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Kings Dominion (KD) Discussion Thread

P. 767: WinterFest Media Night Report

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I just finished spending an amazing day at the park. We rode every coaster multiple times in the front and back row only. Lines were very short. Rebel Yell only had one side opened so we skipped it. I'm not fan of riding racing coasters if only one side is running. Both Grizzly and I305 only had one train running. Also rode Eiffel Tower (Best ride in the park 10/10) along with a few other flats. I did get some remarks from the employees because of the SFGAm Joker shirt I was wearing. Up next is BGW tomorrow.

Here are the ride totals

Anaconda: 2 rides front and back

Avalanche: 2 rides front and back

Backlot: 2 rides front and back

Berserker: 1 ride

Boo Blasters: 1 ride

Delirium: 2 rides

Dominator: 3 rides front row once back row twice (back to back rides).

Drop Tower: 2 rides

Eiffel Tower: 2 rides

Flight of Fear: 2 rides front and back

Grizzly: 2 rides front and back.

I305: 4 rides twice in front and back. Experienced the gray on all the rides.

Ricochet: 2 rides front and back

Shenandoah: 2 rides

Volcano: 3 rides twice in front row and once in second to last row. Back row for both trains were unavailable. First and last ride of the day.

WindSeeker: 1 ride

Woodstock Express: 2 rides front and back.

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I just finished spending an amazing day at the park. We rode every coaster multiple times in the front and back row only. Lines were very short.

Avalanche: 2 rides front and backs

Shenandoah: 2 rides

Volcano: 3 rides twice in front row and once in second to last row.

Woodstock Express: 2 rides front and back.

 

I enthusiastically support these ride choices! Must have been practically empty to get so many rides in. Glad you had a great day!

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^ 1. Excellent drawing in paint. No really, I'm being serious - track predictions don't have to be done in a sophisticated computer program to be effective.

2. I'd be happy with something similar to what you drew for the first part of the ride!

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I think a more forceful approach with a low to the ground turn would be better, but it depends if they are going for a less intense ride. An overbank would be nice and fun, but that is it. An inverting first drop (Like stormchaser) followed by a fast paced turn would be really thrilling and fun. Then pull up for a beautiful, fairly large airtime hill...perfect.

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I think a more forceful approach with a low to the ground turn would be better, but it depends if they are going for a less intense ride. An overbank would be nice and fun, but that is it. An inverting first drop (Like stormchaser) followed by a fast paced turn would be really thrilling and fun. Then pull up for a beautiful, fairly large airtime hill...perfect.

 

Nah a turn too low would be pointless like the original Hurler. The overbank I drew was largely exaggerated, mostly because I was using the markup feature on my iPhone. I think an airtime pop followed by a small overbank like Wicked Cyclone would be ideal. I can also imagine a tunnel after the first drop to increase the speed a bit.

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I think a more forceful approach with a low to the ground turn would be better, but it depends if they are going for a less intense ride. An overbank would be nice and fun, but that is it. An inverting first drop (Like stormchaser) followed by a fast paced turn would be really thrilling and fun. Then pull up for a beautiful, fairly large airtime hill...perfect.

 

Nah a turn too low would be pointless like the original Hurler. The overbank I drew was largely exaggerated, mostly because I was using the markup feature on my iPhone. I think an airtime pop followed by a small overbank like Wicked Cyclone would be ideal. I can also imagine a tunnel after the first drop to increase the speed a bit.

 

I see where you are going with that. While I do not know now forceful a RMC overbank is, I know the ones on Taron can be really forceful. A tunnel would be nice, but that would not work on the plot size. It is simply not big enough for a drop, tunnel, then airtime hill, THEN overbank. There is really not enough room.

 

What could also happen, is that you could get a double up sort of thing, but with an overbank instead of a second hill crest. Like a mini version of what is seen on New Texas Giant.

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I think a more forceful approach with a low to the ground turn would be better, but it depends if they are going for a less intense ride. An overbank would be nice and fun, but that is it. An inverting first drop (Like stormchaser) followed by a fast paced turn would be really thrilling and fun. Then pull up for a beautiful, fairly large airtime hill...perfect.

 

Nah a turn too low would be pointless like the original Hurler. The overbank I drew was largely exaggerated, mostly because I was using the markup feature on my iPhone. I think an airtime pop followed by a small overbank like Wicked Cyclone would be ideal. I can also imagine a tunnel after the first drop to increase the speed a bit.

 

I see where you are going with that. While I do not know now forceful a RMC overbank is, I know the ones on Taron can be really forceful. A tunnel would be nice, but that would not work on the plot size. It is simply not big enough for a drop, tunnel, then airtime hill, THEN overbank. There is really not enough room.

 

What could also happen, is that you could get a double up sort of thing, but with an overbank instead of a second hill crest. Like a mini version of what is seen on New Texas Giant.

