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Theme Park Studio (TPS) Discussion Thread


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TPS easy for non-coaster enthusiasts to use, some of the parks and coasters people share reflect that (not that that's a bad thing). TPS never really wanted to compete with NL in that regard anyway- the program was focused on ease of use. Well-themed parks and "realistic" coaster layouts are quick and easy to pump out, which is why it's my go to. I haven't shared many of my own creations here on TPR, but it sounds like this thread could use some new content.

 

Here is a compact design I finished this week, I wanted to design a clone-able, off the shelf type of ride.

 

 

An RMC re-build of a wooden coaster I built a year before

 

 

Some shots of a coaster-heavy park I never finished

 

 

 

 

 

 

 

A couple other of my favorite coasters

 

 

 

And my favorite project

 

 

 

I also have a handful of videos on my youtube account (BotanicalStig) if anyone wants to see some of these in action.

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I've made some RMC-style coasters in TPS as well, some of which are completely unrealistic and some of which are more realistic. I'm not great with scenery or anything like that, I'm more into the coaster layouts. Each of these took around 30 minutes to an hour to build and test (except the terrain woodie which took longer). It's nice to see an RMC mod out there.

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I had to to take a break from playing recently for a few weeks due to a family emergency, but yes I'm still playing and making parks and having fun with it also. I'm in to the landscape and trees more than the coasters though.

 

I think this one is my best and biggest park to date

 

My most recent

 

Others I thought turned out well.

Edited by shodan
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  • 3 weeks later...

The second round of pictures for the next update was released today. Can't wait for these to release! Check out the announcement,

 

 

Hello Everyone,

 

Happy Friday! It is time to preview set 2 of 3, of the upcoming flat ride library.

 

 

 

Last week we presented: Sky Whirl, Super Round Up, Giant Sky Chaser, Bumper Cars (exterior), Intamin 1st Generation Freefall, KMG Experience, and Bumper Boats.

 

 

This week's batch contains more custom backer requests, including a unique custom backer design of a variation of a Condor with hydraulic arms.

 

 

This 2nd set includes: Chance Wipeout, Chance Turbo, Classic Coney Island Ride, Hay Baler, Custom Backer Design (Condor variation), steerable Bumper Cars (interior), and Zamperla Tea Cups

 

 

We also just finished adding audio to all the rides. One of our favorites was the 1st Generation Intamin Freefall. From start of the ride, up the elevator, and down the drop we used recordings from the ride, which makes the riding experience very immersive. We hope you enjoy it and all the rides coming your way soon!

 

 

 

Next Friday we will be back previewing set 3, which will include steerable Go Karts, Zamperla Backflash (which takes advantage of our specialized physics based animation solution), Rotoshake, and more!

 

Have a great weekend and thank you for your support,.

 

Theme park Studio Team

 

 

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  • 1 month later...

The first of 2 upcoming ride videos has been released. Some screens got posted but I did not see anyone post a link to the video so for those who have not yet seen it here it is; looks pretty good, excited to see the 2nd one and get my hands on those rides! Going to be a great year with all the new theme park games in the works!

 

[youtu_be]

[/youtu_be]
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  • 1 month later...

"We are happy to announce the ride library should be released this weekend. Even though most of the rides were finished, we wanted to step back and devote some additional time for optimizations, cleanup, and polish. We also enhanced the lighting by introducing fast soft shadows. The new ride library looks great and we are very excited about the release

 

If you would like to jump in and see them in action, we will be testing a couple parks this weekend that host some of the rides. Which brings us to our special announcement.

 

We have some very exciting news to share!

 

Theme Park Studio is proud to announce 'Live Parks'. Theme Park Studio's focus has always been on customization. It is our unique specialty and niche. To continue our vision, we are happy to announce a very special update that will take advantage of all our unique customization tools. This update is not part of our feature list . We love what we do and enjoy interacting with our supporters. It is simply a free bonus we are experimenting with, based on our personal goals, excitement, and vision, since we share the same enthusiasm as our community. If there is enough support for the service, we look forward to keeping it going! It is a feature we are super exited about, as we feel it will provide park builders a unique channel to express their dreams of building and hosting their own custom theme parks!

 

 

 

It begins with Theme Park Studio's new front menu interface. The title now opens with an animated photo book. With the turn of every page, players can select the park they wish to visit. Players can select different categories for parks, including:

"Featured Parks" Highlighted top picks.

"Subscribed Parks" Parks you subscribe to on Steam Workshop

"Live Parks" Parks located hosted by our server.

