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Intamin Giga Coaster [NL]


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Since I'm taking a break from my other NoLimits project at the moment, I started to mess around with a few things and came up with this design.

 

Its an Intamin Giga coaster, very much inspired by Intimidator 305.

 

The Stats:

 

Length: 5315 feet.

Height: 300 feet.

Drop: 294 feet.

Speed: 90 mph.

Max Vertical Angle: 85°

 

 

On with some pictures.

 

 

Comments are always appreciated and encouraged.

1014362277_IntaminGiga03.jpg.a783860053b17808dc0434656f717af7.jpg

Another Angle.

1612876188_IntaminGiga01.jpg.a724b1de030ccd731bb6030fa1c55a66.jpg

The Drop.

948889277_IntaminGiga04.jpg.c5dca0bdb7c3162e7523f678132982d1.jpg

The Lift.

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Uh.... Wow.

 

Are the beams reinforcing the track 3Ds or supports? It seems you have just created a completely new track type for NL!

 

I may be keeping my eye on this!

 

They look like supports, you can see all the different segments if you look, there's a bunch of lines. It looks amazing though.

 

The colors are probably the best I've ever seen Great job man, keep it up!

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Hmmm... did you use the AHG when making your track?

 

This is looking like.... I may need a tissue

 

LOL! I did not use the AHG but the track is heartlined.

 

Here is a few more pics since I redid the colors.

1297816653_IntaminGiga09.jpg.4b500251248611047288411065e06a61.jpg

New train color.

1592498756_IntaminGiga10.jpg.0447f274006ad04af4c8951eb8c3ff87.jpg

New track color.

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Hey Tony, I've been working on my own Intimidator-style intamin for a while now. Now I want to apply the backbone I created with object creator and the construction kit, but I ran into some problems.

The nolimits program either crashes when I try import the 3ds I exported with the CK, or the 3ds put in, but invisible.

 

Could you explain how you got yours to work?

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Hey Tony, I've been working on my own Intimidator-style intamin for a while now. Now I want to apply the backbone I created with object creator and the construction kit, but I ran into some problems.

The nolimits program either crashes when I try import the 3ds I exported with the CK, or the 3ds put in, but invisible.

 

Could you explain how you got yours to work?

 

That's odd...

I just load my track into the Construction Kit, resize my spines, and load my cross ties. Then I export it normally.

I don't do anything special.

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Sorry for the double post.

 

 

I have a quick little update.

 

 

Feel free to comment.

1860375058_IntaminGiga11.jpg.48806dff1e198c5ccb16f0d94e0eb7ab.jpg

Had to rework the supports for the lift, but I finally got them the way I want. Notice catwalks have gone up as well.

1398751012_IntaminGiga12.jpg.95658065c1e4bcb487f90c4c303163bf.jpg

A few more supports have been worked on...

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