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Playland's Castaway Cove Discussion Thread


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Orphan Rocker

 

Larry's digging deep!

 

Seriously, I get it. I just have to keep thinking "its a prototype". I feel bad for the park at this point because while we thought the waiting-for-the-Miler-to-be-built-around-Gale issue was the parks poor planning, a piece of track having to be re-manufactured is obviously out of their control. I doubt the owners want to deal with this headache.

 

But imma LMAO if this thing is still SBNO come end of 2017.

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Orphan Rocker

 

Larry's digging deep!

 

You caught me. Actually that was one of the 3 that instantly came to mind, I didn't even try to research any similar scenarios.

 

You should be glad I didn't bring up this one.

 

I'm just trying to stay positive, because quite frankly Playland's Castaway Cove could have just stayed the course and not made any positive additions over the past 5 years and they would still be doing well.

 

Yes, the park bungled the PR by not keeping the public in the loop, but we have seen that type of PR confusion repeatedly when products/projects are late and that's not just in the amusement park industry. I tend to give those little business some slack since they haven't had to deal with negativity of this scale previously regarding a problem with a large ride installation.

 

Plus, I have seen "enthusiasts" bitching the delay elsewhere online, saying they it is disasterous for the park. When in actuality those enthusiasts will be one and doners and bring in minimal increased revenue. They will probably take advantage of a ACE event at the park to ride the coaster cheaply and overindulge in a buffet lunch narrowing the profit margins for a small park just trying to get some publicity.

Edited by larrygator
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People laughed because management and S&S/Sansei appeared inept. No one put a gun to their head and told them to try and open the ride for a day in December to claim it as a "new for 2016" attraction, most certainly not ACE (who requires parasitic relationships with parks to be in any way, shape or form relevant). If they felt that they had to do that for their regulars/best customers, certainly that wasn't the enthusiasts who usually blow through town in a matter of minutes to go on the bare minimum of rides before continuing on to the next boardwalk.

 

It looks like they'll be finishing up construction after some 16-17 months. Maybe they actually bit off more than they could chew? Maybe the parts keep being delayed because their checks keep getting lost in the mail? Funny how all the bits for the Six Flags Freeflys seem to arrive on time and bolted together just fine.

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It seems like some additional modifications will need to be made to the new track piece as it doesn't currently connect to the supports or the track behind it.

 

 

Exactly.

 

Come on Larry, laugh with us.

 

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This is just tooo frickin' funny. The first thing that comes to mind, as a comparison, was an old B&M documentary that claimed their track dimensions are stringently QC'd to something like +/- a millimeter or so.

 

^ Umpteen potential points of failure for this sort of thing. My guess would be poor engineering controls of CAD data at S&S. And yes, I do sit behind a CAD workstation in the professional world every day.

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  • 2 weeks later...
  • 2 weeks later...

UPDATE!

 

After long delay, Playland's massive coaster set for May opening in Ocean City

 

OCEAN CITY – At long last, an Ocean City amusement park hopes to open a 125-foot-tall roller coaster in May, more than a year later than originally planned. The unveiling of two roller coasters at Playland’s Castaway Cove on 10th Street and the Boardwalk, including the massive GaleForce, has been pushed back more than a year due to a number of shipping delays and other setbacks.

 

The park opened the first of three new coasters, a spinning coaster named Whirlwind, on Memorial Day of last year. But work on GaleForce, the triple-launch, magnetic-powered coaster that began towering over Playland’s Castaway Cove in early 2016, and the new coaster that wraps around it, Wildwaves, ran behind schedule.

 

Brian Hartley, the park’s vice president, said GaleForce’s manufacturer, S&S – Sansei Technologies, opted late last summer to rebuild one section of track that leads into the coaster’s station. The rails on that section of track were found to be slightly out of alignment when the manufacturer inspected the coaster, Hartley said. He said it was not a potential safety issue, but rather it just made for a bumpier ride than desired. Because of the coaster’s triple-launch design, a GaleForce car would use that track three times per ride, Hartley said. “The two rails were a little bit out of alignment. You’re talking centimeters,” Hartley said. “But on a car moving 60 miles per hour, it makes a big difference on the smoothness of the ride.” Other than that, he said, the ride is complete.

 

The park tested the track on Monday, March 20, rocking the car back and forth on two steeply graded tracks that flank the station. The park also ran the ride all the way through a few times, Hartley said. The park places plastic dummies, usually filled with water or antifreeze to weigh them down, inside the car for test runs.

 

He said the coaster was set for a welding inspection on Tuesday. “If all goes well, we’ll continue running it,” Hartley said Monday. He said the park would then apply for a state inspection. From the time the park resubmits engineering documents to New Jersey’s Department of Community Affairs for the ride, the state has 30 days to inspect it, Hartley said. If all goes according to plan, he said, the ride should be ready for an opening in early May. But he knows plans for the coaster’s opening (he had hoped to open the ride in April of last year) have gone up in smoke before.

 

Manufacturing a one-of-a-kind ride typically includes obstacles on along the way, he said. “It’s something that happens with all rides, to be honest,” he said. “It’s the first of a kind. You’re not buying a ride that’s already been manufactured.”

 

Wild Waves, a ride with plenty of dips and turns, but no loops, is also set to open in the spring, Hartley said. The track was delivered and assembled by the end of last summer, but the coaster’s car was not delivered to the park until October, Hartley said. “There’s always hiccups,” he said of installing a new ride. “You’re always frustrated with the time frame, but you want to get it right.”

 

The new rides were announced in 2015 to replace two older coasters at the park, looping Python and Flitzer.

 

GaleForce features a 90-degree drop and a top speed of 64 miles per hour. When it opens, it will take riders through a number of thrilling loops and spins, Hartley said. The coaster was designed to be 220 feet long and 40 feet wide. It powers riders through three separate accelerations, and the ride runs forward and backward before returning to the station after the third launch. The coaster will also use a three-point harness system, in which a shoulder harness comes down from over top, and two smaller harnesses protect both sides of the body.

 

Playland, owned by Scott Simpson, is one of two amusement parks in Ocean City. The city’s mayor, Jay Gillian, owns Gillian’s Wonderland Pier at Sixth Street and the boardwalk.

GALE1.thumb.jpg.e099cd2ba68e302437d73fe0b6c14ab6.jpg

GALE2.thumb.jpg.16c31abe3a2f97aaced70d603e4bac2d.jpg

Edited by jedimaster1227
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  • 3 weeks later...

Gale Force got a new train design to help with articulation and reduce the screeching. There is now a separate back row.

 

8c81255aea98af637fb0724e4959fc41.jpg

 

c03dbd82d89dff285acdd7f06cc3d073.jpg

 

Also they have a very interesting way of getting the supports to connect to the track

 

909120d1e8be5795e2ba5e34e74a6175.jpg

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