Rooey Posted September 7, 2005 Share Posted September 7, 2005 I'm just curious, apologies if this has been covered elsewhere. I have read a fair bit about Deja-Vu, specifically the one at SFMM, being unreliable, etc. What sort of problems has it encountered? I did read somewhere once about it stalling a fair bit, was this true? Also, as a ride experience, what is it like, is it a typical Vekoma, ie, a bit rough? Link to comment Share on other sites More sharing options...
QuakerOaties Posted September 7, 2005 Share Posted September 7, 2005 I think many of the problems had to do with the train not latching onto the catch car of the second tower, which would result in stalling. I've also heard about lots of computer errors. The ride itself was pretty rough, though the vertical towers were pretty cool. Unfortunately, in my experience, when the train catches the catche cars, it shakes pretty violently. Mark "2 rides in 5 minutes was NOT a good idea" Luskus Link to comment Share on other sites More sharing options...
robinschroder Posted September 7, 2005 Share Posted September 7, 2005 Absolutely! I just found the restraints to be really horribly designed (to ensure maximum pain factor)! What's that inward-facing 'lump' into your ribcage all about? On my first ride, I was near the front which didn't seem too bad. But on the second, I was near the back. At the sudden stop on the spike above the station at the end of the ride, I lurched forward and it felt like I had broken a rib! (I hadn't). Robin Link to comment Share on other sites More sharing options...
ncf Posted September 7, 2005 Share Posted September 7, 2005 I rode it last year, and I didn't find it rough at all. It's one of my top coasters. Better than Goliath and Scream or any coaster in Scandinavia I have ridden... (including Balder, lol) Link to comment Share on other sites More sharing options...
SharkTums Posted September 7, 2005 Share Posted September 7, 2005 ^I should ban you for that! Link to comment Share on other sites More sharing options...
FishyFish Posted September 7, 2005 Share Posted September 7, 2005 I feel like I've heard all this before... Link to comment Share on other sites More sharing options...
ncf Posted September 7, 2005 Share Posted September 7, 2005 ^I should ban you for that! You probably want to know why I put Deja Vu higher that Balder on my list. 1. Hanging straight down over 50 meters above the ground beats Balder's 70* drop 2. I like inversions and "hanging" more than air-time 3. Balder's banks are really slow 4. Deja Vu goes backwards + I think Deja Vu is pretty smooth, although Balder is a lot smoother ofcourse. Link to comment Share on other sites More sharing options...
DATman Posted September 9, 2005 Share Posted September 9, 2005 SFMM has the hands down best of the three deja vu's. it has always been smooth, the line isn't muder, the dispatches are pretty good (unlike SFGAm.), and the air in the back on the first spike is amazing Link to comment Share on other sites More sharing options...
doom1001 Posted September 9, 2005 Share Posted September 9, 2005 I actually enjoy Deja Vu, I love just hanging there before it drops you on the first tower.This is probably why it has all those restraints, probably cause most sane people would fell unsafe in that position.My problems with this ride is that in 5 visits to SFOG I've ridden it twice. It's always either broke or if its running has a minimum 2 hour wait. Link to comment Share on other sites More sharing options...
4718 Posted September 9, 2005 Share Posted September 9, 2005 Absolutely! I just found the restraints to be really horribly designed (to ensure maximum pain factor)! What's that inward-facing 'lump' into your ribcage all about? On my first ride, I was near the front which didn't seem too bad. But on the second, I was near the back. At the sudden stop on the spike above the station at the end of the ride, I lurched forward and it felt like I had broken a rib! (I hadn't).Robin I hate the lump in the front of the seat, not sure why it's there, but I resort to holding myself off the seat when you hit the first tower for the second time to avoid the pain it causes........I feel all "ouchie" just thinking about it. Link to comment Share on other sites More sharing options...
kenshinmac Posted September 9, 2005 Share Posted September 9, 2005 Didn't they replace a section of track on all of them? What was the deal with that? I think Six Flags needs to stop buying prototype rides... They always seem to get a pretty raw deal... Link to comment Share on other sites More sharing options...
4718 Posted September 9, 2005 Share Posted September 9, 2005 Didn't they replace a section of track on all of them? What was the deal with that? They most certainly did, that section was a little off for some reason and they were "wearing out" parts of the ride in odd ways......I'll let you guess if you don't already know. Link to comment Share on other sites More sharing options...
