DBru Posted June 15, 2009 Share Posted June 15, 2009 Iron Butterfly is my newest creation in NL. Because of its low capacity and unique design, it is deemed as a fantasy coaster. My goal with this project was to make something original that we haven't seen before...and IMO, this meets that goal. I've been working on it for about a month now, with most of that time going into the support work. AHG was used on the back portion of the track. This X-car shuttle coaster takes riders up two (almost) vertical spikes at 275ft. The ride also includes a new, one-of-a-kind element called the Iron Butterfly, which flips riders upside-down twice. Speeds reach over 80mph. Enjoy your ride! Iron Butterfly.nltrack Let me know what you think! Link to comment Share on other sites More sharing options...
andre8 Posted June 16, 2009 Share Posted June 16, 2009 I don't have NL, but judging by the pictures, it looks good. Link to comment Share on other sites More sharing options...
Xpress Posted June 16, 2009 Share Posted June 16, 2009 Well that was cool. BT: Excellent. Track was well shapped and wel constructed. Forces were a bit on the weak side, but nontheless still a big and thrilling layout. Lots of speed too Supportwork looked slightly skimpy, but would probably hold. A: Excellent! Speed was awesome, although you potentially could have picked some more original elements. The lift hill and backhill were pretty cool, and some insane speed off of those was great. Tunnel kinda added some headchoppers too O: Overall, a GREAT layout. Lots of Speed and height, but slightly lacking in airtime, but the brake/airtime thing was awesome, to say the least. 9/10 Link to comment Share on other sites More sharing options...
DBru Posted June 16, 2009 Author Share Posted June 16, 2009 ^Thanks for the comments, guys! Really appreciate the rate, Xpress. I know you are more experienced with support-work, so I will go ahead and ask you here: you mentioned the supports were a bit skimpy. Should I have used larger supports, or just spaced them closer together and created more support structures? Link to comment Share on other sites More sharing options...
Xpress Posted June 16, 2009 Share Posted June 16, 2009 I think using a few more on the inversions and spacing them a bit closer together, but keeping the same size would do well. At least that's how I would do it.. Link to comment Share on other sites More sharing options...
dr.gumbo Posted June 16, 2009 Share Posted June 16, 2009 I completely agree with Xpress, for a shuttle this things awesome. It would be a great ride if it were built in real life. Link to comment Share on other sites More sharing options...
brandon Posted June 17, 2009 Share Posted June 17, 2009 That's awesome man, good job! Link to comment Share on other sites More sharing options...
rckrazy06 Posted June 17, 2009 Share Posted June 17, 2009 Wow, that was a really good ride with a great layout. The only complaint I have is you need to slow it down on the brake run a bit more because when the trains stop in the station, they stop to far up, but other than that, great coaster. EDIT: 7.5/10 Link to comment Share on other sites More sharing options...
DBru Posted June 17, 2009 Author Share Posted June 17, 2009 Thanks for all the comments, guys! I really appreciate them. Do none of you all rate coasters on CoasterCrazy? (HintHint) Link to comment Share on other sites More sharing options...
Tiger of PTS Posted June 17, 2009 Share Posted June 17, 2009 5/10 Link to comment Share on other sites More sharing options...
the ghost Posted June 17, 2009 Share Posted June 17, 2009 ^ Everyone is entitled to their own opinion, but really?, at least post why you decided to give such an awesome ride a low score. Also, you are new, which does not mean I am giving you any less credibility, but might mean you have ridden less coasters then most. Especially considering there are some amazing designers that have already given this ride very positive reviews. I just rode and I am giving this a 9/10 because the concept/inversion is extremely unique, but there was just something missing for that perfect score(I'm not entirely sure what it is though, lol) but the ride was pretty fun. Link to comment Share on other sites More sharing options...
Tiger of PTS Posted June 17, 2009 Share Posted June 17, 2009 I gave it a five out of ten because I wouldn't wait in line for more than five minutes to ride it if it were real. I think you put too much stock into these quote unquote 'amazing designers' opinions. Link to comment Share on other sites More sharing options...
DBru Posted June 17, 2009 Author Share Posted June 17, 2009 ^Please stay out of my thread. The flaming is getting very tiring. If you have constructive criticism to offer, go for it. If not, stay away and lose the attitude. Link to comment Share on other sites More sharing options...
Tiger of PTS Posted June 17, 2009 Share Posted June 17, 2009 So you're mad I didn't give your perfect coaster a 10/10. Gotcha. Link to comment Share on other sites More sharing options...
the ghost Posted June 17, 2009 Share Posted June 17, 2009 Wow, just wow. Honestly, I have never seen such a negative person on these forums. I am not planning on posting a response to whatever you will say to this(and im sure you will have something to say) because I want to keep this thread about the coaster, you should do the same. Link to comment Share on other sites More sharing options...
Tiger of PTS Posted June 17, 2009 Share Posted June 17, 2009 I've been talking about the coaster the entire time. It looks boring, and I wouldn't be interested in riding it in real life, so I gave it a low score. Is there really a problem here? I think the problem may be that you kids get WAY too upset over an arbitrary useless rating system. Link to comment Share on other sites More sharing options...
the ghost Posted June 17, 2009 Share Posted June 17, 2009 Wait, it looks boring? Did you even ride it? Link to comment Share on other sites More sharing options...
