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Busch Gardens Tampa Bay (BGT Discussion Thread)

p. 348 - Iron Gwazi POV!

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Holy crap you nerds are a tough crowd.  It looks like a coaster that will make me hoot and holler the entire time I'm on it while simultaneously trying to throw my fat ass as far from the train as pos

It means that you can look forward to a fun-filled day riding Kumba, Montu, Cheetah Hunt and Sheikra and while you're in line for one of those you might be able to watch an Iron Gwazi POV on your phon

I actually agree with many of you talking about how the RMC's are all very similar.  And that's fine. There's nothing wrong with building a ton of very similar kick ass rides when most people who ride

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It's not a controlled spin. They said during the media event that it wasn't. They said the spinning would be wilder if the car was more unbalanced. You just have the trains filled with 8 identically weighted dummies, so their weight distribution is identical and even, so there isn't much spinning. It will look very different once differently sized people are on the ride.

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We were the first ones on Cheetah Hunt for the day in the front row...however...we sat in the train for about 5 minutes until the train was full in the station! They only had 3 trains running total with just one of the two stations opened. When we got back to the station...the 2nd train didn't even leave yet! The park opened at 10:00 and I didn't get off Cheetah Hunt until 10:17!!! That's ridiculous!

 

Wait a minute...you were the first ones on Cheetah Hunt (which is a complex multi-launch coaster)....at 10:00, you waited 17 minutes to board, ride and unload...and you are bitching about it?

 

Well, I just used this one in the Dollywood forum and hadn't deleted it from my desktop....I suppose that I might as well get one more use out of it.

Capture.JPG.52712d435d1b0b328e05be8e1f425005.JPG

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We were the first ones on Cheetah Hunt for the day in the front row...however...we sat in the train for about 5 minutes until the train was full in the station! They only had 3 trains running total with just one of the two stations opened. When we got back to the station...the 2nd train didn't even leave yet! The park opened at 10:00 and I didn't get off Cheetah Hunt until 10:17!!! That's ridiculous!

 

Wait a minute...you were the first ones on Cheetah Hunt (which is a complex multi-launch coaster)....at 10:00, you waited 17 minutes to board, ride and unload...and you are bitching about it?

 

Well, I just used this one in the Dollywood forum and hadn't deleted it from my desktop....I suppose that I might as well get one more use out of it.

 

All I was saying was that operations were really slow. Doing the math...they only dispatched 3 trains in that amount of time. A little over 5 minutes to load and unload riders seems slow to me.

 

Maybe that is fine for some people but I've never witnessed that kind of operations before ever at Busch Gardens.

 

Sorry if it seemed I was whining about it...but I just thought operations of the ride would be a lot faster comparing it to numerous other times I've been to Busch Gardens.

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^ No problem...

 

Actually, I recall slow loading times on it when we were there last year during mid-day. Not painfully slow, but slower than any of the other coasters in the park.

 

Although I never really noticed that it was the ride-op's as much as delays with sending out the trains. Not sure if this was due to mechanical issues, timing or something else.

 

One reason why we never head for Maverick at CP first thing in the morning anymore during early entry - it seems like it always has it's issues in the morning. We have trekked over there at least three times in the morning and all three times, the ride broke down and we ended up waiting 30+ minutes to ride. I think that's why they don't open TTD for ERT as those launch coasters would simply prefer to sleep in!

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^So true!

 

I was at CP last summer and of the 3 days we spent there...only 1 morning Maverick was opened on time with no issues! (Might also be because Millennium Force wasn't ready in the morning that day too haha).

 

On another note, the sign for Cobra's Curse is now up! The area is really coming together! They were testing the elevator lift a lot on my visit.

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That looks like fun! I like that the cars goes backwards up the lift, as it gives some really awesome views of Montu! Looking forward to see the whole area once all theming and scenery is done.

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That looks pretty great, i really like the forward facing and backward facing features, really adds something different as well as spinning. Doesn't look too slow as well from the POV, nice pacing!

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Looks cool! I especially like the outward-banked curve at the beginning, and that first turn in free-spin looks like the best part of the ride.

 

First part coaster-wise looks ok. Nothing too crazy. Backwards is pretty short and simple but I'm sure it will feel great as going backwards is such a kick in itself. The best part about the backwards bit is that it adds 20 seconds to the ride between the MCBR and the second lift hill.

 

Looks like a great family-ride and a cool addition to a great lineup. Intense for the kids, fun for the adults, and the one-of-a-kind factor is sure to make the coaster geeks happy to ride.

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Those lucky riders... they were spared the "B&M rattle".

 

We'll be there tomorrow tempting fate I guess. If we die just know that we died doing what we love.

 

... we're brave

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Those lucky riders... they were spared the "B&M rattle".

 

Yas!!

 

We'll be there tomorrow tempting fate I guess. If we die just know that we died doing what we love.

 

Let's just hope SheiKra is open for you tomorrow!!

 

#DontDie

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A park spokesman told FOX 13 that 64 people were stuck on the ride for about an hour.

Dang I didn't know Sheikra could hold that many riders! It must be the highest-capacity coaster in the world!

 

I saw this on the news and laughed to myself when they said which coaster it was. When we did a behind the scenes last year with the Sheikra staff, they talked about how they do routine practices with their employees for lift-hill evacuation and building an evacuation floor as quickly as possible. If I recall, even at the fastest it still takes over an hour to build. So 2 hours seems like a fairly normal evacuation time for this ride.

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A park spokesman told FOX 13 that 64 people were stuck on the ride for about an hour.

Dang I didn't know Sheikra could hold that many riders! It must be the highest-capacity coaster in the world!

 

5 trains, with 24 passengers per train. If 3 of the trains were out on the course. One on the lift hill, one just before the holding brake, and one on the final brake run (Assuming there were two in the station) Just in the 3 trains on the course would be 72 passengers. So having 64 people stuck on the ride is not nearly that impossible.

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A park spokesman told FOX 13 that 64 people were stuck on the ride for about an hour.

Dang I didn't know Sheikra could hold that many riders! It must be the highest-capacity coaster in the world!

 

5 trains, with 24 passengers per train. If 3 of the trains were out on the course. One on the lift hill, one just before the holding brake, and one on the final brake run (Assuming there were two in the station) Just in the 3 trains on the course would be 72 passengers. So having 64 people stuck on the ride is not nearly that impossible.

I knew someone was gonna say multiple trains, but the picture and description was of the lift hill, so I assumed they probably meant 24 and mistyped it.

 

EDIT: You're right

Coaster was stopped in two places -- one just before the 90 degree drop and the other on the climb to the top.

Bay News 9

Edited by RAWKIN_coaster38
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I knew someone was gonna say multiple trains, but the picture and description was of the lift hill, so I assumed they probably meant 24 and mistyped it.

 

If you watch the video it shows the train on the lift, and towards the end of the video they show a second train sitting at the top of the coaster, right before the holding brake. Knowing how SheiKra runs there would most likely be a train on the first block of the final brake run that would also require evacing.

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