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Six Flags Over Georgia (SFOG) Discussion Thread


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^I was just there but my phone died. I'll be heading back over in a few hours and should be able to take pictures. Bugs Bunny Boomtown looks good but the entrance area is just kind of a sea of pavement and they took basically every sign of vegetation out. The rides look great though!

 

DC Super Friends is just a dirt lot still. No construction.

 

Joker Funhouse Coaster is still 100% Canyon Blaster for the time being.

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Ride TNR:DDD this morning. The ride experience was awesome. Really enhances the ride. However we waited in line starting about halfway down the ramp leading into the station. From that point it would typically be about a 20 minute wait. However it took just under 2 hours to get on the ride. Now we are here waiting for my namesake and have noticed they have put the headsets away. They are no longer operating the ride with the VR today it looks like.

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^Ninja looks the same still however they are doing fairly extensive track work to the top of the third inversion. They have done some welding. It looks like they may be slightly altering the track in a way that isn't really visible but may smooth out the jolt in the peak of that inversion. They also may just be reinforcing it and not actually altering it. I'm not sure.

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At the park now. Here is an update.

 

New restaurants are not open yet if anyone cares. Food lines are long and park is very busy.

 

DDD with VR is NOT WORKING OUT at all honestly. If you know the line, at opening the line was down to the bottom of the ramp before the station and it took 2 and a half hours to get on. The entire queue is full now and is probably a 6 hour line. The ride is averaging 60 people per hour. Dispatches are 6 minutes apart. At the end of the ride it took 15 minutes to get off because it takes that long for the 3 cars in front of you to clear. Many headsets were failing. Mine wasn't working properly. The experience itself is very cool although I wish it had headphone audio to make more fulfilling. Still a surprisingly intense and realistic experience.

 

This just isn't going to work though. It's seasons passes only this weekend on the ride and the line is easily 6 hours.

Possibly using VR on DDD wasn't the right choice. DDD's capcity is already bad to begin with. Welp, at least it will shorten all the other lines lol
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Just got back from the park. I was the 8th person in line for DDD this morning, was on the second train, and didn't get off the ride until 10:45. Agree with the poster above, that the experience was cool, but capacity was a nightmare, and a lot of the sets weren't working properly. I also felt like having audio would also enhance the ride experience. When you crash through the building during the midcourse brake run, there was no sound, so it felt a little empty. Also, riding without being able to see (I've only been on DDD once a few years ago) really whips you around. You really have to brace yourself. I kept alternating between shouting 'Wow!' and emitting heavy grunts. Also, you kind of lose all nuance of the layout, since you can't actually see anything. So, it was neat to try, but you could not pay me to wait in that line again.

 

It was busy today, and operations were slooooowwww across the board. Really bad. DDD, Batman, and Goliath all experienced slight downtime of 'technical difficulties' while I was in line for them, and I heard others say that they left the lines for Superman and Georgia Scorcher because the rides broke down as well. That was all in the first 2.5 hours of the park being open.

 

Most of the rides were only running 1 train too. Including Goliath, which I got in line for around 12:20 figuring 'welp, everything else is packed and I don't have anything better to do this afternoon' - I didn't get off the ride until after 4. It was hands down the longest I've ever waited for a ride, and probably twice as long as the next longest time. People around me were threatening mutiny. Just miserable operations.

 

That being said, I had only been to SFOG once a few years ago, but Goliath was running way better than I remember it. Tons of airtime. Great ride.

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^Good lord, 4 hours for Goliath??? I mean it's a great ride, but no way would I wait that long for it.

Did you ever get on GA Cyclone? Any track work done for it? I'm honestly fully expecting Six Flags to announce its closure later this year with the amount of woodies in the chain being converted to RMC recently.

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^ I didn't bother with it so I'm not sure. Its line looked pretty full and (I'm pretty sure) it was only running one train.

 

I'm not the type of person to wait 4 hours for anything, but the Goliath line wasn't even *that* long. I guessed it would be a two hour wait because of the one train ops, but it kept having technical difficulties (along with the appalling operations). And I really had my eyes set on riding a good coaster after the off season. Once you put an hour into something, or two, it's hard to give it up.

Edited by coasterer
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Operations were awful and with the ride down times, a few rides not being open, and one train ops, the park was running at what felt like half capacity with a large summer Saturday type crowd. The employees were extremely friendly though.

 

Dare Devil Dive VR just isn't going to work. Had they not stopped VR at 12:30, the line would've been about 6-8 hours based on my calculations. It's just impossible unless they get many more functioning VR sets and have an employee per rider to adjust their set. The ride experience was crazy though! So good! It just really needs headphones built into the strap that goes around your head. With full audio it would be completely immersive. The VR was still ridiculously awesome though and made the ride very intense!

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Glad I didn't make it this weekend! I was really considering coming out for opening weekend but doesn't sound like they planned for the crowds ha-ha.. Maybe in a few weeks I'll be able to make the three hour drive

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Yeah, I went to SFOG last year on opening day and learned my lesson. It was the same story in 2015. DO NOT GO TO SFOG ON OPENING DAY EVER! Unless of course you enjoy waiting hours for everything...Then by all means enjoy yourself. I'll be visiting Easter Sunday, and I'm sure it'll be crazy then too, but what they hell...Gotta see the park and get a few rides in. I'm hoping operations are doing a little better by then having a few weeks practice and all. But for the life of me, I still can't understand why SFOG would not have more things ready. They know they're going to have huge crowds. I understand they just closed after Christmas and only had about two months to prepare for the 2016 season...But seriously, hire more people SFOG. More maintenance...Do what you gotta do whatever it is. I don't know what's all involved. I've never worked at a theme park before. But still, it seems like they'd want to put more into it. I can only see them getting hammered online by negative reviews and that's not good. SFOG is actually a great park...When operations are healthy.

