inflameswetrust21 Posted July 29, 2011 Share Posted July 29, 2011 (edited) I recently began a small side project which I named Project A.L.I.C.O.R.N. I feel it is a step in the correct direction as far as honing my skills with Newton 2 is concerned. It is supposed to a a B&M Miny hyper coaster with a height of 164 ft (50.09 meters) and a top speed of 65 Miles Per Hours. I am still in the building stages but the track work is 100% complete. Next its the environment and the supports. Please leave feedback as it is deeply appreciated. Full overveiw. Different angle. The Hammerhead-ish element. Not sure what to call this element yet. Edited August 20, 2011 by inflameswetrust21 Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted July 30, 2011 Author Share Posted July 30, 2011 I just finished the Terrain work and started the supports. Overview with new terrain. Here is a Semi Decent shot of the lift supports. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted July 30, 2011 Share Posted July 30, 2011 ^^It actually looks...unique! I'm a fan! Just make those lift supports a little thicker and I think you're set! Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 30, 2011 Share Posted July 30, 2011 I think I see lots of either bad multizone work or excessive single zone- that's what causes those kinks and Newtony rolls in the track. Before the onset of a roll you need to decrease the Gs and then increase them once the roll has started. Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted July 31, 2011 Author Share Posted July 31, 2011 I think I see lots of either bad multizone work or excessive single zone- that's what causes those kinks and Newtony rolls in the track. Before the onset of a roll you need to decrease the Gs and then increase them once the roll has started. Thank you for the tip. I am still very early into learning how to use Newton 2 for myself (I still cant make proper inversions to be honest) I never use single zone force (Which I know I probably should but I am not sure what for) This is all multi zone. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 31, 2011 Share Posted July 31, 2011 Do you mind I have a look at the .newt2 file and give pointers for future coasters? Link to comment Share on other sites More sharing options...
AJClarke0912 Posted July 31, 2011 Share Posted July 31, 2011 ^^Is this like, REAL multi-zone? Or do you just have the setting flipped on and you're designing in single-zone style? Anyway, it looks nice, but a bit singled like mightbeawannabe said. Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted July 31, 2011 Author Share Posted July 31, 2011 Its all multi zone. Also here is the newton 2 file for anyone who wants to look at it. A.L.I.C.O.R.N.zip Here is the newton 2 file. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 31, 2011 Share Posted July 31, 2011 Thank you! I'll probably edit this post or PM you the advice in a little while. EDIT: Well, you didn't really use multizone. You set it multi and did in single. To correctly use it, you need to overlap your timezones. All of them. The first thing I noticed however, was your consistent (except for one timezone) 1 second timezones-what you need to do is play with them until they're exactly the way you want them. When you are going from, say 60 degrees to -60 degrees on banking, you must lower the forces in the middle using a bump (or plateau occasionally) so that the track doesn't skew upward. This is what is known as Newtony or Newton-inspired in the NL community. You may notice that in reality, there's few to none cases in which the force is held constantly through a roll. Also, I noticed you merely subtracted a number on your drop, what you need to do is get it between 0 and .3 Gs, as B&M never has a drop with -.7. You also should have used linear here to remove a nasty jerk during the transition between FVD and geometry. Another thing I realized is that on your final brake run, you didn't bring the forces up to 1, the rough estimation for that angle of descent. You kept them at .7ish, and this results in a nasty jerk. You also didn't zero out the roll on that final brake run. Nor did you do it in any of the curved geometry pieces after the brake run, they got bigger and bigger and you ended up with -.181 at the end, and in this case, that final piece must me level with a pitch of 0-0. The shaping also needs some serious help, and the layout isn't very B&M in the slightest, it's as if Newton2 controlled you in deciding the layout. You'll get much better results if you have a clear layout sketched in your head that you are going to perfectly replicate in Newton2. And be sure to test in the sim often, so that you can check to see how well you replicated your design, and it's much easier to spot shaping issues in the sim than in Newton2. Rcdb is your friend, so reference pictures often and play with numbers and transitions until it looks natural or identical to the desired companies styles. If you need to know any more, feel free to PM me. I'll give you one of the final files to one of my coasters. Note the numbers on it. That's the ride type, layout letter, attempt number, and the number of saves of that particular design (not including going back and reworking parts, adding new elements and working the details in). I had 3 layouts, with a total of 7 attempts (I went back; 3 were abandoned entirely after less than 10 saves), and a total of 126 saves from all designs-this is the final one. Note that the ride portion is done in two multizone segments. This was to sanction off the first bit from the end bit, as I didn't want to accidentally mess up everything prior to the airtime hill with a misclick. This coaster took about a week to do in Newton2. Yes, it's not a hyper, but it is B&M-so some aspects carry over. invertc6-62.zip This is La Lavandiere-found on the Game exchange Link to comment Share on other sites More sharing options...
