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Six Flags Over Georgia (SFOG) Discussion Thread


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Watched the video, and I am thoroughly impressed. This looks REALLY cool. Here's hoping the roll-out goes super smooth for all the different parks! Also now that I have an idea of what the "New Revolution" VR experience is like, I can't wait to see what the "Superman" one will be like as well!

 

Thanks for the awesome report and video!

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Nice report. That’s cool that they’re alerting guests of changing elevations. If only there were some kind of ride that could magically take guests up or down that steep hill near Lickskillet on

Look dude, you're being an ass. I don’t care how you feel about masks, and I don't care what you do at a Six Flags park. I do care that you have been actively encouraging people on Six Flags threads t

I didn't see the photo or video or whatever of what you are all talking about, but standard operating procedure on Manta at SWO is after the trains go into flying position, all ops on platform are sup

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So, a shooting-dark-ride-VR coaster? Interesting concept. Any problems with the VR headgear causing motion sickness? That's been my one issue with VR in the past.

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Wow that looks more interesting than I thought it might. Wasn't a huge fan of the concept but I'm a little more intrigued now. Got a nice little chuckle with what they did with the MCBR, going through the building I thought that was clever. Looks fun!

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I'm not opposed to something like this if they put it on rides that don't really have much to offer, like Dare Devil Dive. I'm much more likely to give it a shot in that case.

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So, now that we get to see how it works, I have a tech question, particularly in regards to hardware and software

1. Do we know if these are the Innovator or Consumer editions of the Gear Vr? Not that it'd make a difference, but the build quality (fans, lenses) are far different

2. Is this still running through an Oculus Home app? This is how it is done as a consumer product for Gear VR

3. That said, the Gear VR has a notable issue in regards to orientation and the screen door affect. I've tried it in a vehicle several times playing games, and you constantly have to "re-align" your forward facing orientation. It's what keeps things a more one-to-one relationship. How is this done as a continuation say through an hours time of dispatch? Is the app reset each time a new load takes place? Or is it a loop?

4. The Gears are notorious for overheating. Granted the internal fans of the Innovator edition really helped, but a prolonged gameplay, the phone will actually give you an "overheating" notification, and often times shut down the software. If that's the case, and this app is constantly running, do we know how that will affect the overall experience?

 

Anyone with any idea on any of these I've got to hear! I love my Rift and Gear VR, but I know the limitations hardware wise it has and it'll be interesting to see how it translates to prolonged use

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^I can't really help with most of those questions (in fact I'm totally lost on a few of them haha) but I assume the park has 200 sets so they can cycle them to avoid overheating issues.

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Looks pretty cool... The riders appear to be having a blast.

 

One thing I'm wondering - will it be a bit jarring at times when you are unable to adjust your body to certain elements when you can't see what's ahead of you? I know it would be akin to riding in darkness, which we all love... but even then you have a sense of upcoming elements and know how to hold your body appropriately. For those that ride a certain coaster many times and know when to expect certain elements, it shouldn't be an issue... but for novices, you might get thrown around more than expected.

 

Example is what happens at dispatch to the rider on the LH side of the screen at 0:44 (and that's with the train at a crawl...)

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^Dare Devil Dive has some pretty strong positive Gs going into both of the first 2 inversions, and even in a few dips, where it is hard to keep your body straight. I imagine some people will be caught off guard.

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I'm not opposed to something like this if they put it on rides that don't really have much to offer, like Dare Devil Dive. I'm much more likely to give it a shot in that case.

 

My thoughts exactly. It looked to work really well on a small coaster like DDD, but I probably wouldn't do it on Superman more than a few times. I'm excited to give it a try, but I'll be selective on which coasters I'll use it on.

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So I know I'm probably jumping the gun a bit on this one, but how long until we start seeing 3D virtual reality? If such a thing is possible. On a side note, does anyone know if this will be available during HITP, or should I not risk it and come during the summer.

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I'm just concerned at how this will affect the already long wait times in line. Dispatch already takes long especially on the bigger coaster and now we'll have to wait for ride ops to check headsets too. I'm also concerned with people who get motion sickness easily. This just maybe be a messy year for the janitorial staff lol

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Heading to the park for opening day! Excited to try VR and check out Bugs Bunny Boomtown (RIP to one of our 6 flags over the state of GA). I'll try to post a few pics later.

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I'm just concerned at how this will affect the already long wait times in line. Dispatch already takes long especially on the bigger coaster and now we'll have to wait for ride ops to check headsets too. I'm also concerned with people who get motion sickness easily. This just maybe be a messy year for the janitorial staff lol

 

From what I understand, these will be secured and instructions given before u r able to get in line.

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At the park now. Here is an update.

 

New restaurants are not open yet if anyone cares. Food lines are long and park is very busy.

 

DDD with VR is NOT WORKING OUT at all honestly. If you know the line, at opening the line was down to the bottom of the ramp before the station and it took 2 and a half hours to get on. The entire queue is full now and is probably a 6 hour line. The ride is averaging 60 people per hour. Dispatches are 6 minutes apart. At the end of the ride it took 15 minutes to get off because it takes that long for the 3 cars in front of you to clear. Many headsets were failing. Mine wasn't working properly. The experience itself is very cool although I wish it had headphone audio to make more fulfilling. Still a surprisingly intense and realistic experience.

 

This just isn't going to work though. It's seasons passes only this weekend on the ride and the line is easily 6 hours.

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