italianpnoy112 Posted September 9, 2009 Share Posted September 9, 2009 I'd like to formally introduce my latest creation Samekh. (Greek letter ξ) Definitely inspired by Intimidator. Trackwork is currently completed and I'm now working on supports and some 3ds. (Station and Queue should be enough) Statistics: Height: 297.00 feet Speed: 89 MPH Ride Length: 5937.31 feet Max Positive G's: 4.5 Max Negative G's: -1.2 Max Lateral G's: 1.0 (Lasts less then a second) Trains: 3 trains, 8 cars per train Lift Angle: Approx. 70 Degrees Drop Angle: Approx. 85 Degrees Link to comment Share on other sites More sharing options...
haux Posted September 9, 2009 Share Posted September 9, 2009 Are those supports 3-D or hand-built? Because if they're the NoLimits supports, WHOA! Impressive. I bet that took a lot of time. Link to comment Share on other sites More sharing options...
christianscoasters Posted September 9, 2009 Share Posted September 9, 2009 That totally kills the supports I made on my I305 inspiration coaster. Link to comment Share on other sites More sharing options...
DiSab Posted September 9, 2009 Share Posted September 9, 2009 That lift structure is downright sexy. Excellent job on that. Looking forward to the download. Link to comment Share on other sites More sharing options...
italianpnoy112 Posted September 9, 2009 Author Share Posted September 9, 2009 Are those supports 3-D or hand-built? Because if they're the NoLimits supports, WHOA! Impressive. I bet that took a lot of time. Actually it's a little bit of both The truss under the track is 100% Nolimits supports whilst the supporting structures themselves are 100% 3ds (The blue towers) Overall the truss structure just took some repetition which doesn't take too long once you get the pattern. I'd say the whole thing took no longer then an hour. Probably less. That lift structure is downright sexy. Excellent job on that. Looking forward to the download. I hope I get to the day I can finally put up the download. I usually end up losing inspiration after a week or two. Hopefully the construction of Intimidator will keep me going. That totally kills the supports I made on my I305 inspiration coaster. Oh I saw your ride. Looked quite nifty . It definitely influenced me to build an Intimidator inspired ride. Link to comment Share on other sites More sharing options...
Mochtroid Posted September 9, 2009 Share Posted September 9, 2009 This is excellent! One very minor gripe though, you could add some supports connecting the drop to the large support. I eagerly await the finished project. Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted September 9, 2009 Share Posted September 9, 2009 This is excellent! One very minor gripe though, you could add some supports connecting the drop to the large support. I eagerly await the finished project. Well looking at the progress of the ride which inspired it(the webcam is currently messed up though) it appears there won't be a seperate support column just before the vertical transition. Link to comment Share on other sites More sharing options...
italianpnoy112 Posted September 10, 2009 Author Share Posted September 10, 2009 Hello guys, quick update So far I've completed a little amount of support work but 3ds have started for the station. Please note the station is no where close to finished. I decided to make a large building instead of just a station to house different things (Stores, Shops, etc.) other then just the station for the ride. Oh and I also took pictures of the layout. It isn't too long but for how large this ride is, I'm sure it's enough. Here are the pictures: Link to comment Share on other sites More sharing options...
rollerboy Posted September 10, 2009 Share Posted September 10, 2009 Wow! That looks insane! I'm very excited to see the final product. Link to comment Share on other sites More sharing options...
haux Posted September 10, 2009 Share Posted September 10, 2009 You should make that final brake run more realistic. They should be the stationary brakes, not the kind that can move out of the way. Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted September 10, 2009 Share Posted September 10, 2009 You should make that final brake run more realistic. They should be the stationary brakes, not the kind that can move out of the way. Not sure but I don't think NL has that option. Link to comment Share on other sites More sharing options...
themeparkman25 Posted September 10, 2009 Share Posted September 10, 2009 ^I assume what he meant by that is make the brakes invisible and use 3Ds as the non moving brakes. If that makes any sense. I can't wait for the DL of this coaster, it looks so epic! Great station too, staring up through the roof at that lift hill would be intense! Why is it so high off the ground though? Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted September 10, 2009 Share Posted September 10, 2009 ^It does. You have to put dummy LIMs on (as in they don't actually do anything) and turn off the brake display. This will show the LIMs, (which, while they do not look like brakes, are stationary) but maintain the deceleration properties of the normal brakes (IE. They don't get messed up by E-Stopping). However, I prefer to simply turn off brake display altogether and use supports to simulate the track mounted brake fins used on most Intamins today. Link to comment Share on other sites More sharing options...
nln00b Posted September 11, 2009 Share Posted September 11, 2009 Goody! Another project i am going to follow! YAY! -Good job! Link to comment Share on other sites More sharing options...
italianpnoy112 Posted September 12, 2009 Author Share Posted September 12, 2009 ^I assume what he meant by that is make the brakes invisible and use 3Ds as the non moving brakes. If that makes any sense. I can't wait for the DL of this coaster, it looks so epic! Great station too, staring up through the roof at that lift hill would be intense! Why is it so high off the ground though? I get alot of questions about the height of the station. Reason it's so high though is because it's built up of multiple floors. So I'll have the bottom be the entrance to the inside where I'll probably have the photo station and some souvenir shops whereas on the top will be the queue and the ride station. You should make that final brake run more realistic. They should be the stationary brakes, not the kind that can move out of the way. Not going into detail right away but once I'm finish getting the basic outline of the 3ds for the station and supports I'll get down to detail and start adding the more realistic things such as the cable lift and breaks. Right now they're not my top priority but to answer your question, yes I will be changing the breaks style to lims (Using 3ds ofcourse). Link to comment Share on other sites More sharing options...
italianpnoy112 Posted November 4, 2009 Author Share Posted November 4, 2009 -Update Hey guys, well I had to take a quick break from this since school recently started again (Got back from Fall Break) I decided to start working on it again and I've made some updates on the layout and track style which I'll need some feedback on. First things first, track style. As of right now I'm torn between the Intamin style track and the Premier style track. Premier: Pros- Track looks more similar to I305's style Ties Look cleaner. Cons- Train type isn't right. Intamin: Pros: -Similar train style to I305 Cons: -Ties look akward -Track nodes look messy I've also changed the layout, the overbank wasn't doing it for me and some of the banking was awkward. All of that has been fixed now and I guess it looks more realistic. Link to comment Share on other sites More sharing options...
DBru Posted November 4, 2009 Share Posted November 4, 2009 I personally like the Premier track better. I305's trains won't look the same as those found in NL, anyway. Link to comment Share on other sites More sharing options...
imawesome1124 Posted November 12, 2009 Share Posted November 12, 2009 I liked it better as an Intamin. Oh well, I still can't wait for the download. Link to comment Share on other sites More sharing options...
Cyber.Fiber Posted November 12, 2009 Share Posted November 12, 2009 Go with the Premier track. Both the track and trains look more realistic! Keep up the good work! Link to comment Share on other sites More sharing options...
mattnmatt Posted November 17, 2009 Share Posted November 17, 2009 I personally liked it better with Intiman track... and... Height: 297.00 feet? An Intamin mega coaster is between 150-299 feet. A giga coaster is 300-399. Am I the only one who noticed that this is a mega, and not a giga?~Matthew Link to comment Share on other sites More sharing options...
nln00b Posted November 23, 2009 Share Posted November 23, 2009 I like the Premier trains better. Good Job! Link to comment Share on other sites More sharing options...
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