as a traditional coaster attraction. Fright Fest is Northern California’s biggest and scariest Halloween event as the park is completely transformed for thrills by day and fright by night, and features haunted mazes, scare zones and monstertainment.

 

Six Flags Discovery Kingdom, the thrill capital of Northern California, is located in Vallejo, CA and open year round on weekends, holidays and select dates, including daily during the summer. Fright Fest runs on weekends and select Fridays from September 24 through October 30. For park information visit: http://www.sixflags.com/discoverykingdom.

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Edited by jedimaster1227
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Well, at least they mention new restraints and track enhancements.

 

But, yeah, even as someone who liked the New Revolution VR, I have no idea how this isn't going to be horribly painful and nauseating. Unfortunately every park was going to get VR, and this is really the only ride at SFDK that would get it (killing the capacity on Medusa or Superman would be bad). I kind of hope it fails so they finally remove it.

 

It is a good point that it might make it actually feel like you're having the crap beaten out of you by monsters though...

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