Dante80 Posted October 21, 2016 Share Posted October 21, 2016 Planet Coaster beta coming out on Nov9. Launch on Nov17 as planned. https://forums.planetcoaster.com/showthread.php/12401-Planet-Coaster-Beta-Open-for-Business-November-9! Also, a couple of sneak peeks on the Western theme. Link to comment Share on other sites More sharing options...
Dante80 Posted October 26, 2016 Share Posted October 26, 2016 Frontier posted this picture on Facebook today. Among other things, we can see a full color picker, what seems to be the option for custom ride music, the ability to make custom signs, a day/night cycle picker, a tracked rides tab in the UI and the ability to change the name of the ride. Link to comment Share on other sites More sharing options...
Dante80 Posted October 27, 2016 Share Posted October 27, 2016 More. This time about management. Hi coaster friends, Planet Coaster’s beta is just around the corner – until now the alpha builds you have been playing have focused mainly on creative park building, with Alpha 3’s Steam Workshop integration powering the sharing of community created assets. The beta release is the biggest step forward the game has ever taken. A lot of the features and content you’ll be seeing for the first time have been worked on from very early in the project, as we close in on the release of what we believe is the best coaster park sim ever – sophisticated, challenging, engaging, and fun! Simulation Evolved As our Dev Diary #5 will explain, at the heart (or the head) of our ‘Simulation Evolved’ approach is the ‘guest brain’. This delivers the most sophisticated individual character simulations ever – each park guest has their own thoughts, feelings, desires, and most importantly their own money in their pocket. Every change you make will affect your gameplay like never before, and in order to build your park empire you’ll need to create great rides, layouts, facilities, amenities, and parks to persuade your guests to part with their hard-earned cash. Up for the Challenge In the beta, coming November 9, we’ll be including two scenarios to test your park design and entrepreneurial skill. One easier and one more challenging, with the remainder of the scenarios being released at launch on November 17. The beta will also bring in three different challenge mode difficulties to explore, along with in-game awards to make sure your triumphs are always rewarded. Take it from the Top Dev Diary #6 will explain the management tools available to you to meet every challenge in your own unique way. There’s a new park management dashboard which brings a real-time overview of your parks’ performance, and a notification system to give you every detail you need. You can run your business your way by manually opening and closing your park and selecting the park’s opening times. Set your park admission pricing including family tickets and balance this against the cost of your rides individually. Offer fast passes to your guests or use a combination of all of these methods – you have complete freedom over your park’s pricing structure. Money makes the world go round and every park manager worth their salt has been in need of financial assistance before. The new loan system lets you inject more capital into your park but be careful, different loans will come with different interest rates so you’ll need to be shrewd! You can research specific fields in which to gain and unlock new rides, shops and content for your park, and Planet Coaster’s flexible marketing campaigns let you use wide reaching campaigns to bring the visitors flocking in, or focus and attract the specific groups and ages that perfectly suit your specialist coaster park. At the heart of every great park are great staff, and Planet Coaster’s staff are as highly ‘evolved’ as our guests. Their own sophisticated ‘staff brain’ simulation gives you great new ways to manage your staff work areas and responsibilities. We’ll share more details about those soon. Make sure your employees are happy by reviewing their pay, managing their workload and investing in their future through training in order to run your park as effectively as possible. You can choose to send out mechanics to either maintain and repair your rides, or pre-emptively refurbish your older rides to give them a new lease on life. Planet Coaster Livestreams! We've still got loads more to share with you over the coming weeks. Keep your eyes on our Facebook, Twitter, and Instagram pages for more news and information during the countdown to beta and of course, make sure you join us on October 31 and November 7 for our developer livestreams where you’ll see our headline features and announcements for the first time. Much of the all-important finer detail will need to be played to be appreciated. No matter what you’re doing within Planet Coaster, from the layout of your park, your amenities, the scenery you use, even down to your colour selection of items - all have an impact on the simulation. Every single aspect of Planet Coaster has been designed from the ground up to put simulation and gameplay at the core of the experience, and set a new benchmark for the genre. We can’t wait for you to get your hands on it! https://forums.planetcoaster.com/showthread.php/12510-Management-Matters Link to comment Share on other sites More sharing options...
I love pie Posted November 4, 2016 Share Posted November 4, 2016 Have RMC Hybrids been added yet? Link to comment Share on other sites More sharing options...
cookiex Posted November 5, 2016 Share Posted November 5, 2016 Have RMC Hybrids been added yet? They've added the T-Rex but coasters with wood-like support structures (including RMC hybrids) haven't been added yet. Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted November 6, 2016 Share Posted November 6, 2016 Looking forward to Wednesday. I've been watching a lot of YouTube videos, and so far it looks by far the best coaster sim to date. Honestly, truly. Link to comment Share on other sites More sharing options...
Dante80 Posted November 6, 2016 Share Posted November 6, 2016 Some new shop types shown. You gotta give it to Frontier..most of the franchises there are pretty inspired and catchy. And a pretty nice kotaku article on this, after they went over to the Frontier offices for a day. http://www.kotaku.co.uk/2016/11/05/elite-dangerous-developer-is-building-the-ultimate-theme-park-sim Link to comment Share on other sites More sharing options...
saweetdude05 Posted November 8, 2016 Share Posted November 8, 2016 Just watched the live stream...Wooden Coasters look amazing! Link to comment Share on other sites More sharing options...
