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Hello everyone,

 

NoLimits 2 is slated for release "before Christmas" this year. There couldn't be a better time to recount on some of the amazing creations the NoLimits community has seen over the past 13 years of the program's lifetime. Design and culture of the community has drastically changed since its dawn in 2001.

 

To wrap up the experience, I've started a three-part YouTube mini-series entitled "This is NoLimits", featuring a "creative collective" of rides big and small in a presentation. The idea is that this series will show someone who hasn't been involved in NoLimits get the gist of everything that it encompasses - technical quality, speed & fun, and artistic value.

 

 

This first installment, "Technical Details" displays the community's fascination with detail in track, supports, pace, and ride dynamics. The coasters featured in this video are just a tiny fraction of the vast number of excellently detailed rides that have been created over the past decade. The ability to make anything possible, big or small, is one of the great parts about NoLimits and its community.

 

 

 

 

The second installment, "Adrenaline Rush" displays the community's creations of great speed, g-force, pace, and excitement. The coasters featured in this video are just a tiny fraction of the vast number of lightning-quick rides that have been created over the past decade.

 

 

 

EDIT: Somehow, this video was blocked in every single country in the world. I am currently disputing the copyright claim in hopes of getting this video back online for good, not just temporarily. When the person managing the downloads (L Bosch) gets the server online, everyone will be able to download it directly as well.

 

The third and final installment of the mini-series "This is NoLimits" displays the community's passion for creating beautiful and detailed coasters, real or fantasy. No matter how good the build technique or how fast and intense the ride is, there is always something special about a really great-looking, unique coaster that really utilizes the name of the game.

 

 

 

Direct Download Links

Index Site

 

Videos:

Vol1: Technical Details (156MB)

Vol2: Adrenaline Rush (224MB)

Vol3: Rolling Passion (263MB)

 

Coaster Packs:

Vol1 Pack (310MB)

Vol2 Pack (176MB)

Vol3 Pack (237MB)

 

(1.4GB in total)

Edited by AJClarke0912
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^They aren't lens flares - they're just washed out colors that I splashed over screen layers. I wanted a bit of a "pastel" feel to it to emphasize the creativity of the creations on there. Sounds stupid but that was the idea. I figured some people may not have liked the custom "effect" (if you call it that) but I went with it anyway. Most people seemed to like it though so that's at least good lol.

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Dude, he JUST mentioned that in a reply to me above. Read the thread!

 

^They aren't lens flares - they're just washed out colors that I splashed over screen layers. I wanted a bit of a "pastel" feel to it to emphasize the creativity of the creations on there. Sounds stupid but that was the idea. I figured some people may not have liked the custom "effect" (if you call it that) but I went with it anyway. Most people seemed to like it though so that's at least good lol.

 

The way you implemented them made them look that way. It's really just me nitpicking because every instructor I know would tell me not to do something like that. Don't even worry about it.

 

Looking forward to the next two.

Edited by A.J.
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I guess I did use them in ways that look like light leaks. I guess that's what everyone's calling lens flares. Lens flares are something else entirely though. Perhaps people are just thinking of lighting effects or "bloom" or "sun rays" etc.

 

I'll probably have less color spills in my next video seeing that it will be more fast-paced. For the third video I'm still not sure, though I do have a surprise thought out for the last video that I'd like to get "permission" to include.

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  • 2 weeks later...

^It really depends on how far you want to take your project. Some people (myself included) are perfectly content with hand-building everything within the program. However, the majority of NoLimits users often build their coaster with software plug-ins (like Newton) and also build custom-made objects on other software like Google Sketch-Up. These are the projects that often take months to complete. In my opinion, the more you can do inside NoLimits itself, the better (and more fluent) the building process will be. I'm really hoping NoLimits 2 includes some sort of object creator.

 

Back to the video series, these videos are great! Keep them coming!

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  • 2 weeks later...

EDIT: Somehow, this video was blocked in every single country in the world. I am currently disputing the copyright claim in hopes of getting this video back online for good, not just temporarily. When the person managing the downloads (L Bosch) gets the server online, everyone will be able to download it directly as well.

 

The third and final installment of the mini-series "This is NoLimits" displays the community's passion for creating beautiful and detailed coasters, real or fantasy. No matter how good the build technique or how fast and intense the ride is, there is always something special about a really great-looking, unique coaster that really utilizes the name of the game.

 

 

 

Direct Download Links

Index Site

 

Videos:

Vol1: Technical Details (156MB)

Vol2: Adrenaline Rush (224MB)

Vol3: Rolling Passion (263MB)

 

Coaster Packs:

Vol1 Pack (310MB)

Vol2 Pack (176MB)

Vol3 Pack (237MB)

 

(1.4GB in total)

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Thanks, I bet you liked seeing a couple of your rides in there.

 

NOTE: The Vol 1 Pack you guys originally downloaded does not have Thunderhead Falls' track file. It has the Package, which includes everything but the track. Re-download the pack if you want the updated version that contains the track file.

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Hmmmm a release before Christmas of THIS YEAR still seems really hopeful. They have been working on it for quite some time and something tells me they're just going to keep on working on it right though the holidays. But I did notice somewhere that they are just now putting the finishing touches on it, so there might be some light at the end of the tunnel. Or maybe that's the headlights of a train inside that tunnel...

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