hyyyper Posted August 9, 2011 Share Posted August 9, 2011 (edited) When I work in No Limits, my favourite type is the B&M Invert. This is also reflected in my top-10 steel, from which half is a B&M invert. Anyways, after my vacation to Italy (trip report will follow soon) I have appreciated Katun even more as one of the best roller coasters in the world. And since I was out of inspiration as well, I thought it would be a nice challenge to recreate the thing. At this point the layout is as good as done, though some areas need tweaking. Edited September 25, 2011 by hyyyper Link to comment Share on other sites More sharing options...
mightbeawannabe Posted August 9, 2011 Share Posted August 9, 2011 Are you going to use custom supports to make the ride more believable? That'd be my suggestion-totally custom support it so that there are no inconsistencies in their appearance. Right now it looks good, but as you said, needs tweaking. Link to comment Share on other sites More sharing options...
hyyyper Posted August 11, 2011 Author Share Posted August 11, 2011 Made some progress today. And yes, it will be custom supported, the prefab supports were just placed to give a better sense of height and layout and stuff. If I have enough time I might even make 3ds and train textures. Right now I'm still working on the corkscrews, I can't seem to nail the shape down, so any comments on that is appreciated. Some more shots: Drop Zero-G Roll Cobra Roll Corkscrew 1 Corkscrew 2 Helix Link to comment Share on other sites More sharing options...
davisal771 Posted August 13, 2011 Share Posted August 13, 2011 This looks pretty awesome, that zero-g roll looks spot on. Link to comment Share on other sites More sharing options...
AJClarke0912 Posted August 14, 2011 Share Posted August 14, 2011 ^Not really. It looks smooth and similar to other B&M inverts, but look at Katun's zero-G: It has super-flat onsets and leads. Then a roll. It's odd, and should really be put in this recreation if he wants it to be really good and detailed. Like I said, the ride looks smooth but not too accurate. Link to comment Share on other sites More sharing options...
hyyyper Posted August 18, 2011 Author Share Posted August 18, 2011 So, here an onride I took compared to Robb Alvey's POV. I'm sorry the clip isn't detailed or top quality, but you can see it's pretty well synced. Link to comment Share on other sites More sharing options...
CorkscrewFoley Posted August 18, 2011 Share Posted August 18, 2011 They're pretty damned close, so that's freakin' awesome. Is it me, or does the cobra roll in the actual Katun have more of a snap to it? Can't wait to see the finished product. Link to comment Share on other sites More sharing options...
coastercrazy 9 Posted August 18, 2011 Share Posted August 18, 2011 They're pretty damned close, so that's freakin' awesome. Is it me, or does the cobra roll in the actual Katun have more of a snap to it? Can't wait to see the finished product. Thats what I was thinking! Link to comment Share on other sites More sharing options...
AJClarke0912 Posted August 19, 2011 Share Posted August 19, 2011 Gah, that barrel roll still needs a lot of work! FLATTEN IT, don't have it all curvy. There are a few errors, but assuming handbuilding, it's pretty good. Not crazy for it, but still decently solid. Link to comment Share on other sites More sharing options...
hyyyper Posted August 19, 2011 Author Share Posted August 19, 2011 Barrel Roll? Do you mean the Zero-G-roll? Link to comment Share on other sites More sharing options...
AJClarke0912 Posted August 19, 2011 Share Posted August 19, 2011 Yeah, that's what I mean. Barrel Roll, zero-G roll, same thing (unless you're CW lol). Link to comment Share on other sites More sharing options...
hyyyper Posted August 22, 2011 Author Share Posted August 22, 2011 Well, time to start on the scenery then Link to comment Share on other sites More sharing options...
griffonj2022 Posted August 22, 2011 Share Posted August 22, 2011 ^That station and floor look amazing! Yet, this is coming from a person who is extremely NL challenged Nonetheless, that drop floor underneath the train is so accurate, it's scary! Link to comment Share on other sites More sharing options...
hyyyper Posted September 4, 2011 Author Share Posted September 4, 2011 This might be the last update in a while. School is starting tomorrow, so I will have less time to work on this. So, at this point the track and 3d-objects are done. I still need to touch up some supports and add flanges. After that, it's adding some trees and a cartexture and it'll be finished. Link to comment Share on other sites More sharing options...
A.J. Posted September 5, 2011 Share Posted September 5, 2011 Looks fantastic. The only thing I don't like is that your terrain has too many repeats. Link to comment Share on other sites More sharing options...
hyyyper Posted September 16, 2011 Author Share Posted September 16, 2011 Final update on the cartexture and the more important scenery object. The ride will be uploaded with a week or two. Link to comment Share on other sites More sharing options...
nitro4ever Posted September 16, 2011 Share Posted September 16, 2011 This is almost perfect, especially the last helix, the only thing is I think the cobra roll should be narrower. Link to comment Share on other sites More sharing options...
extremecoasters37 Posted September 16, 2011 Share Posted September 16, 2011 Looks great! I can't believe I haven't seen this! This looks almost perfect! Nice job! Link to comment Share on other sites More sharing options...
hyyyper Posted September 25, 2011 Author Share Posted September 25, 2011 AAAaaand DONE! http://www.themeparkreview.com/game_exchange/track.php?id=2434 Have fun. Link to comment Share on other sites More sharing options...
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