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Kentucky Kingdom (SFKK, KK) Discussion Thread

P. 401: Herschend Enterprises named majority partner and park operator

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What's the parks policy for hip packs on the coasters? Do you have to take them off and put in a storage area or can you wear them?

Hip packs like fanny packs? You have to put them in the cubbies in the station.

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I visited the park for the first time this past Sunday and had a good day overall! The out-of-state deal they are currently offering for $30 which includes two days of admission and free drinks was a nice surprise for my family. The drinks came in handy since it was around 100 degrees for the majority of the day. I stayed at the park the entire operating day (11 am - 8 pm):

 

Lightning Run: 4 rides----WOW! I was expecting this coaster to be good but it blew me out of the water! The first ride was in the middle and was great, however the back seat is extremely intense! Front row is great but the best seat for me was in the back. The first drop is great and feels bigger than 100 feet. The entire ride is intense but also full of laughs. The combination of ejector airtime and sharp turns is perfect. This coaster was my favorite at the park because I found it to be slightly more intense than Storm Chaser and I absolutely love the layout. The great drop, big airtime hill, set of turns and drops make for a greta first half of the ride and the ride only gets better with the finale of low tight s-turns and multiple low ejector airtime hills! This coaster is the jewel of the park in my opinion! I am a smaller rider so I did not have an issue with the restraints (I didn't on Storm Chaser either) and I didn't feel too stapled in. 9.25/10

 

Storm Chaser: 6 rides----The only other RMC I had been on was Wicked Cyclone and I expected to get a similar ride experience on Storm Chaser. The ride is similar in many ways but also different and feels like it's own ride, which is a good thing. The first drop barrel roll was a new coaster element for me and I enjoyed it. It felt strange the first ride but once I rode the coaster more I enjoyed it more. The first airtime hill...all I have to say is WOW! That thing ejects you out of the seat! I know a lot of people are comparing it to Maverick's airtime hill and I can see why. The first overbanked turn is great. The set of off-axis airtime hills and second overbanked turn was good, not great. I loved the zero-g roll as I felt completely waitless through it. The finale of the ride was actually much more enjoyable than I expected from watching videos and reading reviews. It is a bit strange but it is enjoyable and offers good airtime and laterals. My favorite seat was the front row as the ejector air is just insane! For me Storm Chaser was a very close second to Lighting Run. 9/10

 

Thunder Run: 2 rides---I wasn't sure what to expect in terms of roughness since the ride was retracted a few years ago. While rough it was still enjoyable and the first half of the ride was much more intense than I expected! The first turn after the drop and the few airtime hills immediately following it were the bests moments of the ride for me. I rode once in the back and got beat up a bit, but it wasn't too bad and by the time I got off the ride I felt fine. I wasn't able to ride in the front but I would assume that is the best seat on the side for smoothness and ejector airtime. 7/10

 

Roller Skater: 1 ---Typical kiddie coaster I rode just to get the credit. I will say that it was quite smooth compared to other kiddie coasters and surprisingly had "decent" speed heading into the brakes and station.

 

T3: 0 rides---This ride is located by the water park which probably contributed to it's long wait times the entire day. One train operation didn't hep either and since I have been on Mind Eraser at Six Flags New England I decided to sacrifice the credit to ride Lighting Run and Storm Chaser more.

 

 

Although it was a 45 minute wait (the longest of the day for me) I waited for Raging Rapids River Ride since I usually enjoy rapids rides. It was a good ride but I would've liked to get a bit more wet. I also rode the Skywatcher swings which were nice and relaxing with a nice breeze. The Angry Birds 5D ride was cheesy as expected and clearly targets younger kids, but it was still enjoyable and it was nice to have some air conditioning.

