expeditioneverestfan Posted July 13, 2009 Share Posted July 13, 2009 When I was at SFGAM and waiting in line for V2 I noticed that the first launch was alwyas different. Sometimes the train went to the top of the spike, sometimes the last car didnt hit the twists at all. Why is that? Does it have to do with the weight on the train or how long between launches? Also does anyone know why they arent using the holding brake? Link to comment Share on other sites More sharing options...
nitrofan Posted July 13, 2009 Share Posted July 13, 2009 They used the holding break when I went last summer, but I've heard it is broken the majority of the time. When I saw it, I didn't notice lots of variations in the launch, but maybe I just didn't notice. Link to comment Share on other sites More sharing options...
Stoksy Posted July 13, 2009 Share Posted July 13, 2009 ^^It could be the amount of people on the train. More people=Heavier train Link to comment Share on other sites More sharing options...
holyblakbelt Posted July 13, 2009 Share Posted July 13, 2009 As far as Steel Venom goes, I have ridden in the back seat and it barely twisted. As far as I know of, Steel Venom also uses the holding brake. However, that's just Steel Venom. Link to comment Share on other sites More sharing options...
AmyUD06 Posted July 13, 2009 Share Posted July 13, 2009 All of my rides on both Wicked Twister and Voodoo/Possessed have been different. I've seen no consistency at all. Link to comment Share on other sites More sharing options...
Retro_Gaga Posted July 13, 2009 Share Posted July 13, 2009 All has to do with the weight of the train. Link to comment Share on other sites More sharing options...
Tbcoasterfan Posted July 13, 2009 Share Posted July 13, 2009 Well as a former ride op at Wicked Twister (briefly for a week my normal ride was Raptor) I can assure you it is the amount of people/ weight in the train. It doesn't weigh the train or anything like that. It does have a cool touch screen at the controls that I enjoyed playing with looking at all the vitals of the ride Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2009 Share Posted July 13, 2009 When I was at SFGAM and waiting in line for V2 I noticed that the first launch was alwyas different. Sometimes the train went to the top of the spike, sometimes the last car didnt hit the twists at all It doesnt go to the top of the spike on the first launch ever. The holding brake doesnt work anymore (as of mid last season), if it is fixed it wont be until at least FF or next season. Link to comment Share on other sites More sharing options...
themeparkman25 Posted July 13, 2009 Share Posted July 13, 2009 I am glad the holding break doesn't work! I just rode Steel Venom a couple weeks back and it was pretty fun, but that spike ruined me as a man. Do any other TPR members relate to that? As to the inconsistency, I didn't realize it when I rode venom, wicked twister or V2 at sfgam. Link to comment Share on other sites More sharing options...
DiSab Posted July 13, 2009 Share Posted July 13, 2009 I've never noticed any inconsistency between all my rides on Wicked Twister. Each time I've ridden the train seems to go roughly the same distance up the spikes. Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2009 Share Posted July 13, 2009 I am glad the holding break doesn't work! I just rode Steel Venom a couple weeks back and it was pretty fun, but that spike ruined me as a man. Do any other TPR members relate to that? If you mean Valleyfairs then I agree, that holding break is terrible (double pulse). V2's never really bothered me and seemed much smoother. Link to comment Share on other sites More sharing options...
themeparkman25 Posted July 13, 2009 Share Posted July 13, 2009 Yup, definitely valleyfair! I am going to ask a rookie question now, but what even is the point of the holding break? It is not like it holds you there long enough to enduce terror so I don't really know what the point is, besides to ruin me! Link to comment Share on other sites More sharing options...
dragsterfan420 Posted July 13, 2009 Share Posted July 13, 2009 From my recollection neither of the two I've been on, Wicked Twister & Steel Venom, I've never noticed inconsistencies. If their is some it most definitely has to do with the weight of the combined train+riders. Link to comment Share on other sites More sharing options...
steel Posted July 13, 2009 Share Posted July 13, 2009 I've been on four: VF Steel Venom, Wicked Twister, GL Steel Venom/VooDoo, and V2. The train never gets to the top of the spike on the first launch. The second launch is the highest. Link to comment Share on other sites More sharing options...
CorkscrewFoley Posted July 13, 2009 Share Posted July 13, 2009 I've been on two impulses, and I loved Posessed (or Steel Venom when I was at GL), and even though the launch was far more punchier than Wicked Twister, I didn't like the holding brake one bit. I felt it ruined the freefall with the slight jerking. As for the topic question, it's the second launch that is the one where you hit the top of the spike (which freaks me out as why I prefer the back lol). Link to comment Share on other sites More sharing options...
FeelTheFORCE Posted July 13, 2009 Share Posted July 13, 2009 I've never noticed any inconsistency between all my rides on Wicked Twister. Each time I've ridden the train seems to go roughly the same distance up the spikes. Yeah, I have to agree with this. Perhaps the OP is getting confused because it takes a couple launches back and forth for the train to reach it's maximum height...it doesn't go it's highest on the first launch. Link to comment Share on other sites More sharing options...
expeditioneverestfan Posted July 13, 2009 Author Share Posted July 13, 2009 It doesnt go to the top of the spike on the first launch ever. I guess I was trying to get my point across of how big of a difference in the first launch I was seeing. And from the station I couldn't see the front car so I don't know how high it went. The back car however, sometimes it didn't hit the twists and other times it went high enough that I couldn't see it unless the station roof was gone. Link to comment Share on other sites More sharing options...
steel Posted July 13, 2009 Share Posted July 13, 2009 ^Quick summary: First launch-forward, not very fast, gets about halfway up the spike, if that Second launch-backward, faster, gets pretty much all the way up the spike Third launch-forward, very fast, gets all the way up the spike Fourth launch-backward, very fast, gets all the way up the spike, holding brake if in use Fifth launch-forward, slower than the third and fourth launches, gets about two thirds of the way up the spike That's how it's always been. I've never seen anything else on any impulse. Link to comment Share on other sites More sharing options...
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