Dante80 Posted November 8, 2016 Share Posted November 8, 2016 Yeah, it really seems they delivered on this one. Here is the full stream for anyone interested. Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 8, 2016 Share Posted November 8, 2016 ^I was watching the video while making this post, so you beat me to posting it! Nonetheless, here's breaking the video down (for any of us that need a reason to watch the hour-long video): -15:50: Wooden coaster (3-row PTC). -19:38: RMC topper wooden track. -28:15: Loading a park with a wooden coaster in it. -36:30: Building the RMC I-Beam steel track. -33:57: Setting ride sequences for flat-rides, like the new Looper flat ride ( )-40:18: Log flumes (42:25 is with commentary). -44:22: River rapids (releases a week after beta starts due to final touch-ups). -49:40: Add your own music, Cheshire cat dark ride, animated scenery can be triggered via rides. -57:16: A full kraken dark Ride POV using vintage cars and triggered ride events (WOW!!!) The wooden and RMC coasters really do look and sound amazing!! I can only imagine how difficult it might have been to make the structure for them work. But they really do look great in the game, as do all the other additions to the game! Really looking forward to the beta! Link to comment Share on other sites More sharing options...
Dante80 Posted November 8, 2016 Share Posted November 8, 2016 Last pre-release dev diary is out. Management matters. Link to comment Share on other sites More sharing options...
Dante80 Posted November 8, 2016 Share Posted November 8, 2016 So, it seems we are getting 27 coaster types/variants for the beta. Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 8, 2016 Share Posted November 8, 2016 Some YouTubers were given the beta early. This guy goes through each new addition one-by-one. Link to comment Share on other sites More sharing options...
cookiex Posted November 9, 2016 Share Posted November 9, 2016 So, it seems we are getting 27 coaster types/variants for the beta. Feels odd seeing the Timberliner train on the RMC topper track. Everything else looks excellent though. Link to comment Share on other sites More sharing options...
TheCoasterKid211 Posted November 10, 2016 Share Posted November 10, 2016 [youtu_be] [/youtu_be] Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 10, 2016 Share Posted November 10, 2016 (edited) They hit the nail on the head with the wooden coaster. Even has lift hill and rattle sounds like the real PTC's. There's also soft music that plays during the game at random moments that are a really nice touch. A small one I first built, then added scenery around A second one just to see what they looked like when giant. Edited November 10, 2016 by Midgetman82 Link to comment Share on other sites More sharing options...
MARK Posted November 10, 2016 Share Posted November 10, 2016 This game is a dream come true. Link to comment Share on other sites More sharing options...
SixFlagsAstroworld Posted November 10, 2016 Share Posted November 10, 2016 Anyone who says that this game is the worst has a terrible taste in games. I'm loving the wooden coaster designs! Looks so beautiful! Link to comment Share on other sites More sharing options...
Cj1990 Posted November 10, 2016 Share Posted November 10, 2016 I started work on an RMC last night. I'll try to upload some pictures tonight. Link to comment Share on other sites More sharing options...
Dante80 Posted November 10, 2016 Share Posted November 10, 2016 Here is a pretty cool hybrid coaster creation. Also, a short preview video by Gamespot. Link to comment Share on other sites More sharing options...
Dante80 Posted November 10, 2016 Share Posted November 10, 2016 Btw...I still cannot get over how good the sound design in this game is. I mean, ok..Frontier has shown that they can produce something very good in this category via Elite Dangerous, but this thing is next level. The soundtrack is pretty good, the way music meshes with gameplay is superlative, the actual ride effects are extremely sophisticated, UI sounds are masochistically extensive (almost everything you tweak, plop down, move etc has a different sound), and the camera sound LoD and mixing when going around your park is out of this world. Sound is something that many times is just tacked on and doesn't get much attention from developers, and we are talking about a CMS game here, where (barring the coaster sounds) sound should be even lower in the list. It really really isn't though, and I am glad of it. I mean, do this, as an example. Make a hybrid or wooden coaster (or get one from the workshop), put your headphones on and go on a ride in the front seat. And then in the back. The game even uses my buttkicker that I have bought for E:D, with pretty good results. VR support cannot come soon enough for this one... Link to comment Share on other sites More sharing options...
I love pie Posted November 12, 2016 Share Posted November 12, 2016 If my computer can run Fallout: New Vegas smoothly, will it be ablebyo run Planet Coaster smoothly? Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted November 12, 2016 Share Posted November 12, 2016 If my computer can run Fallout: New Vegas smoothly, will it be ablebyo run Planet Coaster smoothly? That all depends. What's your machines specs? Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 12, 2016 Share Posted November 12, 2016 Still a WIP, but the RMC I-Box coasters look great as well. Link to comment Share on other sites More sharing options...
blakelemay23 Posted November 12, 2016 Share Posted November 12, 2016 I'm having a lot of trouble. I installed Planet Coaster and now every single object, person, ride, and buildings are all pitch black. I also don't have all the rides that are in the beta. I know for sure I downloaded the beta. Link to comment Share on other sites More sharing options...
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