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A.L.I.C.O.R.N [NL coaster]


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I recently began a small side project which I named Project A.L.I.C.O.R.N.

I feel it is a step in the correct direction as far as honing my skills with Newton 2 is concerned.

It is supposed to a a B&M Miny hyper coaster with a height of 164 ft (50.09 meters) and a top speed of 65 Miles Per Hours.

I am still in the building stages but the track work is 100% complete. Next its the environment and the supports.

Please leave feedback as it is deeply appreciated.

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Full overveiw.

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Different angle.

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The Hammerhead-ish element.

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Not sure what to call this element yet.

Edited by inflameswetrust21
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I think I see lots of either bad multizone work or excessive single zone- that's what causes those kinks and Newtony rolls in the track. Before the onset of a roll you need to decrease the Gs and then increase them once the roll has started.

 

Thank you for the tip. I am still very early into learning how to use Newton 2 for myself (I still cant make proper inversions to be honest)

I never use single zone force (Which I know I probably should but I am not sure what for) This is all multi zone.

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Thank you! I'll probably edit this post or PM you the advice in a little while.

 

EDIT: Well, you didn't really use multizone. You set it multi and did in single. To correctly use it, you need to overlap your timezones. All of them. The first thing I noticed however, was your consistent (except for one timezone) 1 second timezones-what you need to do is play with them until they're exactly the way you want them. When you are going from, say 60 degrees to -60 degrees on banking, you must lower the forces in the middle using a bump (or plateau occasionally) so that the track doesn't skew upward. This is what is known as Newtony or Newton-inspired in the NL community. You may notice that in reality, there's few to none cases in which the force is held constantly through a roll. Also, I noticed you merely subtracted a number on your drop, what you need to do is get it between 0 and .3 Gs, as B&M never has a drop with -.7. You also should have used linear here to remove a nasty jerk during the transition between FVD and geometry. Another thing I realized is that on your final brake run, you didn't bring the forces up to 1, the rough estimation for that angle of descent. You kept them at .7ish, and this results in a nasty jerk. You also didn't zero out the roll on that final brake run. Nor did you do it in any of the curved geometry pieces after the brake run, they got bigger and bigger and you ended up with -.181 at the end, and in this case, that final piece must me level with a pitch of 0-0. The shaping also needs some serious help, and the layout isn't very B&M in the slightest, it's as if Newton2 controlled you in deciding the layout. You'll get much better results if you have a clear layout sketched in your head that you are going to perfectly replicate in Newton2. And be sure to test in the sim often, so that you can check to see how well you replicated your design, and it's much easier to spot shaping issues in the sim than in Newton2. Rcdb is your friend, so reference pictures often and play with numbers and transitions until it looks natural or identical to the desired companies styles. If you need to know any more, feel free to PM me.

 

 

 

I'll give you one of the final files to one of my coasters. Note the numbers on it. That's the ride type, layout letter, attempt number, and the number of saves of that particular design (not including going back and reworking parts, adding new elements and working the details in). I had 3 layouts, with a total of 7 attempts (I went back; 3 were abandoned entirely after less than 10 saves), and a total of 126 saves from all designs-this is the final one. Note that the ride portion is done in two multizone segments. This was to sanction off the first bit from the end bit, as I didn't want to accidentally mess up everything prior to the airtime hill with a misclick. This coaster took about a week to do in Newton2. Yes, it's not a hyper, but it is B&M-so some aspects carry over.

invertc6-62.zip

This is La Lavandiere-found on the Game exchange

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Here is another support update.

 

I took some one's advice and thickened the supports.

Hope this is better.

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As you can see the supports are now much thicker (its actually just the nest biggest setting from what it was before)

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Lots of new pink supports.

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Nice big old camelback hill.

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I supported the brake area to my liking.

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Right now your supports are nowhere close to B&M, study pics via rcdb to see what I mean and use those examples to make your ride more realistic. I also have a qualm with your colors, right now they're pretty ugly-not gonna lie. Try and go for a solid track color, or pick colors that are used more frequently-

 

[MOD EDIT: Tone it down- QUITE A BIT. If you don't like the colors, suggest other ones. And be a bit more objective, not critical, over the person's coaster designs/abilities- I'll say this. It still kicks the crud out of what I can do with NL- R.D. GFMT

Edited by QueerRudie
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@mightbeawannabe

 

I understand my rides with No Limits for the most part suck but also please understand that I do not have very much free time so I spend the little that I do just taking maybe 5 or 10 minutes out of each day to work on these little time waste projects. I am also a person who is very open to advice and being corrected. Please continue. I do not have many people who respond with advice in the first place to to respond with as much as you have is very up lifting. I consider myself past the point of no return with this project so I will finish it as is (And I am keeping these colors hahaha I love purple and pink) But the next one that I do I will post from day one and take much more time on it. I would very much like it if you could help me along with whatever I decide the next one is to be.

 

Thank you for your continued responses to my work.

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Here is yet another support update.

 

I think this ride is coming along well.

 

Please comment.

 

I also think I will only have maybe 1 more update before the final release of the ride.

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Some new supports.

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The rides very strange element.

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I like this angle and it gives some nice shots of the sexy new supports.

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A birds eye view of the ride.

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I don't know why but I really liked this angle.

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