SingleRiderCam Posted July 19, 2013 Share Posted July 19, 2013 I would like to add on the transition and turn after the batwing on Viper at SFMM Link to comment Share on other sites More sharing options...
Xcoaster Posted July 20, 2013 Share Posted July 20, 2013 * Most transitions on Arrows, Vekomas, and Japanese built coasters. These companies should avoid making turns. You're going through a nice straightaway or some drops, but then you see a turn coming, and there's some abomination of engineering connecting the two. Yay. Brace for impact. * Helices. There are some very good ones, especially if they have banking, but usually I just find them to be boring (SROS @ SFA & Darien Lake, Apocalypse @ SFMM, former Rattler) or unpleasant (Ghostrider). * Cobra Rolls / Boomerangs. There seems to be a fair consensus here that these are rarely a good idea. On the other hand, I do like the Sea Serpent on Medusa West, since you don't have the transition between the two half corkscrews, but I guess it isn't as useful of a ride element, since it doesn't work as a turnaround. Link to comment Share on other sites More sharing options...
Six Flags Enthuseast Posted July 20, 2013 Share Posted July 20, 2013 The Butterfly element on Gouderix. Horrible element that causes a ton of headbanging. It doesn't even look natural. It literally looks like the inversion was designed with a coat hanger. This. Was. One. Of. The. Crappiest. Elements. Ever. Made. I just don't understand how something like this could exist. Link to comment Share on other sites More sharing options...
azza29 Posted July 20, 2013 Share Posted July 20, 2013 My main two are cobra rolls and corkscrews. I'm yet to find a corkscrew element I enjoy, irrespective of the manufacturer. * Most transitions on Arrows, Vekomas, and Japanese built coasters. These companies should avoid making turns. You're going through a nice straightaway or some drops, but then you see a turn coming, and there's some abomination of engineering connecting the two. Yay. Brace for impact. To be fair, a lot of the Arrows in particular were built before computer modeling could be used to smooth the transitions. I know at one point on Loch Ness Monster the construction team had to physically hammer a piece of track six inches to the right to make it line up properly. The design and manufacturing technology has come a very long way in the last decade or two. Link to comment Share on other sites More sharing options...
eddie200330 Posted July 20, 2013 Share Posted July 20, 2013 Don't know if anyone mentioned it yet, but that butterfly turnaround contraption on Anaconda at KD. Link to comment Share on other sites More sharing options...
ytterbiumanalyst Posted July 23, 2013 Share Posted July 23, 2013 My least favorite element on any coaster I've ever been on was Rattler's infinite helix. It just dragged on and was not fun in any way. Glad they took out all the helices on the new version. They sucked. Link to comment Share on other sites More sharing options...
RollerCoastTV Posted July 23, 2013 Share Posted July 23, 2013 I really hate the restraints on Magnum XL 2000 but least favorite coaster element would have to be headchoppers. Link to comment Share on other sites More sharing options...
TunaSled Posted July 23, 2013 Share Posted July 23, 2013 I have to echo the disdain for lift hills that lead to the station (Adventure Express @ KI I'm looking at you) and mid-course brake runs, but what about poorly placed trims (Raging Bull!) and worse yet my absolute enemy, the trick track! I know there's not many examples anymore but to me it's what kills Shivering Timbers, an otherwise world-class woodie. That section signals the beginning of one of the roughest finishes ever: The trick track jerk side to side followed by some harrowing off-the-rails bunny air into the the most spine-hammering wooden helix ever. I'll still ride it each visit, but ONCE. Link to comment Share on other sites More sharing options...
Moose Posted October 12, 2013 Share Posted October 12, 2013 The Cobra Roll. With a very few exceptions, i find the transition in the middle to be very jarring, especially when taken backwards. Link to comment Share on other sites More sharing options...
PalmTree55 Posted October 12, 2013 Share Posted October 12, 2013 Weird transition, and too much head banging. Ow Link to comment Share on other sites More sharing options...
jray21 Posted October 17, 2013 Share Posted October 17, 2013 Yeah, arrow corkscrews are pretty bad. I also hat the "boomerang" on boomerangs. Link to comment Share on other sites More sharing options...
cfc Posted October 17, 2013 Share Posted October 17, 2013 The Cobra Roll. With a very few exceptions, i find the transition in the middle to be very jarring, especially when taken backwards. I've found that the larger cobra rolls (e.g., Dominator) are much smoother than the smaller ones (e.g., Alpengeist). Link to comment Share on other sites More sharing options...
