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Stupid Moves that Parks have made


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Stitch's Great Escape was not a stupid move. While, as an attraction, it pales in comparison to Alien Encounter, it is truly a technological marvel. The Stitch in the show is still one of the most advanced audio-animatronics that they have ever produced. The moving cannons are a marvel to behold as well.

 

QFT.

 

While most of us here do prefer AE over Stitch, myself included, it updated an attraction that desperatly needed a replacement. Same with MILF (Yes thats the proper Acronym) across the way, Yes its not an original Idea, but I bet there is a lot more people going to that than ever went to see the Timekeeper.

 

My problems with Magic Kingdom lie with routing guests through backstage areas. That just ruins the magic.

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Many rides on this list weren't really mistakes when they were conceived. There was no way of knowing how unreliable many of these attractions would become, and it's a shame, there were some pretty neat ride concepts.

 

• California Adventure was a blunder because of their "Lack of Disney/Innovation" concept. It just didn't work, and was an expensive lesson.

• Hard Rock Park was badly marketed and in non-sustaining area

• Island of Adventure didn't have enough rides for smaller riders. Fortunately, they resolved that quickly.

• Wild West World got over hyped and under delivered and then ran out of cash

 

There are more to list, but those are some of the bigger ones.

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CGA

 

During Paramount days:

 

-Remove Triple Play

-Remove Railroad

-Remove Stealth

-Remove Tidal Wave

I asked about why Triple Play was removed during the Q&A and it was mentioned that after a while parts get hard to come by and in the long run costs more than what it's worth to get the ride running. For us, it's unfortunate that a fun classic flat is gone but in terms of maintenance, it makes sense. Same goes for Tidal Wave (which is why it became spare parts for its sister back east). Train removal seems likely because there's already a transport ride that takes you to nearly the same exact spot. As far as removing Invertigo...that's beyond me, until we see something coming in.

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CGA

 

During Paramount days:

 

-Remove Triple Play

-Remove Railroad

-Remove Stealth

-Remove Tidal Wave

I asked about why Triple Play was removed during the Q&A and it was mentioned that after a while parts get hard to come by and in the long run costs more than what it's worth to get the ride running. For us, it's unfortunate that a fun classic flat is gone but in terms of maintenance, it makes sense. Same goes for Tidal Wave (which is why it became spare parts for its sister back east). Train removal seems likely because there's already a transport ride that takes you to nearly the same exact spot. As far as removing Invertigo...that's beyond me, until we see something coming in.

 

Triple Play at SFGAm was down for most if not all of the 2006 season.

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Stitch's Great Escape was not a stupid move. While, as an attraction, it pales in comparison to Alien Encounter, it is truly a technological marvel. The Stitch in the show is still one of the most advanced audio-animatronics that they have ever produced. The moving cannons are a marvel to behold as well.

I concede that Stitch is an amazing showcase of technology, but the show itself seems pretty subpar. Because of Disney's attempt to market the attraction to younger audiences, it lost a lot of the adult demographic Alien Encounter targeted. I would be all for making the attraction more family friendly, but this type of experience just isn't meant for kids. If you strap a kid in a chair in a dark room and spray stuff at them, they'll get scared; changing the alien from a menace to a comic doesn't change the show for younger children.

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I remember when i first saw Alien Encounter years ago, there was a CM standing out in front of the attraction telling everyone that it was not a ride. So when they closed it, I thought maybe they would take the time to go in, tear it out, and put a ride/movement in it. I thought that was a missed opportunity. Generally, didn't really care for the toon overaly on T-Land. Especially since all the characters used have stories taking place in present day, not the future.

 

One general mistake is that some parks run the same 3D/4D movies for decades. I feel that these theaters should refresh these movies every few years.

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I concede that Stitch is an amazing showcase of technology, but the show itself seems pretty subpar. Because of Disney's attempt to market the attraction to younger audiences, it lost a lot of the adult demographic Alien Encounter targeted. I would be all for making the attraction more family friendly, but this type of experience just isn't meant for kids. If you strap a kid in a chair in a dark room and spray stuff at them, they'll get scared; changing the alien from a menace to a comic doesn't change the show for younger children.

Yeah, every time I rode Alien Encounter, little kids came off crying. The one time I rode Stitch, little kids came off crying.

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The Green Lantern at SFMM. It reminds me TOO MUCH of X in the CONCEPT.

 

In concept, X and Green Lantern are similar, but they are really totally different! Green Lantern is unpredictable, and throws you around in all directions! X2 is predictable after your first ride, and has more "normal" roller coaster forces.

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How about Universal Orlando taking out Back to the Future for that Simpsons crap?

 

Lol its not high on my list of grievances but its the only one I can think that hasn't been mentioned.

 

Oh wait. Also Six Flags theming stuff to passing fads like Tony Hawk and The Wiggles. And I didn't even know that Thomas the Tank was still part of culture....

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Six Flags putting the same coasters in each park, It gives a lot of people no reason to visit another SF park if they ALL have the same stuff.

 

Most people doesnt know that there are many identical rides, and Six Flags saves a ton of money by buying less custom designs. Brilliant if you ask me. Of course there will be more coaster enthusiasts travelling if the parks build something unique, but we are such a small minority. Most people will only visit their local park(s) no matter what rides are built.

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Closing AstroWorld was an idiotic move on Kieran Burke's part. He sold a profitable park, only got half of what he was expecting to get for the land, then spent $20 million to demolish it. The money they made from selling off AW could have been made up tenfold by simply continuing to operate the park. Idiot.

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you do realize that half of these things listed here have nothing to do with the individual parks themselves, right? it's not the individual park who decides what ride they get =p

 

That is exactly what SFDK's president said at the bay area weekend; the system used to be you were told what you were getting, by Sf management, and it was up to the park pres to make it work. Now, the system is different. A park manager can install whetever is needed most, as to avoid stupidities. He made a remark how SFDK never needed Thomas Town, as it has plenty of kiddie rides. However, stupid SF management made the park do that.

 

I am not sure what the outcome of this will be, but moving an unrealiable ride (Deja Vu) from one park to another sure seems like a bad idea. Lets see how long it lasts at SFNE before it is gone for good.

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SF purchasing tons of parks in the 90s and investing millions into each one (while it does sound good on paper) probably wasn't the best idea SF had considering it put the corporation in severe debt and brought down the quality of all the parks in the process. I'm glad SF is finally getting their act together and being a bit more reserved with their new additions.

 

On top of that, CF's naming committee for the ex-Paramount parks. Luckily, they got their act together in recent years, but names like "Flight Deck" and "Drop Tower" were absolutely awful.

 

Oh wait. Also Six Flags theming stuff to passing fads like Tony Hawk and The Wiggles. And I didn't even know that Thomas the Tank was still part of culture....

Actually a lot of parks do that (Nickelodeon anyone?). Even Disney is a victim of this.

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Parks that don't learn from the past make stupid moves, IMO. Take Disney for example. It seems everytime they build a park (outside of Japan) they wind up slashing budgets, not building up to potential, and then seem shocked attendance/revenues aren't what they expected. Then they spend a ton of money trying to build the parks up after the fact. Rinse and repeat.

 

Six Flags and Astroworld also come to mind. It seems it was such a shortsighted plan to close the place, and they didn't even get as much benefit by moving rides to other parks as they could have because of the damage to rides.

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