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Planet Coaster (PLC) Discussion Thread


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I posted my suggestion for tighter dark ride turns on the Frontier Forums. I know some requests or suggestions might take long to fulfill since they're busy doing a lot of other things for the game. I can wait though. There's already so much to enjoy.

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Game updated with a bug fix update after the big summer update. Most are minor fixes to the game, but one stood out to me especially

Ride/Coaster Bug Fixes

...

-Added inversions to the Tiamat coaster

So now the Intamin wing coaster (e.g. Skyrush) finally gets the flexibility it's been missing all along! And I actually get to properly use the darn ride for once.

20170713233250_1.thumb.jpg.196a939e9526bcf75a62d85b486fdcc9.jpg

Yay

20170714004113_1.thumb.jpg.c3eb5daec764b16ba51edef44c0bd50b.jpg

 

Edit: Bonus finished coaster pic

20170715140401_1.thumb.jpg.2ac065775b3fed11e307d31393a0d52c.jpg

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Premium DLC's have arrived in the form of "Construction Kits!"

 

Very happy that they're tacked-on facades instead of things players might need to buy for 'a complete game experience.'

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  • 4 weeks later...

Hey guys 'n girls ,

 

One of my first tries at the '4m technique' and it resulted in this coaster. Its not the very best but still very smooth en enjoyable.

 

Let me know what you think, and more coming soon

 

Recorded @ 2560x1080 Ultra-Wide 60fps with NVIDIA Shadowplay and edited with Shotcut

 

[youtu_be]

[/youtu_be]
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I've also started playing with 4 meter track segments, and it really gives you a good control of the shaping. I made a fairly realistic B&M standup recently, I might put up a video of that one. Shame about the lack of continuous roll in the banking, that would have really made the coasterbuilder in PLC fantastic!

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  • 3 weeks later...

Hi there all. I have now working with Planet Coaster and I think its time to put some creations on the forum.

 

First the "White Knuckles" coaster.

It's a B&M Inverted with 5 inversions and a compact layout of only 800 meters.

It's located on a mountain island with lots of waterfals and small creeks. Enjoy the ride

 

[youtu_be]

[/youtu_be]
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  • 3 weeks later...

New $11 DLC, the Spooky Pack.

 

 

 

http://steamcommunity.com/games/493340/announcements/detail/1461839319158555370

Spooky Pack now available

Hoax - a free spinning haunted house ride, it can fit in the smallest spaces with its tight track that twists and turns to thrill your guests

Huntsman - Planet Coaster's first ever motion platform ride. This ride is uniquely designed by the way it rotates on an axis. Wow your guests with this fitting ride for the spooky theme set (The Huntman's yaw, pitch and roll can be controlled as it goes around the track in the track Utility Settings panel)

 

Spooky Witch Hat - for avatars and can be sold in the Hats Fantastic shop

Spooky Skull Hat - for avatars and can be sold in the Hats Fantastic shop

King Ghoster - the ghoulish new Spooky entertainer

227 scenery items - including 46 animated items, 18 special effects, 31 scenery items with billboard functions and 2 path extras

124 building pieces

A host of new audio - including 7 music tracks, 18 sound ambiences and more than 70 sound effects

 

New Coasters

In-Descent - This rapid steel shuttle roller coaster isn’t for the faint hearted, this ride will leave your guests breathless

The In-Descent coaster has different variations of the tunnel piece, found in the track Utility Settings

 

Personally, just from seeing the video alone, I freaking LOVE what they've done and will be sure to get this (especially for the lightning strikes). But for those of you craving that dark-ride fix you've always wanted, this is also the pack for you. A full custom tracked motion simulator ride, and a pretzel dark ride.

 

Oh, and a new coaster type!

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  • 2 weeks later...

, which focused on their three big current works: Planet Coaster, Elite: Dangerous, and Jurassic World Evolution. During it, they announced some upcoming updates for the Planet Coaster Anniversary!

 

Staff Management. All staff, including vendors, will get a place to rest-up and switch out for shifts.

 

Cascade (water coaster)

 

Hop The Gaps (side friction coaster)

https://www.youtube.com/watch?v=1dWb-VRA8Qk

 

Weisshorn (Caterpillar/Music Express flat ride)

 

I also particularly like this outro since it shows how far the developers had come with the game since the game first came out!

 

EDIT: Almost forgot, new scenario editor

Last but not least, the thing you've all been waiting for. Planet Coaster will soon be getting its very own Scenario Editor! #scenario

 

Also spotted in the Staff Management video, tables for people to eat at:

615124259_ScreenShot2017-10-08at1_08_27PM.thumb.png.bb75c37e1e8148510b14d8de8288a632.png

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^Huh, for some reason I thought it was the Intamin version we were getting until I saw your post and looked at some real-life pictures. Either way it's definitely an awesome addition, and I agree that it was something the game was missing. I'm looking forward to playing around with it.

