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Busch Gardens Williamsburg (BGW BGE) Discussion Thread

P. 466: Christmas Town starts on November 11th

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^Not really sure when the ride was actually neutered. But I will say the loop does feel faster if you're riding in the front compared to other inverts I've been on (I wonder if the zero car has something to with it). As for the noise it's fairly quiet and you can tell it's filled with sand which is a shame. With a coaster this size, if it had the classic B&M roar like Great Bear or Montu, it would make this ride more intimidating IMO.

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^ Actually I remember being BLOWN AWAY by how cool this coaster sounded in 97' and really liking it. The Arrows had that "loud shaky" sound which, now I have a lot of nostalgia for, but at the time, it was really cool to hear.

 

I also remember how much Alpengeist spoiled the other coasters at the park for me. I waited over 2 hours to ride it the first time, and was SO UPSET that the line was so long, because the moment I got off, i couldn't wait to go again. We went over to Drachen Fire instead, and I remember how let down I was with DF after Alpengeist. In many ways, the waning popularity of DF gave it short lines, and I don't know many locals who enjoyed it anyhow, but Alpengeist was really a final nail in the coffin, showing you could have an intense ride with many inversions that didn't leave you bruised with ringing ears.

 

Also, as to your question about the zero car, they added that after the fact because there was some concern that the empty train was not heavy enough to complete the circuit if the train stopped on the MCBR. I don't think a train ever actually vallied in testing, but I think it was determined that it would, either late in construction, or early in testing. If they weren't already so far on in the process, I'd imagine it would have made more sense to just add a 9th row to add the weight, and increase capacity at the same time. Of course, with the added weight and speed, this means the first half of the ride flies! The zero car alone weighs 1500 lbs!

 

I also don't think Busch has ever intentionally "neutered" Alpengeist. I honestly think it's just however the brakes are calibrated during the off season. Some seasons it seems to trim more than others. Somewhere around 2006/2007 I seem to recall it going at "the old speed" and being really caught off guard by it the first few times.

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I also remember how much Alpengeist spoiled the other coasters at the park for me. I waited over 2 hours to ride it the first time, and was SO UPSET that the line was so long, because the moment I got off, i couldn't wait to go again. We went over to Drachen Fire instead, and I remember how let down I was with DF after Alpengeist. In many ways, the waning popularity of DF gave it short lines, and I don't know many locals who enjoyed it anyhow, but Alpengeist was really a final nail in the coffin, showing you could have an intense ride with many inversions that didn't leave you bruised with ringing ears.

 

Reading this made me think how Alpengeist is now the coaster with the shorter lines. It's a shame that it's now the most under-appreciated coaster there (even though I still maintain that it's the best). But I guess that's a good thing as well, since you can marathon it almost all the time.

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^ Agreed. It is without a doubt the best coaster in the park. Apollo is a very close second, and I could see someones argument for Apollo being the best, because they're apples and oranges, and I guess I'm more an apples kind of guy.

 

Griffon was without a doubt the biggest letdown of a coaster I've ever been on. I was jumping out of my skin to get on it the first time, and when I was done, it just sorta left me feeling "meh." It's not the worst coaster I've ever been on, but it definitely looks like it gives a better ride than it does. It blows my mind that people that have ridden it before are willing to wait in a long line for it. It's also a capacity nightmare. I don't know why BGW didn't go for the SheiKra style double station. I know it's a short ride, but even when the crew is hustling, I feel like I see the trains fully stacked more often than not. It makes it look even worse compared to Verbolten, which is honestly one of the fastest moving lines I've ever been in.

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Reading this made me think how Alpengeist is now the coaster with the shorter lines. It's a shame that it's now the most under-appreciated coaster there (even though I still maintain that it's the best).

I'm not so sure about that, I would consider Loch Ness Monster as the coaster with the shorter lines. It's the only major coaster in the park that doesn't use quick queue because quite frankly I'm not sure it never needs it.

 

Also, Alpengeist's mid-course brake did slow the train down but, at least this season, still kept the train going fast enough to whip through the zero-G and the corkscrew. It did kind of meander after that though.

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^I actually thought that Alpie's brakes killed the second half of the ride for me. (I rode two years ago). I have never seen any other ride go from blackout forces to meandering to the end that quickly. When I saw that one of the last features is the helix, I was excited, as B&M does know how to make a great final helix. But, this element had barely any forces at all. Without the intense breaking, this would probably be my favorite invert.

 

My favorite coaster in the park is probably Griffon. But, not even for the front row. On dive machines, I actually think that the back row is the most thrilling. The visuals in the front are cool, but the drop is hindered by the extra drag in the rows behind you, resulting in a "floaty" feeling down the drop, at best. The back row, however, gives you a shot of air at the top, causing you to remain stuck to the top of the restraint the whole way down the drop. The second drop is far better in the back as well. And, I do not really care about any of the other features of this ride other than the two vertical drops.

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^ It sounds like you got a bad year for trims. Some years are really bad, others not so bad, but I will tell you, that helix has always been a bit slow, even in the early days. I never minded, because the zero G role to the intense wingover is enough for me, but if you caught it on a year with less trims, I don't think you'd find much difference after the wingover unfortunately. That said, the two inversions after the breaks can be INSANE when it trims less.

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I must admit at first... I hated the colors. But the more I am seeing the colors, and the more of the coaster that is being constructed... The more I am loving the colors. Also, I am starting to think that this is going to fit in just fine in the park. At first I thought it was going to stick out like a sore thumb. However, the more it is progressing the better it looks like it is going to fit in with the park.

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The ride is coming along very nicely and so far it actually looks pretty cool being next to Apollo's. I was a bit skeptical about the location at first but now it doesn't looks so bad. Just wait till next year when the ride is complete and all the trees next to Apollo's lift have leaves grown in, it'll be cool to see the trains while you're in the parking lot.

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^ One thing I always liked about BGW is that there's usually a spot where you can time seeing all the coasters at once if you're lucky. If you have insanely good luck on the train, you can see Verbolten, LNM, Alpengeist, and Griffon trains go out by the Rhine river all at once. Apollo was the exception to this rule, so it'll be cool having something near it. Also, going up the Apollo lift will give you something fun to look at too!

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