mightbeawannabe Posted August 4, 2011 Share Posted August 4, 2011 Update? Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 4, 2011 Author Share Posted August 4, 2011 Sorry been out of town for a few days. Expect an update tonight. Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 9, 2011 Author Share Posted August 9, 2011 Here is another support update. I took some one's advice and thickened the supports. Hope this is better. As you can see the supports are now much thicker (its actually just the nest biggest setting from what it was before) Lots of new pink supports. Nice big old camelback hill. I supported the brake area to my liking. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted August 9, 2011 Share Posted August 9, 2011 (edited) Right now your supports are nowhere close to B&M, study pics via rcdb to see what I mean and use those examples to make your ride more realistic. I also have a qualm with your colors, right now they're pretty ugly-not gonna lie. Try and go for a solid track color, or pick colors that are used more frequently- [MOD EDIT: Tone it down- QUITE A BIT. If you don't like the colors, suggest other ones. And be a bit more objective, not critical, over the person's coaster designs/abilities- I'll say this. It still kicks the crud out of what I can do with NL- R.D. GFMT Edited August 10, 2011 by QueerRudie Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 10, 2011 Author Share Posted August 10, 2011 @mightbeawannabe I understand my rides with No Limits for the most part suck but also please understand that I do not have very much free time so I spend the little that I do just taking maybe 5 or 10 minutes out of each day to work on these little time waste projects. I am also a person who is very open to advice and being corrected. Please continue. I do not have many people who respond with advice in the first place to to respond with as much as you have is very up lifting. I consider myself past the point of no return with this project so I will finish it as is (And I am keeping these colors hahaha I love purple and pink) But the next one that I do I will post from day one and take much more time on it. I would very much like it if you could help me along with whatever I decide the next one is to be. Thank you for your continued responses to my work. Link to comment Share on other sites More sharing options...
harper83087 Posted August 11, 2011 Share Posted August 11, 2011 I like the colors, they're unique. Personally I can see this as some sort of vintage 50's roadster type theme like Xcelerator. Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 13, 2011 Author Share Posted August 13, 2011 Just throwing it out there, Does ANYBODY know where I got the theme for this ride from? (COUGH COUGH USER PIC!) Link to comment Share on other sites More sharing options...
A.J. Posted August 13, 2011 Share Posted August 13, 2011 Unfortunately, yes I do. As for the supports, who cares if they're not "close to B&M"? Maybe B&M was trying something different. Link to comment Share on other sites More sharing options...
crazywolf88 Posted August 15, 2011 Share Posted August 15, 2011 ^ I agree completely, they seem to want to do something different, i mean look at sky scrapper (no, this is not a spelling error) at world joyland, raptor at gardaland, and the new invert at parc asterix. Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 16, 2011 Author Share Posted August 16, 2011 Here is yet another support update. I think this ride is coming along well. Please comment. I also think I will only have maybe 1 more update before the final release of the ride. Some new supports. The rides very strange element. I like this angle and it gives some nice shots of the sexy new supports. A birds eye view of the ride. I don't know why but I really liked this angle. Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 20, 2011 Author Share Posted August 20, 2011 I am Happy to say that this ride is officially finished. It took a while but I am very happy with the end result. I hope you like it. I present to you A.L.I.C.O.R.N. Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 20, 2011 Author Share Posted August 20, 2011 Here is a download for anyone who wants it A.L.I.C.O.R.N.nltrack DOWNLOAD IT!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
inflameswetrust21 Posted August 27, 2011 Author Share Posted August 27, 2011 Feedback? Anyone?? Link to comment Share on other sites More sharing options...
A.J. Posted August 27, 2011 Share Posted August 27, 2011 Some of those trims were un-necessary. It made the ride exceptionally boring. It was very smooth though. Link to comment Share on other sites More sharing options...
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