Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Alton Towers Discussion Thread


Recommended Posts

Yeah as long as it's optional I'm good. I'd try it once maybe but I'd be much more interested to ride the coaster the way it was intended to be ridden. To me it makes no sense to build a flying coaster full of low to the ground elements and then put a screen over your face so you can't see any of those elements.

Edited by coasterbill
Link to comment
Share on other sites

I think this is a great move and I'm sure other parks will follow this trend soon. Allthough I'm a little concerned about the gear, I'm sure there will be issues, I'm sure people will take of the gear during the ride.. But money is to be made, so I gues parks won't be to concerned.

Link to comment
Share on other sites

Sounds great to me! I like the theme, and the coaster sounds like a great fit. Looking down and up at the virtual space is going to be very cool. Modern VR sets are very good at showing dark spaces convincingly too, with deep blacks and rich colors. I won't be surprised if this refit surprises a lot of people here.

Link to comment
Share on other sites

I'm cautiously optimistic about this as a one-off ride experience, but I'm not sure I'll be doing the VR every time I ride.

 

One of the things I'm a bit disappointed about is the fact that there will be shoulder straps to restrict the movement of your head to either side so that there is less movement for the headset to track. I know you can still look up and down, but for me the fact you could look all around you was a big selling point.

 

It will also be interesting how broken headsets will be dealt with. I guess they can detach them and replace them fairly easily?

Link to comment
Share on other sites

I don't imagine that I would personally enjoy a VR experience on a coaster. As an enthusiast, I may be particular with how I ride coasters. But I would still love to try it at least once, I imagine the experience to be very unique and strange. As long as I can try the coaster without the headset I have no problems with the system.

 

^ Cautiously optimistic is a great way to express my feelings about it too!

Link to comment
Share on other sites

I'm cautiously optimistic about this as a one-off ride experience, but I'm not sure I'll be doing the VR every time I ride.

 

One of the things I'm a bit disappointed about is the fact that there will be shoulder straps to restrict the movement of your head to either side so that there is less movement for the headset to track. I know you can still look up and down, but for me the fact you could look all around you was a big selling point.

 

It will also be interesting how broken headsets will be dealt with. I guess they can detach them and replace them fairly easily?

 

The straps they're talking about are the OSTR's, and they're talking about positional movement, not rotational. The GearVR (the headset they're using) can't track positional movement (like walking, or leaning side-to-side) but it can track rotational movement (moving your head&neck to look around). Because of this, a ride with OSTR's is the ideal environment for this type of headset.

 

So you'll be able to look with the same amount of freedom you can on any flying coaster.

 

They have the same system on the VR coasters at CW and Europa on a ride without OSTR's, and the system can't track your leaning in the car, but I haven't heard anyone complain about that anyways, actually.

Link to comment
Share on other sites

It will also be interesting how broken headsets will be dealt with. I guess they can detach them and replace them fairly easily?

 

According to the Twitter feed they will be cleaned after every use so I'd guess they have several in circulation at once? Thats a LOT of cleaning though.

 

Is this the VR where the display itself is removable from a plastic shell? So they would have say 100 displays and hundreds of shells and swap them over for cleaning? Is this how it works? Or would they just have loads of complete units?

 

cleanheadset.JPG.78752a25f56eebfa90b31a89ef506826.JPG

Link to comment
Share on other sites

I'm cautiously optimistic about this as a one-off ride experience, but I'm not sure I'll be doing the VR every time I ride.

 

One of the things I'm a bit disappointed about is the fact that there will be shoulder straps to restrict the movement of your head to either side so that there is less movement for the headset to track. I know you can still look up and down, but for me the fact you could look all around you was a big selling point.

 

It will also be interesting how broken headsets will be dealt with. I guess they can detach them and replace them fairly easily?

 

The straps they're talking about are the OSTR's, and they're talking about positional movement, not rotational. The GearVR (the headset they're using) can't track positional movement (like walking, or leaning side-to-side) but it can track rotational movement (moving your head&neck to look around). Because of this, a ride with OSTR's is the ideal environment for this type of headset.

 

So you'll be able to look with the same amount of freedom you can on any flying coaster.

 

They have the same system on the VR coasters at CW and Europa on a ride without OSTR's, and the system can't track your leaning in the car, but I haven't heard anyone complain about that anyways, actually.

 

At the press event they said the technology is from Figment Productions, and specifically said that you will be able to look up and down but there will be straps to make it harder to look to the sides "to reduce the need for the VR headsets to track the body's movements as well as the coasters", so it's different to the one at Europa Park.

Link to comment
Share on other sites

I'm reasonably confident that it was an awkward way of phrasing the convenience of using a ride with OSTR's. Especially since they referred to them as "shoulder straps", which of course already exist on the ride.

 

This kind of headset uses all-directional accelerometers for movement tracking, so restricting rotational movement would provide no sensing or computing benefit anyways.

 

In fact, here's the prototype:

 

 

There are tethers to keep the headset from falling off the ride, but nothing restrictive.

 

 

If they really have straps which restrict head movement, I'll eat my hat I suppose.

Link to comment
Share on other sites

Cautiously optimistic is a great way of describing how I will approach this coaster. Give that girl a high five

 

I didn't plan on visiting AT this year what with The Smiler being down, but might have to make the 400 mile round trip to test this and the new restaurant out, but only when The Smiler re-opens.

Link to comment
Share on other sites

I do not own any of the pictures.

image.thumb.png.b04683a5573801e41121513610393fb5.png

New theming is much needed.

image.thumb.png.224231a7a1f4f11ac0720711db70da22.png

Weeeeeee!

image.thumb.png.091cec3f7d534445b1e916fa8e2510a9.png

Looks as if there will be improvements to the station. The dispatch times will be slower now and the dual loading will come into its element.

image.thumb.png.dd99080cc85404b9187b9e529319930c.png

Branding for the ride.

image.thumb.png.ff1b3e139003a8bf736e8f3da427876e.png

It seems they are changing air into what it was meant to be. Who remembers the Air ads?

Link to comment
Share on other sites

I would try the VR once, but I don't think I will do well with it. Motion simulators make me ill. Air is probably the perfect first 'big' ride to get this as it's pretty tame.

 

I wasn't too impressed with Air, but it was the first of its kind. I'm also not a fan of VR, but I'm willing to give it a shot.

Link to comment
Share on other sites

I have to side with others and say I'm glad it's optional. It seems like a given to me that it would be, but I'm still relieved to see it confirmed. I've always suspected I'd be uninterested in these experiences, but I can't say for sure yet!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/