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[NL] Curse of Fellfall Wood (Ha'Karí)


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Hey all,

 

So I’m here with my new main project, but I also just want to say that I’m still working on Gurubashi, it’s just there is very little progress left to be made without using 3ds, and I’ve been procrastinating boot camping my computer, so once I do that I’ll be able to start working on that project again. Until then, I have been working on what is, in-a-way, my ‘dream’ coaster. Basically, I tried to give this coaster all the elements and styles I (key word here: “I” ) look for in a coaster: high speeds low to the ground, fast direction changing elements, high positive and negative G-forces, tasteful inversions, and a killer pace. Even still, I think this thing came out a little more intense than I had intended (not in a good way).

 

Right now its jungle themed (the best ) but that’s likely to change (as well as the name, so I might need suggestions for themes/names). Think, Temple Run: The Ride lol.

 

Despite being a ‘dream’ coaster, I tried to make the layout as realistic, yet unique, as possible, by choosing elements that have been implemented in already-existing layouts, tweaking some of them and then also implementing a few of my own concepts. In a way, I have to admit, I cant help but think that this is the coaster I had in mind while trying to make Voodoo, but didn’t posses the track manipulating abilities to really make the track do what I had in mind (in newton).

 

1475083742_ScreenShot2012-12-19at1_11_18AM.thumb.png.00256ce822072c6c7563bf3f2b4adc4d.png

Out of the station. Serene stroll through the jungle.

 

For an idea of what the coaster should feel like, here are some coasters that heavily influenced Ha’Karí:

-iSpeed

-Maverick

-Kanonen

-Outlaw Run and Iron Rattler

-Cheetah Hunt

-Storm Runner

-Speed Monster

-Verbolten

 

377717700_ScreenShot2012-12-19at1_11_30AM.thumb.png.5d45822b0e279715b16c1a28fad0007e.png

In my perfect world, every coaster would have a long, 'warm up' pre-lift/pre-launch section. ;P

 

Stats:

Max. Height: 54 m (165 ft.)

Max. Speed: 71 mph

Ride Length: 1725 m (5250 ft.)

Max. Positive G's: 4.2

Max. Negative G's: -1.6 (-1.7 for an instant)

 

735511905_ScreenShot2012-12-19at1_08_51AM.thumb.png.9d108db6fd74fe9c70351f8844e6b031.png

Still the pre-launch. One of the only areas supported so far.

 

Complete Layout:

-“Introduction”/Pre-Launch

-68 mph Launch

-Elongated Air-time hill

-Double-up into buckle

-Stengle dive

-???

-???

-Triple-up (with increasing intensity through each crest)

-Upside-down air-time hill.

-90° air time hill

-???

-???

-???

-Brake run

 

822935731_ScreenShot2012-12-19at1_09_50AM.thumb.png.07f2e0df726f857ddc9612c1375d70f8.png

First Launch.

518700499_ScreenShot2012-12-19at1_10_18AM.thumb.png.01fb4d80c39e7dc5c9b731334d0a2210.png

Floater air close to the ground.

1937650333_ScreenShot2012-12-19at2_18_14AM.thumb.png.1477101eeb76ce3c5e24d3afe3a1d121.png

Double up.

57594484_ScreenShot2012-12-19at2_15_50AM.thumb.png.0e730417fddbcca9c38b8037c4331c4f.png

High speed bückle ^__^

603600113_ScreenShot2012-12-19at1_08_34AM.thumb.png.8c99618867d4da44336e98d1c9972e67.png

Twisty.

1973548302_ScreenShot2012-12-19at2_15_11AM.png.85e07700a25db9cd06fff100adafc581.png

90 degree air time hill.

911693608_ScreenShot2012-12-19at1_09_16AM.thumb.png.a3ed41b5a27ce8186a1c29352f17aa71.png

74689403_ScreenShot2012-12-19at1_09_39AM.thumb.png.391af459594c01e5533e3cf4427fbf96.png

Entrance into the 'upside down airtime hill'. And that airtime hill is hill #3 in the 'triple up'.

618054160_ScreenShot2012-12-19at1_08_27AM.thumb.png.25f1acfbcece1a42ad39e3a007a4282a.png

Haaangtime.

231212542_ScreenShot2012-12-19at1_08_17AM.thumb.png.04fb4e070fda90a6206ea26949d0035b.png

Edited by Bassdirt
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  • 1 month later...

^Thank you! I'm glad you like it

 

Hey all, pretty big update here.

 

First off, lucky for me, my roommate is taking a 3D modeling class this quarter, so I'm happy to say that I've been fooling around with all of that a lot and am excited to do this entire coaster's scenery in blender or sketchup.

 

Anyway, I’ve been doing a bit of work on this coaster and (happily) made a complete theme change. I guess I’ll start with the storyline (for those who want to read it ;P) and then get to the coaster.

 

Basically, Curse of Fellfall Wood is a coaster that will, hopefully, convey a story and a definitive progression of that story as the coaster travels through its course (not unlike Verbolten). Curse of Fellfall Wood tells the story of a man’s frenzied rampage through nearby villages and cities after he gets turned into a werewolf (or some sort of creature—I haven’t decided yet) and then the resolution of the curse, where he becomes human again.

 

The ride begins in an apothecary lab (the station) where riders find out that they have just been turned into abominable beasts.

1891974306_ScreenShot2013-01-25at3_40_56PM.thumb.png.6a1eb66639400a7e87913a3835615b79.png

Station yet to be made.

 

The train cautiously leaves the station and quietly navigates through dense forest, only to arrive in a small, fledgling village.

112918361_ScreenShot2013-01-25at3_47_16PM.thumb.png.d984efa85eb3f8f286a627603b107668.png

 

The werewolf careens its way through the village and over rooftops, only to eventually crash its way through the townhall…

1168409304_ScreenShot2013-01-25at3_19_12PM.thumb.png.0109aad7b9a39346a4f6d40bea977165.png

 

…where the werewolf launches itself out the back of the building and into a high-speed adventure through dark forest.

1027908365_ScreenShot2013-01-25at4_11_16PM.thumb.png.b6cddb2f2c7664e5d4d3e70e1d4593f1.png

 

The werewolf finds its way to a larger medieval city, continuing to terrorize the inhabitants.

1803475993_ScreenShot2013-01-25at3_19_40PM.thumb.png.736e57c4ffe67e3a48856416fd635763.png

Most of the scenery that's here now will likely be replaced by 3D objects. For anyone familiar with Skyrim, I'm using Solitude's architectural style as a reference.

 

The stengle dive crashes through the second floor of one of the houses (Hopefully will be complete with furniture when done)...

913978101_ScreenShot2013-01-25at3_20_18PM.thumb.png.367311272815c92e200d049e144b7758.png

 

...and into a canal that runs through the city, dotted with bridges and obstructive walls.

1301890251_ScreenShot2013-01-25at3_20_26PM.thumb.png.7ece0b882ae5a7a3820894bf67d9e27d.png

 

Eventually the canal leads into a grated sewer tunnel (shown here v ) which will then lead into the heart of a castle where the train will spiral up a staircase and out a sunroof...

694949147_ScreenShot2013-01-25at3_40_43PM.thumb.png.8d616fbd193a49b01eb33c02d50e3f41.png

 

...which will lead the train here.

47509659_ScreenShot2012-12-19at1_09_16AM.thumb.png.975a13dca30700515116f0078ddf2706.png

Ignore the jungle.

And then the ride continues through the section that I already posted about, which is mostly forest.

 

The train eventually re-enters the castle through a window, where the final launch is kept, and where the werewolf breaks the curse.

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