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Kings Dominion (KD) Discussion Thread


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Wait, there is actually going to be a safari-themed ride in Safari Village? Is that allowed? 🤣

My money, in all seriousness, is on Tiki Twirl.  CF already has a logo drawn up and everything.

He has a lot more history with Kings Dominion than just 2 years. You also forgot that Carnival and Winterfest also came in under him (I know they aren't rides, but I feel they are big improvements for

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I'm just going to say, that even if a ride is a "classic", it's going to get old, it's going to become a maintenance nightmare, and it's going to have to be scrapped at some point. So I say, why not scrap these old, rough coasters now, before they become COMPLETELY un-rideable.

Why not tear down Shockwave first? It is older, it has a reputation to be rough as well, and TOGO parts must be harder to come by being that unlike in the case of Arrow having Vekoma, Chance Morgan, and S&S there isn't really an old business partner or successor of their technology.

 

Actually, Shockwave is not NEARLY as bad as I thought it was going to be. It was actually more tolerable than Stinger at Dorney. I don't know whether they did some work on it or I'm just desensitized because I like SLCs and Boomerangs.

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I'm just going to say, that even if a ride is a "classic", it's going to get old, it's going to become a maintenance nightmare, and it's going to have to be scrapped at some point. So I say, why not scrap these old, rough coasters now, before they become COMPLETELY un-rideable.

Why not tear down Shockwave first? It is older, it has a reputation to be rough as well, and TOGO parts must be harder to come by being that unlike in the case of Arrow having Vekoma, Chance Morgan, and S&S there isn't really an old business partner or successor of their technology.

 

Shockwave actually has a lot of spare parts that can be used, plus it's not very maintenance heavy like some rides are. Don't expect it to be going for a few more years.

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I'm just going to say, that even if a ride is a "classic", it's going to get old, it's going to become a maintenance nightmare, and it's going to have to be scrapped at some point. So I say, why not scrap these old, rough coasters now, before they become COMPLETELY un-rideable.

Why not tear down Shockwave first? It is older, it has a reputation to be rough as well, and TOGO parts must be harder to come by being that unlike in the case of Arrow having Vekoma, Chance Morgan, and S&S there isn't really an old business partner or successor of their technology.

 

Shockwave has one thing that has kept it alive. King Cobras Trains. Hey at least their put to a good cause.

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When we went to East Coast Bash there was a huge line of people waiting for Shockwave to open in the morning and the line was all the way down the ramp pretty much all day. I'm not going to judge a ride's popularity on one day but it seems like people really like that terrible coaster. For some reason people seem to love stand up coasters in general.

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When we went to East Coast Bash there was a huge line of people waiting for Shockwave to open in the morning and the line was all the way down the ramp pretty much all day. I'm not going to judge a ride's popularity on one day but it seems like people really like that terrible coaster. For some reason people seem to love stand up coasters in general.

Last time I went, I actually enjoyed it... but it was a walk on, so no idea.

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So, is Shockwave "popular," or just low capacity? It is an unusual ride, which would make people curious, but don't forget the slow operations.

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I'm just wondering of what would be a good replacement for Anaconda and I thought something very similar to Divertical would work very well on Lake Charles. Unlike Anaconda, it would actually use the lake as a function.

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Technical Rescue Day at Kings Dominion

Fire fighters and over rescue workers from the Central Virginia Technical Rescue Team came to Kings Dominion for Technical Rescue Days last Thursday and Friday (November 8-9). Kings Dominion has sponsored this event for 18 years, which involves fire and rescue workers from Richmond, Chesterfield, Henrico, and Hanover performing simulated rescues using the park's roller coasters. The park also hosted a larger, similar competition for rescue workers last spring.

 

This year's exercise involved two different scenarios:

 

1. Non-critical: A "catastrophic power failure" has stranded a maintenance worker (who is uninjured) in a crane 70 feet up in the air inside Flight of Fear. Rescue workers need to bring him safely to the ground.

 

2. Critical: A victim has fallen down a "shaft," and a rescue worker has to be lowered to reach him, then bring him up and out safely. This took place at Grizzly, and the same scenario was used during the competition last spring.

 

This is a great way for rescue workers to sharpen their skills, and Kings Dominion certainly provides a unique environment for training. TPR thanks the park for this opportunity to observe the exercise--and for the valuable public service the park provides by hosting it.

 

These training exercises are held quarterly.

 

Here are two brief videos showing rescue workers in action at Flight of Fear and Grizzly.

 

Inside Flight of Fear

[coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=Tech_Rescue_Day_KD_078_oq7v[/coastertube]

 

At Grizzly

[coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=Tech_Rescue_Day_KD_157_v866[/coastertube]

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Good morning, Volcano. Sorry, but this report is not about you today.

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Never, ever block the BIG DOOR to Flight of Fear!

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It's about 80 feet to the top of Flight of Fear.

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Yes, it's a long way down.

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Lt. Stacey Harris, a Richmond fire fighter, explains how they're going to rescue the trapped worker.

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One of the rescue workers mentioned that the ride was "an angle man's dream" because it was "anchor rich" for rigging.

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The poor guy is trapped about ten feet below us.

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He's dangling from this crane.

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"Help me!"

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"Don't worry--we're on our way. And we won't be sending . . .

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. . . this guy!"

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"Good! I don't want to be saved by some chunky coaster enthusiast!"

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Help has arrived!

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It took some time to set everything up, but the actual "rescue" took only a few minutes.

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It was all quite interesting to watch.

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Almost there.

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Safe on the ground.

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Matt Newell (Henrico Fire and EMS) describes today's training to a reporter from a Richmond TV station.

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This poor dope fell down this same "shaft" at Grizzly last spring. You think he would've learned to be more careful.

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He's in a pretty bad way.

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Working on some rigging on one side of Grizzly.

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The rescue worker will be lowered from this point.

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And there she is.

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Both sides have act as a team to make this work.

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Almost ready.

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Making adjustments while you're dangling so high up in the air can be tricky. The rescue worker can't use the railings lining the track below her, either--they're out-of-bounds for the scenario.

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Ready to go.

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Lower away.

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I hope that guy is double- or triple-jointed. Otherwise, he's a wreck! That's all.

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Incredible shots, Chuck. OL:FOF has been one of those great mysterious wonders of steel for me since 1995 (Scary, no?) when it was announced. Those angles are simply not covered by anybody- anywhere, and are astounding in every way.

 

And that poor schmuck on Grizzly... "DO NOT STAND UP" apparently doesn't apply to him!

 

R.D.

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It's yellow. Dominator's loop is yellow, too. I have no idea why.

 

This was discussed at great length amongst the group I was hanging with at East Coast Bash. Verdict: It makes the coaster go faster.

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