the sound Posted October 10, 2006 Share Posted October 10, 2006 Except the custom scenery! That should come in the game without you haveing to download it! Link to comment Share on other sites More sharing options...
Satoshi Posted October 10, 2006 Share Posted October 10, 2006 Atari need to fix some bugs on RCT since we've gotta lots of error trapper and they spoil pure fun in the play! Just I hope we've got no bug on RCT4! Link to comment Share on other sites More sharing options...
deek92 Posted October 10, 2006 Share Posted October 10, 2006 I think You should be able to watch the rollercoasters get built. Â That would be more like a realistic theme park. Link to comment Share on other sites More sharing options...
goleafsgo Posted October 10, 2006 Share Posted October 10, 2006 Except the custom scenery! That should come in the game without you haveing to download it! Â Â I really hope that is a joke. Link to comment Share on other sites More sharing options...
NitroRider Posted October 10, 2006 Share Posted October 10, 2006 I do think for the next game, if they stay with that style of 3d and stuff, they should put them in the base game, because soem of those packs are INCREDIBLY helpful. Link to comment Share on other sites More sharing options...
sublimationeater Posted October 17, 2006 Share Posted October 17, 2006 I love(d) RCT3. My computer has graphic limits (I have to have many of the graphic features turned off - background mountains, clouds, etc - and my coasters disappear when i move the camera too far away ) so I get frustrated with that but at least I can do stuff with it. Â I would love to see a No Limits - styled version as far as the track options go. Â The online idea is a great one. I would like to build bigger parks (I don't know how some of you manage) and an online directory of "theme packs", new and old. Â Mostly, I hope I can afford the computer upgrades (or a whole new computer) so I can play the next one, when and if it is made. Â Video games are budget-busting wonders that make you scream when you remember that you still have to make that mortgage payment (as are computers). Link to comment Share on other sites More sharing options...
sublimationeater Posted October 17, 2006 Share Posted October 17, 2006 Or, if PS3 manages a user-friendly mouse/mousepade controller this time around, then they should just release RCT 4 on it! Link to comment Share on other sites More sharing options...
goleafsgo Posted October 17, 2006 Share Posted October 17, 2006 Or, if PS3 manages a user-friendly mouse/mousepade controller this time around, then they should just release RCT 4 on it! Â Â Not gnna happen. Link to comment Share on other sites More sharing options...
BDG Posted October 17, 2006 Share Posted October 17, 2006 Or, if PS3 manages a user-friendly mouse/mousepade controller this time around, then they should just release RCT 4 on it! Not gnna happen. Â Sony has confirmed many times that you'll be able to use any PC mouse and/or keyboard. Link to comment Share on other sites More sharing options...
goleafsgo Posted October 17, 2006 Share Posted October 17, 2006 you sure? i read an article saying that they wont... Link to comment Share on other sites More sharing options...
JuanSe_Colombia Posted October 18, 2006 Share Posted October 18, 2006 I have RCT3, 'n wild! but I can use themm in my pc. Link to comment Share on other sites More sharing options...
sublimationeater Posted October 18, 2006 Share Posted October 18, 2006 I went to the PS3 site and the system will have 4 USB2.0 ports. I'm not sure if any computer mouse uses a USB port, but then I'm not the computer expert. Simply put, if there is a RCT4 for both PC's and PS3's, then I would only hope for the best. Link to comment Share on other sites More sharing options...
BDG Posted October 18, 2006 Share Posted October 18, 2006 I'm not sure if any computer mouse uses a USB port  Nearly all of them nowadays. Link to comment Share on other sites More sharing options...
BDG Posted October 18, 2006 Share Posted October 18, 2006 There should be a remake of RCT / RCT2, with a better engine so we can have more (and new) rides, new theme elements, more options, etc. Â And with more camera's, not unlimited 3D, but instead of 4 windrose views, 8. Â And a better zoom: Â Â Whatever comes next, it should look nothing like RCT3. That game felt hollow, cheapish, ugly, way too demanding (pc-specs), etc. RCT1&2 felt like a real toy. Everything seemed to have mass, it seemed real. Link to comment Share on other sites More sharing options...
MARK Posted October 19, 2006 Share Posted October 19, 2006 ^ I agree. I think they should give up on the 3D...you can still make a really good looking game with a '2D' engine. Â Although I don't EVER want to see another excuse for a sequel like 'RCT 2'. I was completely underwhelmed that they made no effort to change the graphics or even the overall look of it all. Couldn't believe it. Â But yeah, I think they could have so much more space and time to make a realistic and detailed 2D rollercoaster tycoon, rather than having to worry about handling a 3D engine. Â Although I don't really have any idea about how you'd make a computer game, so I really shouldn't talk! Link to comment Share on other sites More sharing options...
goleafsgo Posted October 19, 2006 Share Posted October 19, 2006 umm, sorry, but there is no way they will go from 3D to 2D. 2D has so many limitations on coasters and whatnot. All they need to do is work on the 3D engine more, and actually take advantage of the fact that the game is in 3D... Link to comment Share on other sites More sharing options...
adc9787 Posted October 19, 2006 Share Posted October 19, 2006 ^ Exactly! Â The game should definently never go back to being a 2D game. With 3D, so much more can be achieved. However, as goleafsgo said, thay should just work on the engine more to better make use of the parks so they don't lag immensly. Link to comment Share on other sites More sharing options...
goleafsgo Posted October 19, 2006 Share Posted October 19, 2006 umm, you need a good PC to play any new games coming out right now. You cant just change the game engine so that you can play the game on max graphics with a 5 year old PC. Link to comment Share on other sites More sharing options...
adc9787 Posted October 20, 2006 Share Posted October 20, 2006 I do have a pretty good PC and graphics card (nVidia 7600 GT) It works pretty well... except for when the parks become huge, then the problems arise. Link to comment Share on other sites More sharing options...