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Nah, we won't talk about the Scenario Editor that's also coming in the free anniversary update. Also won't mention that they spoke details of it at the 27:25 mark in the video:

 

We're probably also not going to talk about being able to switch trains on shared track-types like switching out Inverted Coaster trains with Flying Coaster trains by using a drop-down menu, shown at the 24:54 mark.

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  • 4 weeks later...

Intamin strata coaster!!!

At Frontier Expo we mentioned one more ride for you, so meet the Zenith coaster! The Zenith is a master class in rollercoaster engineering; it’s a hydraulic launched coaster with a top speed of 175mph that roars vertically up an enormous ‘Top Hat’ element that’s been custom made with a complex support system to include vertical incline and drop rolls for the ultimate thrill for your guests. The train has a sleek, high speed design to make this the complete package.

23157280_633297496794384_4934998034837817619_o.thumb.jpg.8f89398197f101c00a2020d60707e8dc.jpgSource

 

DN3SVqBUQAAl-nF.thumb.jpg.23acb321fe5da715dfc1d319d913ffe0.jpgSource

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Edit:

https://www.planetcoaster.com/en/news/planet-coaster-14-anniversary-update

We know you are eagerly awaiting more news on our 1.4 Anniversary Update, announced at this year’s Frontier Expo... With the game’s anniversary on November 17, we’d already hinted that the update would fall around this date. After taking into account some really valuable community feedback we received during and after Frontier Expo, we are happy to tell you that the 1.4 Anniversary Update will make its way to you on November 22, 2017!

 

Planet Coaster’s 1.4 Anniversary Update follows our free Winter, Spring, and Summer updates with new content, rides, and features. During our fantastic Frontier Expo we already showed you the following things:

 

-Scenario Editor – giving you the tools to create your own custom scenarios and share them with the community through Steam Workshop!

-Three new rides – the Weisshorn (a classic fairground ride), the Hop The Gaps (a rickety side friction ride), and the Cascade (our first water coaster).

-Staff Management building – a place for your staff to rest and receive training.

-A host of picnic benches – allowing you to create food courts and plazas!

-Interchangeable coasters – this lets you switch coaster trains to other types of track allowing for maximum flexibility.

-But wait... we’ve got a little bit more!

 

Firstly, due to much community feedback after the Weisshorn’s reveal at FX2017, we created the Monte Leone. This ride is a smaller and more compact version of the Weisshorn; it has the same mechanical cover and sequences as its bigger brother but it has no roof and a smaller control booth to allow you to customise your own look and feel for the ride.

 

At Frontier Expo we mentioned one more ride for you, so meet the Zenith coaster! The Zenith is a master class in rollercoaster engineering; it’s a hydraulic launched coaster with a top speed of 175mph that roars vertically up an enormous ‘Top Hat’ element that’s been custom made with a complex support system to include vertical incline and drop rolls for the ultimate thrill for your guests. The train has a sleek, high speed design to make this the complete package.

 

As well as the much requested picnic benches, you can also decorate your food courts with themed canopies, as well as a few new autumnal trees! We cannot wait to see the beautiful plazas you’ll create.

23213176_632742206849913_8693829698537357726_o.thumb.jpg.9cd32cf6fe121de346cc8fe25114c5c5.jpg

Last but not least, there are a heap of special management and UI improvements based on your feedback and reports. You’ll get a full list of changes in the upcoming patch notes, but here’s a few notable mentions.

 

Regarding custom biomes, you will now be able to swap the background as you see fit. This will allow you to create whatever vista you want!

 

We are now allowing for custom text on coasters; whatever you decide to name your coaster will now appear on the coaster car.

Some updates to triggers will now allow you to toggle objects for a certain time and at certain intervals (e.g. to create strobe lights).

We are also adding some kerbs and barriers to our pathing system to allow you to control the flow of guests.

To go into more detail on the Scenario Editor, its possibilities, and all of the UI and management additions, we’ve planned a special livestream on Wednesday November 15 which will feature a live build of the 1.4 Update (do note we will focus on the Scenario Editor only). Lead Programmer Andrew Chappell and Gameplay Programmer Bradley Pollard will tell you all about how it works and what you can achieve with it!

 

On Wednesday November 22, Lead Artist Sam Denney will join us for the launch day special and will play the update and talk about the process of making it all come together.

 

We hope you’re all excited, and just want to say thank you again for all your support.

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Firstly, due to much community feedback after the Weisshorn’s reveal at FX2017, we created the Monte Leone. This ride is a smaller and more compact version of the Weisshorn; it has the same mechanical cover and sequences as its bigger brother but it has no roof and a smaller control booth to allow you to customise your own look and feel for the ride.

 

I've never seen devs that make such an effort to listen to their players and community. Everything we ask for, they try to give us. There guys are amazing.

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