PaulMartz37 Posted July 20, 2009 Share Posted July 20, 2009 Just a little track I've been working on. I didnt realize how jerky the transitions on the hills so I hope to fix that. I wanted it to end on a strong note so the helix at the end pulls up to 4.7Gs. I've also been working on a station heavily based on the one for Goliath in Georgia. Some specs: 243' tall 238' drop 83 mph top speed (you can thank the tunnel for that) A pretty long underground tunnel Link to comment Share on other sites More sharing options...
NewEnglandCoasters102.0 Posted July 21, 2009 Share Posted July 21, 2009 Nice! You should upload the track so we can check it out That is a sick station Link to comment Share on other sites More sharing options...
PaulMartz37 Posted July 21, 2009 Author Share Posted July 21, 2009 Thanks! But Im not uploading it yet. I still have to do all of the supports, fix the grass surrounding the tunnel, and finish the station. I plan to add a lot more detail to it because it seems too flat atm. Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted July 21, 2009 Share Posted July 21, 2009 Thanks! But Im not uploading it yet. I still have to do all of the supports, fix the grass surrounding the tunnel, and finish the station. I plan to add a lot more detail to it because it seems too flat atm. Nice work but how did you create a custom station? Just one little detail I'd change though & that's the smaller camelback leading into the helix,I'd simply bring it down to ground level so it looks more fluid but other than that the layout looks great. Link to comment Share on other sites More sharing options...
PaulMartz37 Posted July 21, 2009 Author Share Posted July 21, 2009 ^ Using Object Maker. I made one using Google Sketch Up but the shadows were insane and looked pretty bad. It was somewhat easier because I didnt have to scale anything, but Object Maker is pretty easy too. I've been tweeking the three hills after the tunnel and those pics are a bit old so I'll post some new hill pics soon along with progress on the station. Supports will come last and will probably take the longest. Link to comment Share on other sites More sharing options...
PaulMartz37 Posted July 28, 2009 Author Share Posted July 28, 2009 Done with the station and supports for track near the station. Some track work still needs to be done but nothing too big. I'm still loking for a name so any suggestions would be greatly appriciated. Link to comment Share on other sites More sharing options...
Coaster Cow Posted July 28, 2009 Share Posted July 28, 2009 Nice work on the station! I also want to point out that that is one badass looking helix you've got there! Link to comment Share on other sites More sharing options...
PaulMartz37 Posted July 28, 2009 Author Share Posted July 28, 2009 It's a pretty intense helix! I tried keep all the forces less than 4.5 throughout the ride so the helix would feel really intense! Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted July 28, 2009 Share Posted July 28, 2009 If only I had the custom scenery used for the station & queue I'd download it when it's ready. I'm working on my own B&M hyper right now & have everything done except for the supports which are turning out to be a total pain in the a$$....I swear why is there no auto support generator for use with steel supports? Link to comment Share on other sites More sharing options...
DBru Posted July 28, 2009 Share Posted July 28, 2009 Because people shouldn't be that lazy. The coaster is looking great, Paul! Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted July 29, 2009 Share Posted July 29, 2009 ^Well I had to change the coaster from steel to wood seeing as how it's just impossible to do the supports but I kept the original file saved as is & simply renamed it Behemoth2. Link to comment Share on other sites More sharing options...
PaulMartz37 Posted July 29, 2009 Author Share Posted July 29, 2009 Word of advice, finish those supports. I have a ridiculous amount of really good tracks without supports. This is the second track I plan on releasing with completed supports. In the end, it really pays off and eventually gets easier. Custom woodie supports are much harder so get comfortable with steel ones. Best of luck on the track. Link to comment Share on other sites More sharing options...
4rturo Posted July 30, 2009 Share Posted July 30, 2009 Nice idea but I'm just not liking the shape of the hills, they look too RCTish, try to make the top not so round if you know what I mean, take a look at DB and Behemoth, and also I would recomend making your segments shorter, it allows for more presicion. Hope that helps Link to comment Share on other sites More sharing options...
PaulMartz37 Posted July 30, 2009 Author Share Posted July 30, 2009 I made the hills less steep and Im getting intense -1.1 Gs on them. I think that's a tiny bit too much but I can just raise them to control that. Do these look better? (They're not as round, it's just the pic is zoomed out so much) Link to comment Share on other sites More sharing options...
4rturo Posted July 30, 2009 Share Posted July 30, 2009 Much better, but again I suggest you to use more vertex and make the segments smaller, I know at first it's a pain, but after some time you get used to it and your coasters look a lot better. Keep improving Link to comment Share on other sites More sharing options...
bravo Posted August 21, 2009 Share Posted August 21, 2009 I want that station!!!!!! please upload it! Link to comment Share on other sites More sharing options...
coaster1000 Posted September 4, 2009 Share Posted September 4, 2009 OMG, that ride looks awesome! I don't even have NoLimits myself, but it looks so amazingly realistic. And BTW: -1.1 g. isn't to intense. Colossos, at Heide-Park pulls -1.5 g's. some places. Link to comment Share on other sites More sharing options...
NewEnglandCoasters102.0 Posted September 7, 2009 Share Posted September 7, 2009 Wow. The scenery around the station looks amazing! For the supports: I noticed in one of the pictures that the transfer track and the brake run have customized supports, while some of the airtime hills and the hammerhead don't. With track that's low to the ground, I've found that you can get away with using the pre-made supports, whereas with track that's high off the ground (like with an airtime hill) its better to elaborate on what the pre-made support gives you. Look at a typical B&M hyper, the supports for the airtime hills usually look a lot like the A-Shape supports, only the "A" shape is wider. These are actually fairly easy to custom-build once you get used to it. Also: I'm sure you probably knew this already, and it looks like you already thought of this, but B&M track is very strong and not every segment needs to be supported. Usually the supports only hold up every other track segment. Just throwing that out there. BTW: Where did you get Object Maker from? I've been looking for it for several days now and haven't found a working link. Link to comment Share on other sites More sharing options...
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