 

I mean skip the airtime hill in lieu of the tunnel.

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I mean skip the airtime hill in lieu of the tunnel.

 

That doesn't sound like RMC's style.

 

So far it looks like the second turn will be similar to the original, so surely the first turn replacement will be different. At this point they have a clean slate. Overbanks come in different kinds, for example the first turn on Dominator is just a smooth flowing banking of a high speed turn, but the other kind such as on MF or B&M's Hammerhead turn (Nitro) are elevated to slow down the coaster. The lift would have to be well over 100', maybe even 150', to justify a curve like that the same width as the original. I could see a 90 degree or so turn like that to make room for an inversion or something, although it still doesn't really work. Some of the more complex ideas suggested might work, but I haven't seen an actual RMC yet. I'm thinking a wave turn or even something along the lines of a new RMC Cobra Roll. So far there's no evidence of inversions, but they may be holding that back (the half constructed lift on Mean Streak also appears intentionally delayed).

 

There's steel ledgers on the middle hill of the backstretch now and it's clear this thing is going to be intense. The hills go up maybe 10' higher than before -- not enough to really slow it down -- and I had to make a second pass looking from Grizzly to decide that the hill is pulling up as of the last ledger about 3' above the ground. I don't think they'll have to dig a hole but the track is going right down to the ground. Considering these three hills were floater air before, we might argue what ejector air is, but clearly this defines it. And that's before increasing the lift hill!

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a new RMC Cobra Roll.

 

NO No no no no! 2 reasons. Firstly the footers do not match it at all. Secondly, for RMC to pull that off using wooden supports, or even the steel ones, it would need to be twice the height. They do more roll based inversions, rather than loop based ones. This will not happen at all. Sorry. This will either be a corner or overbank turn.

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a new RMC Cobra Roll.

 

NO No no no no! 2 reasons. Firstly the footers do not match it at all. Secondly, for RMC to pull that off using wooden supports, or even the steel ones, it would need to be twice the height. They do more roll based inversions, rather than loop based ones. This will not happen at all. Sorry. This will either be a corner or overbank turn.

 

I was thinking a less loop based one but it still doesn't make sense because then it doesn't turn much, but if there's any other way of getting an inversion and turnaround that's still possible. However, I don't buy "it doesn't match the footers", I think it's likely they'll add footers, I can't see them tying themselves down that close, especially if they don't want to alter the second turn that much. If there had been more to tear down in the first place, I'd say it's a big change for sure. Note they tore down the the first curve first and then took down the fence around it, as if it wasn't to make working easier but that it would have been in the way of the ride.

 

As it has a turnaround between the lift and drop, yeah the inverting drop is a good bet.

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I wouldn't be surprised to see another inverted first drop on Hurler like Storm Chaser and Medusa.
I think many of us are taking this as a given until the track shows otherwise. I am. It's kind of what RMC does in in that situation, and I've heard that it makes for a pretty fun drop.
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So what exactly are they doing with the station? Are they going to build a new one or just renovate the old one?

 

I like the current size as you can theme it pretty substantially, but my god that metal box look needs to go pronto. Also a gift shop w/ photos would be nice for a ride of this caliber.

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^They're probably keeping the station. If it's not broke, why fix it and incur further unnecessary costs. They may get some sort of tax break for re-purposing the station. I will agree it's kind of...unattractive these days (as is @ Carowinds). It fit well with the Wayne's World theme as a studio. Hopefully they will dress it up to fit with whatever they do.

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I've had a quick search to see if Kings Dominion still do those Twilight after 4pm tickets, but can't find anything and it's not mentioned on the website. Are they still a thing?

You have to actually select tickets and start the process of buying daily tickets to see it.

It will ask the # of times you plan to visit & how many guests before you get to the screen with these options:

kdafter4.thumb.JPG.be6e324b5c29ec59bb70aa30250a0aed.JPG

 

HOWEVER...FYI if you plan on going ON OR BEFORE June 30th and prefer more time in the park, tickets are only $45 for all day (Everybody Pays Kid's Prices option) vs. the $41 After 4pm/twilight ticket.

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I've had a quick search to see if Kings Dominion still do those Twilight after 4pm tickets, but can't find anything and it's not mentioned on the website. Are they still a thing?

You have to actually select tickets and start the process of buying daily tickets to see it.

It will ask the # of times you plan to visit & how many guests before you get to the screen with these options:

[attachment=0]kdafter4.JPG[/attachment]

 

HOWEVER...FYI if you plan on going ON OR BEFORE June 30th and prefer more time in the park, tickets are only $45 for all day (Everybody Pays Kid's Prices option) vs. the $41 After 4pm/twilight ticket.

 

Thanks so much! Feel like a bit of an idiot because I didn't find that. It'll be a July trip, so no discount ticket for a full day for me.

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