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Kings Dominion (KD) Discussion Thread

P. 766: Haunt Has Risen from the Grave

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I know some people actually prefer to go to Kings Island over Cedar Point and some will tell you they much prefer the atmosphere of Knotts over any of the CF parks. My point is everyone will have a different answer to this question.

tenor.gif

 

Seriously, though, while Cedar Point has some of the very best coasters anywhere, for food quality, atmosphere, and non-coaster rides, Kings Island and Knott's are both better. Knott's best coaster is boysenberry pie, and they have one of the best non-Disney dark rides and one of the best log flumes anywhere. If you're there for coasters and nothing else, well, Cedar Point's your place. But for me, there's only place where I can get a boysenberry beer then ride a f*cking stagecoach.

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[..quotes..]

Why do you think they get this much investment, when its not warranted? Is it because of the competition in the area? Or because its the sister park of Kings Island, to try and keep it on KI's level?

 

Competition was a factor for sure. For years, there was a stable stand-off between BGW and KD, it was fairly well established that KD had more coasters but BGW was a nicer park. But then they reached a point that BGW had 3 B&Ms that were arguably better than anything at KD and KD had no B&Ms, and many were saying BGW was the better coaster park as well (some still do). If this had been allowed to stand, KD would be going the way of SFA by now. Even after adding Dominator in 2008 (at the expense of Hypersonic), there were times I expected to see tumbleweeds blowing across the empty asphalt in 2009. So they added I305 which was a huge step. I think that was part of a 5 year plan of improvements but went in the first year of it, so it's taking a while (including the loss of 2 coasters, although I'd argue that Hurler was lost in 2010 with the trim brake) to add another coaster even with a budget solution.

I would argue that the loss of the Big Bad Wolf was another factor in KD catching up to BGW, and that KD had a stronger lineup from 2010-2016 between KD losing only dead weight and BGW adding subpar coasters. InvadR was a worthy addition, and caught KD completely off guard. Twisted Timbers will give KD the edge again and Project Madrid will have to be a coaster to compete.

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^^-- well yeah, but BGW getting weaker wasn't a motivation for KD getting better. In my view, KD still had a better lineup in 2017 as well, if only because all the attention Grizzly and RY have received in the last few years, but it becomes harder to gauge and more of a matter of opinion. I didn't think Shockwave, or Hurler before the 2010 trim brake and being left to rot, weren't dead weight but I understand how it could make KD easier to gauge for most people with a low opinion of those rides. I've said it before that trying to compare better coasters with a park with over twice as many results in a kind of "funny math" and this was especially a problem in 2007 and somewhat in 2008-09 -- which upon further thought tends to confirm whatever one's pre-existing conceptions are. Since I'm a local to KD especially and judge it on its suitability as a home park more than a destination park and that indeed is its strong point, I prefer KD but certainly have loved BGW at times. Having more coasters, even if one was Shockwave, allows more variation in riding them when making short visits since part of that variation means choosing which rides to skip.

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  • 3 weeks later...

Just shared on RMC's FB page.

 

kings.thumb.jpg.e9dd943a2d044b552485fcb82a3e91cd.jpg

Trackwork is (almost) complete. Are those all new trees they planted in the infield? If so thats friggin awesome, will certainly increase the sense of speed as you fly passed them.

 

kings3.thumb.jpg.95beed5c9c3ca13b07c69b20f2d09467.jpg

kings4.jpg.d0c57360534e115a450d51e5138f3e69.jpg

kings2.jpg.0efd9978e2453f9eab4bd5fff38a4cb7.jpg

kings5.jpg.876f2583d721d55437398eb16dae659b.jpg

Edited by boldikus
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In my analysis a page or so ago, I was saying the track bends inward outside of the little bunny hops before and after the cutback, making the cutback/curve element narrower than the original curve and less than 180 degrees. Now that they've finished the big overbanked curve I see it is similar in that respect. This makes the overbank make a lot more sense as a smooth overbank can produce more turning force. The ride has been increased in height 28' but the overbank is 15-20' higher than the original curve so it isn't a lot faster. So, a tighter radius makes it not seem weak and overcomes my objection to the original prediction. I can't tell but it may not be as symmetrical as the cutback. As it is, the track looks to come very close to the corner of the station, that projecting bit that looks like a little elevator or something. The exit of the curve comes closer to the turnaround to the lift than originally as well.

 

Looking again at the announcement video, at all 4 slight bends I am talking about they pull away from the on-ride POV at all 4 of them, making it hard to judge anything.

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Just shared on RMC's FB page.

 

[attachment=0]kings.jpg[/attachment]

Trackwork is (almost) complete. Are those all new trees they planted in the infield? If so thats friggin awesome, will certainly increase the sense of speed as you fly passed them.

 

[attachment=2]kings3.jpg[/attachment]

[attachment=3]kings4.jpg[/attachment]

[attachment=1]kings2.jpg[/attachment]

[attachment=4]kings5.jpg[/attachment]

 

Looks incredible!

 

Sort of if Outlaw Run and El Toro had a baby. Possibly a top 5 RMC.

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All the elements seem pretty low to the ground and they extended the lift but some of RMCS coasters seems to drag a little towards the end of the course.
The pacing on this thing looks like it'll be incredible.

Everything but the lift/drop on this ride is really low to the ground, even the first turn. I'm certain this thing is going to haul ass all the way through. Like the other RMC's I'm sure it will take a bit to break in.

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