thethrillseeker Posted August 6, 2009 Share Posted August 6, 2009 Afer returning from SFMM a couple days ago, I wanted to Recreate it really bad. Im nowhere close to done, but i know im going to finish this project. Please leave comments on what you think so i could know what to try to improve on. SCR18.BMP Viper Overview SCR17.BMP X2 Overview SCR16.BMP X2 Station SCR15.BMP Vipers Station SCR14.BMP Entry to X2 SCR13.BMP Flags, Lockers and Grand Carousel SCR12.BMP Six Flags Plaza SCR11.BMP Ticket Booths Link to comment Share on other sites More sharing options...
Fat-G Posted August 7, 2009 Share Posted August 7, 2009 This looks very good. however. the tickets buildings look just a little too big, try to fix X2 line into a more compact layout and randomize the flowers. i always thought the flowers without the boarder look better. and i thought x2 supports were grey, or am i wrong. Â Besides that looks good. Link to comment Share on other sites More sharing options...
DBru Posted August 7, 2009 Share Posted August 7, 2009 Looking good so far. But the train on Viper's transfer track is backwards. Link to comment Share on other sites More sharing options...
x2fanatic44 Posted August 7, 2009 Share Posted August 7, 2009 pretty cool. b sure 2 label the buildings though. Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 7, 2009 Author Share Posted August 7, 2009 i Know Dbru, but when i tried to do it foward it just went right off the track Link to comment Share on other sites More sharing options...
DBru Posted August 7, 2009 Share Posted August 7, 2009 I think it would look better if you just removed the train, lol. Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 7, 2009 Author Share Posted August 7, 2009 Good news! Â Â Â Â Â Â Â I got it foward Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted August 7, 2009 Share Posted August 7, 2009 pretty cool. b sure 2 label the buildings though. Â http://www.themeparkreview.com/forum/viewtopic.php?t=21965 Link to comment Share on other sites More sharing options...
nin Posted August 7, 2009 Share Posted August 7, 2009 i don't know how accurate your going with this, but Viper's supports are very wrong in places. Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 7, 2009 Author Share Posted August 7, 2009 No not really, I study pictures of each ride while im making it so i make every support like i see it, or as accurate Rct2 will let me. The only noticable part to me is after the first loop, the supports under the rurnaround should have a beam connecting all them and i did try that, but it looked bad and not like the real thing at all so i just stuck with it like that. Link to comment Share on other sites More sharing options...
x2fanatic44 Posted August 7, 2009 Share Posted August 7, 2009 alot of the x2 drops are way off. way too many dips and rises. any way 2 fix that? Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 8, 2009 Author Share Posted August 8, 2009 alot of the x2 drops are way off. way too many dips and rises. any way 2 fix that? Really? It seemed pretty accurate to me. I dont see any extra dips or rises, please tell me which part u think has to much. Link to comment Share on other sites More sharing options...
Team Thriller Posted August 8, 2009 Share Posted August 8, 2009 ^ For the limitations of RCT2, it looks just fine. Â --James Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 8, 2009 Author Share Posted August 8, 2009 I have finished Rapids Camp Crossing, but have encountered a MAJOR MAJOR problem which i will tell you about in the picture descriton. SCR25.BMP Overview of the completed park. Here is the devastating problem, look at how much room there is between Sky Tower and the edge of the map. I still have to do all of Samuri Summit and Psyclone Bay and i know i cant fit everything i need to, including coasters. What should i do? SCR24.BMP SCR23.BMP SCR22.BMP SCR21.BMP Revolution Link to comment Share on other sites More sharing options...
lacrosse14 Posted August 8, 2009 Share Posted August 8, 2009 Just before the Revolutions loop, there's a helix that goes up to the long hill. Try looking at rcdb.com for help. Other than that very nice job on Tatsu Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 8, 2009 Author Share Posted August 8, 2009 Just before the Revolutions loop, there's a helix that goes up to the long hill. Try looking at rcdb.com for help. Other than that very nice job on Tatsu Look closely at that spot. The helix is there. In real life, the helix is completely hidden from the path, so i tried to make that here, and it worked. Link to comment Share on other sites More sharing options...
coaster1000 Posted August 8, 2009 Share Posted August 8, 2009 Looking nice! Â If I was you, I'd make a "Part 2" in a new map. It sucks rct2 only allows you to make sqaure maps- so I guess that's the only solution. Link to comment Share on other sites More sharing options...
Mochtroid Posted August 8, 2009 Share Posted August 8, 2009 Looking nice! If I was you, I'd make a "Part 2" in a new map. It sucks rct2 only allows you to make sqaure maps- so I guess that's the only solution.  Yeah, unless you use the 7x7 black tiles you're screwed. I don't like the limits either. Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 9, 2009 Author Share Posted August 9, 2009 Aw man i was hoping it wouldnt come to that but i guess i have no other choice   Anyway im going to Florida tomorrow to visit Islands of Adventure and Universal Studios Orlando so i wont have a new update for about 4 days. See you in a little bit Themeparkreview! Link to comment Share on other sites More sharing options...
thirstydeer Posted August 9, 2009 Share Posted August 9, 2009 Overall it's a great start, but I would suggest adding more trees... looks a little bare to me. Also, I think the various hills could look more real. If at all possible, use the mountain tool to make various ridges in the hills, I believe it'll adda sense of realism to the landscape. Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 9, 2009 Author Share Posted August 9, 2009 Overall it's a great start, but I would suggest adding more trees... looks a little bare to me. Also, I think the various hills could look more real. If at all possible, use the mountain tool to make various ridges in the hills, I believe it'll adda sense of realism to the landscape. Dont worry, ill add the little details later. Right now im just trying to figure out how im going to complete this park. Link to comment Share on other sites More sharing options...
hobbit Posted August 10, 2009 Share Posted August 10, 2009 Looks fun! Link to comment Share on other sites More sharing options...
Goliath513 Posted August 11, 2009 Share Posted August 11, 2009 If the map is not already 256 by 256 big, the max limit, go back into the scenario editor and enlarge it. You would have to rebuild all your rides though. Depending on what direction you oriented your park on the map, you may or may not be able to expand in the direction necessary. The map grows in the direction of southwest, so if you oriented the park in the same direction as real life, it will grow in the right direction at least to give you more room to fit Cyclone Bay. If the map is full size already, then I'm afraid there's nothing you can do. Link to comment Share on other sites More sharing options...
thethrillseeker Posted August 13, 2009 Author Share Posted August 13, 2009 If the map is not already 256 by 256 big, the max limit, go back into the scenario editor and enlarge it. You would have to rebuild all your rides though. Depending on what direction you oriented your park on the map, you may or may not be able to expand in the direction necessary. The map grows in the direction of southwest, so if you oriented the park in the same direction as real life, it will grow in the right direction at least to give you more room to fit Cyclone Bay. If the map is full size already, then I'm afraid there's nothing you can do. Sadly, it is already 256x256. What im probably going to do is completely start over, but im not going to put the streets in and all the open space at the front of the park. And also, in this park i made sections a little more spread out than they really are such as the walkway to Baja Ridge and the walkway going under X2's queue line is a lot longer than it should be, so without making uneeded space, I think i could fit the whole park in one map. Link to comment Share on other sites More sharing options...
astro Posted August 13, 2009 Share Posted August 13, 2009 ooops didn't read it all, my bad! Disregard this post! Link to comment Share on other sites More sharing options...
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