JJ728 Posted October 17, 2013 Share Posted October 17, 2013 Least favorite would have to be that stupid batwing thing on Viper after the brake run. It's terrible, particularly the transitions into and out of the element. The ride can be considered very ridable if that thing wasn't there. I think if Viper ever gets removed because the ride is too rough, it's going to be either directly or indirectly a result of that stupid thing. Link to comment Share on other sites More sharing options...
Jew Posted October 17, 2013 Share Posted October 17, 2013 Helixes in general bother me---I'm not a huge G force person to begin with, but I hate that helixes really kill momentum on rides. I'd rather have more airtime/speed! Link to comment Share on other sites More sharing options...
Josh Linn Posted October 17, 2013 Share Posted October 17, 2013 The Cobra Roll. With a very few exceptions, i find the transition in the middle to be very jarring, especially when taken backwards. I've found that the larger cobra rolls (e.g., Dominator) are much smoother than the smaller ones (e.g., Alpengeist). I haven't ridden it since 2002, but good lord Alpengeist's was bad. I remember my head being bashed into the side of the OTSR during the first inversion. Link to comment Share on other sites More sharing options...
kailisun98 Posted October 17, 2013 Share Posted October 17, 2013 For me, Corkscrew are the worst. An exception would be Viper @SFMM IF you know which seat to ride in. Link to comment Share on other sites More sharing options...
The Angry Darren Mullins Posted October 17, 2013 Share Posted October 17, 2013 For me it would be the brake run. Link to comment Share on other sites More sharing options...
rcjp Posted October 17, 2013 Share Posted October 17, 2013 ^Ah ah! That's actually a good one. Still, they are a bit necessary so I would say mid course brake runs or anything else that kills the pace of a ride (including straight sections of track). Link to comment Share on other sites More sharing options...
cfc Posted October 17, 2013 Share Posted October 17, 2013 (edited) The Cobra Roll. With a very few exceptions, i find the transition in the middle to be very jarring, especially when taken backwards. I've found that the larger cobra rolls (e.g., Dominator) are much smoother than the smaller ones (e.g., Alpengeist). I haven't ridden it since 2002, but good lord Alpengeist's was bad. I remember my head being bashed into the side of the OTSR during the first inversion. It seems to me that's Alpengeist's cobra roll is better than it used to be--or maybe I just know what to expect, so I brace myself. Dominator's cokscrews have given me a few good shots to the jaw. Edited October 17, 2013 by cfc Link to comment Share on other sites More sharing options...
EricGarbo Posted October 17, 2013 Share Posted October 17, 2013 I have to echo the disdain for lift hills that lead to the station (Adventure Express @ KI I'm looking at you) and mid-course brake runs, but what about poorly placed trims (Raging Bull!) and worse yet my absolute enemy, the trick track! I know there's not many examples anymore but to me it's what kills Shivering Timbers, an otherwise world-class woodie. That section signals the beginning of one of the roughest finishes ever: The trick track jerk side to side followed by some harrowing off-the-rails bunny air into the the most spine-hammering wooden helix ever. I'll still ride it each visit, but ONCE. On Shivering Timbers it's not the trick track that's the problem, it's the pot hole after the trick track that destroys your back. Link to comment Share on other sites More sharing options...
simaticable Posted December 3, 2013 Share Posted December 3, 2013 I think the worst coaster element would have to be the MCBR. It just causes the coaster to lose all the great momentum that has been built up throughout the ride. Link to comment Share on other sites More sharing options...
Aceattack52 Posted December 3, 2013 Share Posted December 3, 2013 For me, Corkscrew are the worst. An exception would be Viper @SFMM IF you know which seat to ride in. A corkscrew could be good, if done right. A lot of times there may be a rough or uncomfortable lead in, or the element itself my just be rough. Intamin and B&M corkscrews are GENERALLY pretty good. Link to comment Share on other sites More sharing options...
jray21 Posted December 4, 2013 Share Posted December 4, 2013 Corkscrews are definitely one of the worst for me. I think boomerangs are still my least favorite. Link to comment Share on other sites More sharing options...
Dr. M Posted December 5, 2013 Share Posted December 5, 2013 I've always had a hard time enjoying rides with a second lift hill, the only possible exception I can think of being Loch Ness Monster. Just totally kills the pace. Link to comment Share on other sites More sharing options...
GwaziBSRider1 Posted December 5, 2013 Share Posted December 5, 2013 The inclined dive loop. It's the inversion that took me many rides on Hydra to figure out if I was actually going upside down. Link to comment Share on other sites More sharing options...
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