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They know they're going to have huge crowds. I understand they just closed after Christmas and only had about two months to prepare for the 2016 season...But seriously, hire more people SFOG. More maintenance...Do what you gotta do whatever it is.

 

The thing is that they can only hire as many people who apply. A lot of parks struggle to find enough employees to fill positions in the early parts of the season...even if they have the budget and desire to hire more.

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^ Exactly...well said, Daniel!

 

Every spring I read complaints in these threads about park operations being horrible on opening day at SFOG, SFGA, CP, etc...

 

If enthusiasts can't understand that operations are going to be (more than likely) slow on opening day and that there are most assuredly going to be higher than normal coaster and ride down-time, then they really don't follow TPR park forums/threads very much.

 

Just based on reading reviews on this site is one of the main reasons why I have never visited a park on opening day. I prefer to give a park at least a few weeks to work out all of the "kinks" as well as give the the park time to get fully staffed for the season. I can understand being excited about wanting to ride a new attraction and to just get your coaster fix after winter, but people really need to show a lot of patience and tolerance if they want to get that opening day "credit".

 

If I were to ever go for an opening day, I would buy a Fast Pass and then still expect a lot of rides to not be open or have some type of issue at least some point during the day. If you go in with lower than average expectations, your chances of being disappointed or angry about operations will be much less, which should lead to a more fun overall experience.

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They know they're going to have huge crowds. I understand they just closed after Christmas and only had about two months to prepare for the 2016 season...But seriously, hire more people SFOG. More maintenance...Do what you gotta do whatever it is.

 

The thing is that they can only hire as many people who apply. A lot of parks struggle to find enough employees to fill positions in the early parts of the season...even if they have the budget and desire to hire more.

Exactly.. Dollywood was understaffed last year pretty much all season.. They where hiring pretty much anyone who would apply.. The area around here was just so saturated with part time jobs, there weren't enough people to fill them all..

 

I'm sure Six Flags has the same issues and even worse because they don't have the camper workers Dollywood gets

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^Exactly. The first season I was a rides supervisor I we had to keep a downtime log. The day with the most downtime by far was opening day, and a lot of it was because new employees would call rides down because of a noise they heard that was actually a normal noise, they just were still getting use to the ride.

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^SFOG does not have a hiring issue. They can't even manage to interview everyone who wants to work there. They get overrun with applicants every January and February.

 

Additionally, historically opening day was not ever busy and many opening days Goliath was a walk on. The park obviously hasn't expanded their maintenance staff but have cut the off season in half.

 

There really isn't an excuse for their operations right now. At least the staff was super pleasant!

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We (my family) went Sat. and Sun. Saturday was a nightmare. The crowds were there and most coasters was running one train operations. I waited 2 and a half hours for Great American Scream Machine and 2 Hours for Superman. I didn't even try to do DDD. There also seemed to be some problems with stuff like people paying for dinning passes and then it not showing up on their cards, so they would have to back to guest service and stand in line for about 45 min to an hour to get it straight. Sunday was not bad at all. Still one train operations but light crowds. everything seemed to be going a lot smooter. Here are some pics from Bugs Bunny Boomtown and some from the construction still going on for DC area. Boomtown seemed kinda like it is missing something. Very open with no shade and A LOT of space between rides with a lot of hot concrete everywhere. (May be room for future stuff, I don't know). The Bucket Blasters seemed to be a BIG hit. The water shoots along ways from the ride and the bucket in the middle shoots out water getting the people in line wet. I was sitting on a bench outside of the line and still getting hit with water a little from the cannons on the buckets. But it felt pretty good.

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The Entrance

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The new Playgroung

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The Exit

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Very open

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The new Playground

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Tweety's Twee House

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Daffy's Bucket Blasters

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Bug Bunny High Sea Adventure

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Sign for the new Playground

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The Wacky Wagons was not running

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The new DC area construction

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I'm just concerned at how this will affect the already long wait times in line. Dispatch already takes long especially on the bigger coaster and now we'll have to wait for ride ops to check headsets too. I'm also concerned with people who get motion sickness easily. This just maybe be a messy year for the janitorial staff lol

 

From what I understand, these will be secured and instructions given before u r able to get in line.

 

Went to SFOG on Saturday and was the first one in the park. Wife and I went straight for DDD since we had season passes and this was the only reason we went on opening day. They advertised season pass holders only for DDD and they checked you twice before you actually got to the headset staging area which was actually the normal gate area. We were in the first 20 to ride and it was about an hour from the time we actually entered the que. You have a choice to use the VR or not and children under 13 cannot and if they are with parents who are they will ride on a different train. You do not get your headsets to put on and adjust nor any instruction until you get in the final que for the next train to be loaded. The process is very slow and from what I saw from the obvious non enthusiasts vs the experienced coaster riders is that they just don't have a clue. They don't listen nor do they really want to follow the direction of the employees. Of course I have seen many true enthusiasts do the same thing. This does nothing but add to the already slow operation. As for the ride, let's say it was fun and different. I enjoyed the ride but next time we go back I will opt out of the VR. My wife didn't lie it at all. I spoke with several enthusiasts who agreed that all though it was fun they would rather ride without. We personally love DDD and feel the VR detracts from what makes this ride great. I will end up riding most if not all the Six Flags VR Coasters sometime this year at least once. I will reserve my judgement for the VR as a whole until then.

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