DejaVu4Life Posted September 10, 2005 Share Posted September 10, 2005 If it's like the one at SFOG, it went through a bunch of motors on tower 2. Last year it blew the motor twice, and left it down almost all year....finally this year they got it back up and it had run all year. Link to comment Share on other sites More sharing options...
thomas2 Posted July 16, 2006 Share Posted July 16, 2006 SFMM has the hands down best of the three deja vu's. it has always been smooth, the line isn't muder, the dispatches are pretty good (unlike SFGAm.), and the air in the back on the first spike is amazing Why does everyone forget there are 4 Deja Vu's! Just because Stuntfall doesn't has the same colours or name doesn't mean it's not a member of the club I also think Stuntfall is the best of them (Elissa said it so) Link to comment Share on other sites More sharing options...
Golfie Posted July 16, 2006 Share Posted July 16, 2006 SFGAm definitely has the worst Deja. First of all, the dispatch times are usually 9 minutes apart (which is why the line can take up to 4 hours sometimes!) Also, there are a LOT of miscatch problems on the second spike. I think that Vekoma jumped the gun on the inverted boomerangs... they should've done some more work on it before releasing it (unless it's something that the parks are doing wrong) Link to comment Share on other sites More sharing options...
the_rock401 Posted July 16, 2006 Share Posted July 16, 2006 ^ I don't know when you last went to SFGAm, but I was there on June 30, and the dispatches were just fine. The line was long (to the head of the queue mazes, but were not using any of the mazes), but it only took about 30-35 minutes to get through the line. It was down mechanical for a bit later in the day, but it was running for the vast majority of the day. And I didn't think the ride was very rough, nor the restraints very bad. Link to comment Share on other sites More sharing options...
FRD714 Posted July 16, 2006 Share Posted July 16, 2006 The one here at SFGAm has been running fine since it opened 2 months ago. It has a miscatch once in a while, but most problems are fixed for now. Link to comment Share on other sites More sharing options...
socalMAN123 Posted July 16, 2006 Share Posted July 16, 2006 Hopefully, tomorrow, I will get my Deja Vu credit. The ride has always interested me and looks enjoyable. I almost went on it once, but then the catch car got stuck and it was closed for the rest of the day. I look forward to riding it. ---Brent Link to comment Share on other sites More sharing options...
okinawaboy11 Posted July 16, 2006 Share Posted July 16, 2006 I had to wait 3 years to ride Deja Vu at SFGAm. in 2001, I moved from Gurnee. And Deja Vu hadn't opened. But V2 did, so I was glad I got that credit. I visited in 2003, only to find that Deja Vu didn't even have the trains in the station. I visited one last time in 2004, arrived at the park. And the power was out. I stayed stationary at Deja Vu convinced it would open. To my surprise...It did, I only had to wait like 4 cycles. AND Boy, did I love it. Not my top coaster of course, but the design was a great Idea. Now only if they could have made it more reliable. A lot of the reliabilty issues would have to be with the vallying. Link to comment Share on other sites More sharing options...
XII Posted July 16, 2006 Share Posted July 16, 2006 DejaVu is cool! its better than both Boomerangs I've ridden and will probably be better than Invertigo. The only part of the ride I find painful is when go up the 1st spike again and it just stops. I've never had any problems with the restraints. They're as uncomfortable as the OTSRs on SLCs IMO. But I only have a credit count of 47, so I haven't been on many coasters though. Link to comment Share on other sites More sharing options...
Three Posted July 16, 2006 Share Posted July 16, 2006 I walked off SFOG's Deja Vu with a limp. Smashed my ankle on one of the damned vertical descents. It was my second most painful ride that day. Link to comment Share on other sites More sharing options...
okinawaboy11 Posted July 17, 2006 Share Posted July 17, 2006 I walked off SFOG's Deja Vu with a limp. Smashed my ankle on one of the damned vertical descents. It was my second most painful ride that day. How did you exactly smash it? Link to comment Share on other sites More sharing options...
hazzaman Posted July 17, 2006 Share Posted July 17, 2006 Wouldnt your ankle brake if that happend Link to comment Share on other sites More sharing options...
Three Posted July 17, 2006 Share Posted July 17, 2006 Didn't break it. I guess it didn't hit that hard. But it hurt like hell for an hour. I don't remember exactly where it was, but I think it was on the backward portion somewhere. Couldn't exactly see what was going on to brace. Twas nothing compared to the intense tailbone slamming occuring on GASM. Link to comment Share on other sites More sharing options...
Goliathdude Posted July 19, 2006 Share Posted July 19, 2006 I loved Vu i waited 2 hours for it at SFMM and it amazing it was intense and fun at the same time. Link to comment Share on other sites More sharing options...
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