Eric_Smith Posted June 17, 2009 Share Posted June 17, 2009 I gave it a five out of ten because I wouldn't wait in line for more than five minutes to ride it if it were real. This is NOT a reason to mark a ride down. You mark rides down for the ride, not the fact that YOU wouldn't wait for it. I think you put too much stock into these quote unquote 'amazing designers' opinions. As for this, when YOU build a ride, are you just gonna post it and be done, or are you gonna hype it up? I think we all know the answer. And DBru, great ride. Love the concept. Link to comment Share on other sites More sharing options...
DBru Posted June 17, 2009 Author Share Posted June 17, 2009 Please, no one else leave a comment on this thread regarding Tiger. I've already sent a message to mcjaco, and hopefully he will come take care of this so that every thread in the forum doesn't turn into a flame war between Tiger of PTS... If anyone else has comments or suggestions regarding Iron Butterfly, please feel free to post. Matt, if you would please delete all of the pointless and unneeded posts that have been made in this thread, I would greatly appreciate it. Thanks! Link to comment Share on other sites More sharing options...
Tiger of PTS Posted June 17, 2009 Share Posted June 17, 2009 This is NOT a reason to mark a ride down. You mark rides down for the ride, not the fact that YOU wouldn't wait for it. If you would be so kind as to point me in the direction of the Official Rule Book for Useless Arbitrary Ratings, I'd definitely read it front to back. Link to comment Share on other sites More sharing options...
Real Posted June 18, 2009 Share Posted June 18, 2009 6-7 out of 10. Why? First, the techincal. The building tech isnt so hot. Its slightly above average and I can tell youve got a grasp but theres a few areas I think could use a lot more polishing. First, the actual loops themselves. You have the banking at the top starting late, imo. This produces some laterals that really dont need to be there. They can, with those trains, but wouldnt be (I doubt) IRL. Because your train has so much speed through the loops I feel it should have started twisting sooner and lasted a little longer. Ever been on Chiller Robin? That thing had no sudden movements to it at all because it carried ridiculous speed through it. Plus, as you exit the second immelman, I get a 1.5 lateral G jolt that no doubt is from the banking and the transition. This stuck out to me each time I rode it because in a situation like that I dont want to be jolted so suddenly. Secondly is the section from the 2nd immelman to the 2nd spike. Two things I think would have been better. Either a flat section, or, making the radius the same from the spike to the immelman - which would have been harder, but more satisfying. WHat I mean is it creates a very large pump which I admit, in these circumstances isnt such a big deal. Heck, a few rides do this, namely Great Bear between the loop and immelman. However, the radius is so large you barely feel like your still "swooping". Yours is definitly noticeable and I think should have been either more flat or a constant radius. The 2nd spike then, at the top, not sure if you intended for it to curve slightly, but it seemed out of place since the transport sections are dead straight. Its such a slight curve you dont notice in the sim but in the editor its obvious. The ride itself is fun, nothing crazy or over the top. Above Average as noted. Im not fond of being pulled up first, head first. Id rather get pulled the other way. This does keep everyone in the dark initially about the layout and how its going to be since you cant see, however I wonder if that effect is diminished because on the way back its all forwards. People might actually only remember that last part and not remember the initial craziness of being backwards. I personally think saving the backwards for last is going to heighten the overall experience. Leave you with the best for last. Decent ride that IMO is marred only be the techincal side. Good concept, wish it were pulled off with more polishing. Link to comment Share on other sites More sharing options...
DBru Posted June 18, 2009 Author Share Posted June 18, 2009 ^Thanks for the rate---really appreciate it! Regarding the late twists: that was an intentional thing, to generate some cool hangtime. I didn't have any room to add much airtime, so I did that to create the next best thing. And I agree about the transition between the inversion and back spike; it didn't come out quite like I wanted it to, which is why I added the tunnel. Link to comment Share on other sites More sharing options...
Real Posted June 18, 2009 Share Posted June 18, 2009 lol. Well, remember that banking is relational to the speed. You were pulling 0.7 through the tops of those inversions which, to get hangtime you really need at least 0.0 or maybe -0.2. You take it with a lot of speed. I think your loops should have been taller with a more vertical exits from the half loop portion to allow a top thats more round - so you can have more hangtime. Yours are pointy, almost too parabolic and thus you carry a lot of speed losing that effect. See, I wouldnt have known you were going for that effect because everything else points to "I wanna rip you through this element asap" which is ok! Link to comment Share on other sites More sharing options...
DiSab Posted June 18, 2009 Share Posted June 18, 2009 Awesome concept. I really wish more companies would attempt large-scale shuttles like this (although I understand why they don't ). Overall I'd give it an 8.5/10. I love the layout and the elements in it - especially the pop of airtime coming out of the station. The sheer size of this is impressive, and intimidating. Like a few others have said, the supports seem a little odd, which is one of the few things I see wrong with it. Awesome job. Link to comment Share on other sites More sharing options...
Taylo234 Posted June 22, 2009 Share Posted June 22, 2009 Good idea, just could use some fixing. 7/10 but if you could just fix it up a little, you got my 10/10. Keep up the good work! Link to comment Share on other sites More sharing options...
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