 

Live parks are completely unique and operate like real theme parks. They have operating hours, host special events, and include multiplayer rides, games, and activities. They are networked with live guests, stats are tracked, and leaderboards maintained. The author of the park is granted their own leaderboards and achievements, unique to interactive rides they have created for their own park. Finally, they are granted exclusive access to our unique "PHC" panel (Park Host Controller), which allows them to manage live guests, events, and more!

 

 

 

As a case example, when a member of the community has completed their park, it is submitted for live hosting. Once ready, the park is uploaded and a launch date and time is scheduled for opening. Goals for leaderboard status and re-hosting include getting as many live guests as you can to visit your park, and receiving positive ratings from your guests. Leaderboards and achievements will also be setup for unique visitors and satisfactory ratings. Once the opening date arrives, the author is granted access to the 'Park Host Controller'. From there, the host can open his park, and manage it, using specific features in the PHC panel. The host also has access to a special birds eye viewport for visualizing the park scene.

 

For casual players that just want to experience some great parks and have fun, simply select the park from our new front menu and you will be automatically logged into a live world. After the park opens, you will be able to tour the park, ride coasters, get on the leaderboards through challenging interactive rides, and rate the park to provide the author feedback and leaderboard status

 

We are super excited about the incredible possibilities this new service provides. Some awesome parks are already under construction by the community, designed specifically for live hosting. Here are just a few screenshots. These parks include (in order of their release):

 

1: "Enchanted Woods". A beautiful park that will be available at launch. It features go kart racing, bumper cars, coasters, and multiple flat rides. The scenery is simply stunning and beautifully highlights our new lighting. Go karts are connected to a Steam leaderboard for best time. Bumper cars are also connected to a Steam leaderboard for most hits.

 

 

2: "Splash Battle". A fun and highly interactive park. In addition to coasters and flat rides, this park features a unique interactive ride on a pirate ship. Each player has their own water cannon used to hit targets and set off special effects. Points are collected with each successful hit, similar to Buzz Light Year or Toy Story ride, and it is connected to a Steam leaderboard to maintain all time high scores.

 

 

3: "Majestic Gardens" An innovative park with stunning scenery featuring a hedge maze, interactive gameplay, custom lighting, and a beautiful night time environment.

 

 

4: "Four Winds" A beautiful park featuring extensive use of the Scenery Builder. No custom scenery was used and all the decor was constructed using in-game build sets. The park will feature multiplayer activities. Some of the architectural structures contain inside passages perfect for exploring.

 

 

5:. "Disney World" A Disney World recreation with 2 versions spanning different decades. Players will be able to tour the park, ride the rides, etc. The author's renders are a work in progress and do not represent the final project. In particular the texturing is only in its very earliest stages and most objects just have placeholder materials and textures for now. It is his goal to be as accurate as possible whenever he can find historical supporting data.. You can follow the authors progress here http://www.disneyparksearchive.com and on his twitter handle @DPEarchive.

 

 

 

 

 

 

We look forward to seeing the amazing parks the community will design.

 

Minus a couple new trains coming in the final update, this release completes our committed feature list for the Gold edition. This will free up some time to improve TPS and start a final round of bug fixes and community requests. If you have a specific feature request you would like to submit, now is the time to share your ideas. We have started a thread for another round of community requests here: http://forum.themeparkstudio.com/index.php?PHPSESSID=o2ojnj984dldp9huvj9mmonno0&topic=2300.msg22863#msg22863

 

We will be doing some initial network testing this weekend. If you would like to join us we will announce the times on our forums. We are starting small, probably only around 50 to 100 concurrent uses, and will grow from there. Special thanks to all our backers who supported us during development.

 

Theme Park Studio Team

 

"Theme Park Studio....How many guests will visit your park?" "

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  • 3 weeks later...
  • 6 months later...

After not playing TPS for a while (the screen of the computer I played TPS on broke) I finally got the computer repaired and started playing TPS today. Here are some pictures of a RMC I made in TPS.

1925178032_rmc3.thumb.PNG.f6a9f988fb6ea1306ada77ffe56bb652.PNG

The layout

1922003323_prelift.PNG.59ae108150d8a0d40dc7aeaf093dbf06.PNG

The pre lift section

870187894_liftplusdrop.PNG.0742cde81a796456176e3c51554c4aca.PNG

The lift hill and the drop

1267454434_DoubleupplusRMCtwistyness.thumb.PNG.cbabf2ffd9d6ee491b35fe4ccfb6af15.PNG

The double up (if you look closely you can see a small airtime hill before the big one) and some twistyness

1568038091_Helixplusairtimehill.PNG.9e466b52b35ab43762387f0a112433dd.PNG

A helix and a airtime hill

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And the grand finale, a pair of barrel rolls.

1049688408_Thetwins.thumb.PNG.6be68d179e3f3aa68dcc3b19b8bba746.PNG

It looks like a dueling coaster

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