BDG Posted October 20, 2006 Share Posted October 20, 2006 umm, you need a good PC to play any new games coming out right now. You cant just change the game engine so that you can play the game on max graphics with a 5 year old PC. Â I'm not saying to ditch 3D, but it should look like the first games. Not the shiny blurry texture crap with fluorescent green grass we have in RCT3. Link to comment Share on other sites More sharing options...
goleafsgo Posted October 20, 2006 Share Posted October 20, 2006 well, my game looks pretty good. if you run the game on very low settings then im sure it will look bad; just like any other game. Link to comment Share on other sites More sharing options...
cygnusx1 Posted October 25, 2006 Share Posted October 25, 2006 I think companies that make games should try to make good use of the technologies they have available to them. Otherwise, the players (especially kids and game geeks) complain about the game being behind the times. That said, the game should certainly stay 3D but just make better use of it. If you don't like it, oh well. I guess you need to turn your settings down or get a new graphics card or a new computer. I got a better graphics card just so that I could get better graphics in RCT3 and The Sims 2. I'm quite satisfied with how my games perform most of the time, even though I have a 4- or 5-year-old computer. (Except it does take a while to quit them. I usually have to use the task manager and End Process for TS2 and its Body Shop.) Â I do think the implementation of RCT3 could have been better. The game slows down exponentially whenever I use a lot of theming or allow a lot of peeps in a huge park, so I make most of my parks "ride labs" so that I can ride the rides without the peeps slowing down the game. (I'm currently working on Six Flags Over Asphalt, a ride lab in a parking lot that doesn't have much theming anyway.) Â So, what I'd like to see in RCT4: - Less cartoony graphics. Those peeps are really ugly. - Better adjustment on angles for tracks. I like how they let us pivot the seats on the 4D coaster in 5-degree increments. They should expand that to turns, drops, and other elements. I don't think coaster designers do everything on 45- and 90-degree angles. And it's not possible to get a really good recreation of Balder in RCT3 as it is now. - A more complete, realistic set of elements on all coasters. I'd like to be able to recreate Thorpe's Colossus or PKD's Volcano, as well as any B&M with an Immelman or a dive loop. - Being able to adjust the heights of elements more easily - no fixed sizes for corkscrews and loops -> A better building interface. I *hate* having to slide tiles on walls and floors. With one of my favorite indoor coasters, it took me less than half an hour to get the track the way I wanted it, and three days to build the building. Completely unacceptable. So most of the time, I just throw a track down and go on to my next idea. - In the test results, I'd like to see if the park guests would be able to survive my rides. I finally did build a coaster with over 10 excitement last month (an Intamin rocket coaster with a zero-g roll through fire, a second zero-g roll and a flying snake dive into mist, three other inversions, and a bunch of airtime hills), but I'd be surprised if any real-life human could go on it. - Tighter turns on water rides. I shouldn't have to build something 200 feet high just to recreate the Pipeline Peak at Kings Dominion and Carowinds. - Getting to see rides get built. - Peeps need to be able/willing to go to the back of the park. I once built a park with great coasters in the middle and back and an aquarium in the front. The aquarium's queue was flooded even after I had expanded it several times, but I had to place my entrances and exits very strategically to get anyone to go on the roller coasters. - Better promotion for new rides - the initial announcement to the public, the grand opening, etc. If you can't get a new ride open on time, prepare to have some ticked-off guests, just like in real life. Similarly, the guests should be mad at you if you have staffing/maintenance problems and can't keep all of your rides open. Link to comment Share on other sites More sharing options...
NitroRider Posted October 25, 2006 Share Posted October 25, 2006 ^ good ideas. If I felt like wasting three hours I could make a good list on what RCT4 needs. However I must say they NEED A NEW GIGA COASTER AND ROCKET!!!!GRRRRRRRRRRRRR! THey need more realistic launches, cars and alot more elemnts. I hate that peice that goes from flat to vertical in 90 ft! it should be like 200 ft! The current giga car needs a COMPLETE redo and the Intamin should be able to loop! And more gradual sloping and curves. You shouldn't be able to make the turn after S:ROS's drop in 8 squares. And they need to be able to switch from double rail to tri rail to quad rail track. I could go on for hours just on the Intamin! RCT3 Intamin! Â Â Â Â Â Â Super extra use of smilies! yay Link to comment Share on other sites More sharing options...
cygnusx1 Posted October 25, 2006 Share Posted October 25, 2006 Now that I've been reading TPR and other amusement park-related forums for a few years, I think I'd like to see the rides have better descriptions that include the manufacturer's name. That way we can distinguish between Intamin Floorless vs. B&M Floorless, Morgan Hyper vs. B&M Hyper, Vekoma flyer vs. B&M flyer vs. Zamperla Volare, and so on. Â Also I think that the pay-per-ride is somewhat outdated; I think of it more as a carnival approach than a theme park approach. Some parks still have it, so the option for it should still be there (some people would argue that it should stay for nostalgia's sake too). I'd prefer to charge the outlandish admission prices that parks are charging now to get into the gate, and make the rides free. Â Adding the Stengel dive to the Intamins would be pretty awesome too (although I think the tracks need more banking options in general). I'd love to see what I could do with a Maverick type of coaster in RCT4. Link to comment Share on other sites More sharing options...
goleafsgo Posted October 25, 2006 Share Posted October 25, 2006 everyone here wants the realism, including me, but you have to understand that coaster enthusiasts are a minority when it comes to buying this game. Most people dont know what a B&M is, or what a dive loop looks like. So even though it will be great to have all these things... it wont happen. Link to comment Share on other sites More sharing options...
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