 

The water park was crowded as expected due to the heat. Wanting to ride the coasters more I only spent two hours in the waterpark towards the middle of the day. I was able to go around adventure river twice which was a lot of fun for me and my family. Castaway Creek lazy river was also fun although not as exciting. I also rode one tube slide of Conquistador Canyon which was fun but not worth the 30 minute wait. Wave Runner body slide was very enjoyable and thrilling as well. Unfortunately the two water park rides I was looking forward to most, Deep Water Dive and Deluge Water Coaster, had close to an hour wait each so I wasn't able to experience them. I could've sacrificed more time in the water park to get them done but with the short operating hours of the park I decided against it.

 

It was a great day and I had few complaints. One was simply that the layout of the park was a tad annoying with having to cross the street to go back and forth. Raging Rapids and T3 are awkwardly placed behind the waterpark which made those rides a pain to get to. Another complaint was that all the coasters were running one train. I was hoping that since it was a weekend they would at least run two trains on Storm Chaser and Lightning Run. Luckily operations were overall pretty good (except for the morning of Lightning Run) and crowds for the coasters were relatively short. The longest I waited for a coaster was 30 minutes for Lighting Run for the first ride of the day. I was actually shocked that Storm Chaser had such a short line all day and I suppose it's due to it's location in the park. My last complaint was that they closed the line for Lighting Run at 7:30 and it was about 20-25 minutes long. I showed up at 7:32 and wasn't able to get a last ride in. I understand each park has their own policies, but still it was a bummer.

 

I would highly recommend the park to anyway considering visiting it! Lighting Run and Storm Chaser are two world-class coasters and are by far the best two reasons to visit! Both are probably in the back-half of my top 10 steel coasters. I hope to get back to the park in a few years once they add the new mysterious RMC coaster.

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^^Nope, anything over 100ft would have to go over in the Giant Wheel/front of the park area.

 

They had Chang. It's not out of the realm of possible, depending on where they put it.

Chang was in the Giant Wheel/ front of the park area

 

Sent from my SAMSUNG-SM-N920A using Tapatalk

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Hold up playa, we need to get on the same page. What are you considering the "front" of the park? Because when I think of the "front of the park" I'm thinking of the area closest to the gate, on the fairground's side of the walkway. I consider the Hurricane Bay, Wheel area the back because as you walk through the gate, you're going from front to back...

 

Anyhow, there's area around where Chang was where the park could easily expand and build something. Admittedly, I don't know the precise height restrictions on that parcel of land...

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Hold up playa, we need to get on the same page. What are you considering the "front" of the park? Because when I think of the "front of the park" I'm thinking of the area closest to the gate, on the fairground's side of the walkway. I consider the Hurricane Bay, Wheel area the back because as you walk through the gate, you're going from front to back...

 

Anyhow, there's area around where Chang was where the park could easily expand and build something. Admittedly, I don't know the precise height restrictions on that parcel of land...

Hart said there's basically no height limit in that area

 

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What I'd REALLY love to see happen, and I doubt it ever will, is an indoor Premier Launch coaster ala Flight of Fear named Star Chaser...

 

RIGHT!? It would largely be able to circumvent height restrictions too because it'd be a launch coaster....hey, a guy can dream!

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^Half of it is a gift shop and the other half is the 5d cinema.

 

Hold up playa, we need to get on the same page. What are you considering the "front" of the park? Because when I think of the "front of the park" I'm thinking of the area closest to the gate, on the fairground's side of the walkway. I consider the Hurricane Bay, Wheel area the back because as you walk through the gate, you're going from front to back...

 

Anyhow, there's area around where Chang was where the park could easily expand and build something. Admittedly, I don't know the precise height restrictions on that parcel of land...

 

The front zone (everything before the wave pool) has the highest allowances. The portion before the road can build up to around 200ft. Right past the road the limit is around 160ft (Chang's highest spot was in that strip). The rest of the park is a bit of a mess. The height limit used to be capped at 100 ft by T3, and 80 ft where SC is. That has changed though, with the T3 area now around 120ft and SC around 100. You won't see anything over 150ft built in the back portion of the park....stupid airport.

 

Fun fact: The old slingshot ride had to be taken out because every time it launched, the "ball" went over 160 ft and showed on radar at the airport.

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