Kinderly Posted November 11, 2012 Share Posted November 11, 2012 (edited) My very first ctr. I though since no one else would make one why not just make one myself. I have some nose details done, and the wheels(not finished, but near completion). Oh, and I have the front seats done. Still need restraints. Edited November 16, 2012 by Kinderly Link to comment Share on other sites More sharing options...
Voxelmatic Posted November 11, 2012 Share Posted November 11, 2012 That looks really nice! I might need to get this when it comes out... keep up the good work! Link to comment Share on other sites More sharing options...
ElectricFerret Posted November 11, 2012 Share Posted November 11, 2012 Amen, that does look good! Link to comment Share on other sites More sharing options...
A.J. Posted November 11, 2012 Share Posted November 11, 2012 Curious - why would you take the time to make this when there are already perfectly-good Schwarzkopf cars in-game? Your time would probably be better spent making a CTR for the new Gerstlauer trains on Sooperdooperlooper. Link to comment Share on other sites More sharing options...
Kinderly Posted November 12, 2012 Author Share Posted November 12, 2012 The chassis on the in-game one isn't right. And the wheels need to go into a little box type thing. The textures on the in-game one is very bad also. I was also planning on doing the SDL trains, but that will happen after the release of these. _________________________________________________ I have the beta restraints. I don't know about them though, as I couldn't find a reference. Link to comment Share on other sites More sharing options...
Voxelmatic Posted November 13, 2012 Share Posted November 13, 2012 That actually looks pretty cool! I like this a lot. Link to comment Share on other sites More sharing options...
Ccron10 Posted November 13, 2012 Share Posted November 13, 2012 Not bad. Looks pretty accurate, but the restraints need an extra bar on the side so that they go all the way around. Kind of like Sooperdooperlooper's trains, but they were rounder than the ones on the new trains. Link to comment Share on other sites More sharing options...
Kinderly Posted November 13, 2012 Author Share Posted November 13, 2012 So is this accurate? Link to comment Share on other sites More sharing options...
Ccron10 Posted November 13, 2012 Share Posted November 13, 2012 ^Yep! Spot-on. Keep up the good work! Link to comment Share on other sites More sharing options...
Kinderly Posted November 14, 2012 Author Share Posted November 14, 2012 I'm in need of a poly count reduction. If it means re-doing the entire CTR so be it. I just want to know if doing this would help. Link to comment Share on other sites More sharing options...
grrt Posted November 15, 2012 Share Posted November 15, 2012 Short answer, yes. The exporter will read all squares as two triangles, and by reducing the number of squares you reduce triangles, and hence polygons will be lower. Depending on the surface, a ton of defining edges aren't necessarily needed. You could cut down that nose indentation to probably about 6 triangles on each side and the majority of people won't be able to tell the difference. I'm sure you know the trick, before extrusion you can go into identity info and change the number of edges. You really don't need a ton. But be careful not to make it look too blocky when you do this... There's a happy medium! And also make sure that all your faces are white, not that darker tint, you can just highlight them, right click, and select reverse faces to do that. I'm not sure how familiarized you are with sketch-up, so I apologize if this all sounds really dumbed down! Oh, and I really like the CTR, looks accurate by my eyes! Link to comment Share on other sites More sharing options...
Kinderly Posted November 15, 2012 Author Share Posted November 15, 2012 I know the basic stuff. Push/pull, Curves, ect. I just never went further into it. This is my first time doing so, and I'm learning with this CTR. I do believe the number of edges on those circles is 6. Either that or 12. And I'm going to try and export it as a CS piece tomorrow to check that the recolorability is working correctly, and just to see how it looks in game. EDIT: I will be taking a short break, maybe a week or 2 just to start up a new park. Link to comment Share on other sites More sharing options...
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