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Rollercoaster Tycoon World (RCTW) Discussion Thread


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They were thinking, "We've gotta give them something" and (hopefully) they're too busy working on improving the game to make a new trailer.

 

 

Yes but designers usually are not the ones directly handling marketing, especially for a AAA game like this. Designers will hand off material to the marketing team, either the marketing team is VERY lazy (well it is Atari) or this truly is the best that the developers gave them...

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They were thinking, "We've gotta give them something" and (hopefully) they're too busy working on improving the game to make a new trailer.

 

 

Yes but designers usually are not the ones directly handling marketing, especially for a AAA game like this. Designers will hand off material to the marketing team, either the marketing team is VERY lazy (well it is Atari) or this truly is the best that the developers gave them...

 

Lemme rephrase a bit more clearly:

 

The developers may be at a point in improving the game that it's still messy/doesn't render like it should, but the marketers, being marketers, knew that they had to give the public something. Thus, this trailer, from apparently a year ago, before Area 52 was even involved, was all they could give.

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Why on earth did they think it was a good idea to release a year old trailer?

 

Because they're idiots.

 

This had the be the stupidest marketing move in the history of gaming.

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The developers may be at a point in improving the game that it's still messy/doesn't render like it should, but the marketers, being marketers, knew that they had to give the public something. Thus, this trailer, from apparently a year ago, before Area 52 was even involved, was all they could give.

 

 

Yes, but there is the problem in general! The marketing team, in a effort to show us something that we would have preferred to wait until it was in a good state, pushed out a trailer that has now turned a majority of long time fans off of this project, plus the fact that the GP can tell that the graphics and general state of the game looks like poo. The Atari Marketing team has essentially screwed the pooch on this.

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Is there actually anything else besides the fail arrow corkscrew? This is just getting ridiculous, so far we've seen 1 coaster, maybe 5 flats max, some cartoony food stalls, and not even a single water ride yet. Unless they're scraping this and starting over this has no hope.

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Pretty much everything at PAX is on YouTube within hours. If this was shown at PAX, we would have seen it by now.

 

Good point.

I think they saw and heard all the bashing and made all this up to cover their butts.

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Dear RCTW Fans,

 

As mentioned earlier I am working on a blog post to talk about the trailer we released that was filmed using a pre-alpha version of the game and address your questions about it and the game. Unfortunately, the team has been beyond busy working on the game and although I wanted to get the post out this week, I haven’t been able to get to it…! That said, we will address your comments about the pre-alpha trailer, recent progress with the game, the engine, and the art in the game ASAP. We want to open the doors of communication to the project as quickly as possible but also want to make sure what we say is what we can stand behind.

 

Thanks and Best Regards,

Mattlab

 

Take some time. We'll be waiting.

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There's a chance... A small, sliver of a chance. I think they're really going to try to get it together and impress us. But why didn't they try to begin with? They can't be lazy with this. It's like they're treating RCTW like it's not a big deal.

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So what the hoo-ha is going on with that update Mattlab promised? It was supposed to happen last week... the trailer explanation,... more reveal of the game and whatnot... hmmm...

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Sounds like the backlash from the last game trailer may have made them realize to take a bit more time on making sure the game is done right. We'll see on the next set of screenshots, I guess.

 

http://www.rollercoastertycoon.com/rollercoaster-tycoon-world-production-blog-5/

Dear RollerCoaster Tycoon World Fans,

 

We have heard you, and we concur; the trailer did not show the final game and the game everyone should expect from the RCT franchise. In this blog, we’d like to clarify our intention for showing the trailer and reassure you, our most passionate fans, that making RCTW great is our top priority. We would also like to talk more about the progress being made in the game and what we’re doing next.

 

TRAILER!

 

Let’s start with a bit of an explanation: The game is currently in what we are calling a pre-alpha stage – features and graphics are still being coded. Since the switchover of our development team this past Fall, we have focused on core functionality and “under-the-hood” engine work. This is why there has not been significant visual progress on the title. Engine work is critical to the overall stability of a game, and it requires significant labor and time to get right. We knew in the Fall we still had a lot of work to do to achieve the core engine we wanted – one that could support a game like RCTW. Now, however, we are able to finally continue working on the higher level functionality and visuals.

 

Our intention in releasing our pre-alpha gameplay as a trailer was to show that there is progress being made. RollerCoaster Tycoon has meant so much to so many people over the years, and it’s entirely your prerogative to feel protective of the franchise, just as it’s ours to assure you that it’s in good hands. Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along.

 

UPGRADED ENGINE! BETTER GRAPHICS!

 

Regarding the current state of game graphics, we have been exploring prototypes for a while and are happy to announce we will be upgrading to the Unity 5 Engine. We hope to be able to share the results of the upgrade by this summer. We hope to take full advantage of the many new environmental, lighting, and shadow improvements as well as many other features in our original Unity 4.6-based engine to create a game that looks great. Our early results are extremely promising. We know that today these words must ring hollow, but trust that we are doing everything we can to make the game look excellent.

 

MORE REALISM!

 

In response to requests and comments from our fans, we can confirm that our teams will be adjusting the art in the game to make it not only higher definition (taking advantage of our engine upgrade) but more believable/realistic overall, while still keeping the charm of RCT. We want the rides to feel like they can be found in real life. Even though some of the rides may never actually exist, we want them to look like they could, and are constructed with real materials. Along with this, we are also taking a pass on our Americana theme to make sure those rides are closer to those you may find today when visiting your favorite amusement park. We will let you know as we make progress along this development path. We also know that once our robust user-generated content systems launch you will be able to make the scenery, rides, etc. that you want and we plan to fully support that.

 

TIMING!

 

We will not release the game until we know that it is truly ready. If the game needs to be “put back into the oven,” then we will do it. We have waited for more than 10 years for the next great edition of RCT, and we plan to take the franchise to new heights with RCTW. We will take the time required to achieve that goal. We will communicate on the expected release of RCTW later this year. The team needs the time to craft the experience that so many of you have been waiting so patiently for.

 

WHAT’S NEXT?

 

As always, what matters to us is your feedback and we want to continue to hear from you during the course of development. We have high expectations and standards for delivering RCTW as well as a desire to keep this open dialogue with our community going as development progresses. There will be lots more new content released with many visual upgrades, and as the game progresses we will share them. As we have said previously, there will be Alphas, Betas, hands-on previews at gaming events, developer chats, blogs, and more. We look forward to your feedback to make sure we are headed in the right direction. This game is too important to too many people for us not to do it right.

 

Please let us know what you think in our comments section! Also, if you haven’t already, please join the community on Steam and add RCTW to your Wishlist.

 

Thank you!

 

RCT Team

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I'm glad they are basically going back to the drawing board here with this. I was mortified when I saw the trailer lol. We will just have to wait, as said above, until more visuals are released to really see if this is going to be the game we hoped for and are being promised.

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So basically they heard all the bitching.

 

And are now building the game again from scratch, without actually saying it.

 

We'll see what happens...

Which, best response ever! If you ask me, anyway. How often do you tell somebody "you're doing it wrong," and they actually listen to you?

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