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Six Flags Great America (SFGAm) Discussion Thread


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^That’s interesting to hear, actually. Also, I found a couple more good pics courtesy of the Daily Herald (local newspaper)

 

 

Oh nice, so the ride is almost complete?

Im sure itll be fun, the launch will deff be nuts but what a short ride! Chose KW for Steel Curtain over this (Ill prob go 2020) but also...I kinda assumed this ride would be near done given how short it is. Look at progress on Steel Curtain or Copperhead which is done, and they have part of one element up? lol

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^The ride will open in late May. They have no reason for it to be done yet. SF parks build their stuff later than some parks. They just started going vertical in January, and there were days crews could not work because wind chills were 50 below zero a couple weeks ago. They are not trying to race to beat other parks.

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there were days crews could not work because wind chills were 50 below zero a couple weeks ago. They are not trying to race to beat other parks.

 

Curious what excuse Magic Mountain gives.

Well, let's see, it's California, so I'm guessing this is the most likely scenario:

[youtu_be]

[/youtu_be]
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I think it's a wise strategy for Six Flags to open their rides later than other parks tbh and I think enthusiasts are spoiled on this. Their whole marketing and pricing strategy is to get people to go more than once to the park and therefore spend more at the park. Why not open your rides in late may or June rather than in April when people can first visit. You will have people coming back to do the new ride. If SFMM opens West Coast Racers in August it's still a new for 2018 attraction. They are open 365 so why does it matter what season they open the ride in.

 

Admittedly I don't know much about construction costs but logically I have to imagine avoiding hard "deadlines" like opening day or memorial day, and spreading capital meant for construction across multiple financial quarters helps on costs and accounting as well.

 

Also it's Six Flags and an annual pass is like 60 bucks. Central Florida parks are all over 100 for a 1 day ticket. We all know what to expect.

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Hey, I was thinking about cancelling my plans to hit up the park at the end of July due to budgeting, but now I'm thinking of restructuring my plans a little bit. I'd drive down Friday from Minneapolis, which at best would put me in the park about 7pm and staying til close. I'd spend the night in town, and then spend rope-drop until about 3 or 4 in the park, and then leaving for Milwaukee for a Weird Al show. I've been to the park before, so this would likely just be a lap or two around the park riding the new stuff and some old favorites. Without Flash pass, would I likely be able to hit everything?

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I think it's a wise strategy for Six Flags to open their rides later than other parks tbh and I think enthusiasts are spoiled on this.

 

Enthusiasts are spoiled because most chains at least try to have their new attractions which they market open with the park?

 

Their whole marketing and pricing strategy is to get people to go more than once to the park and therefore spend more at the park. Why not open your rides in late may or June rather than in April when people can first visit.

 

Why open all your rides in the park? Tell people that if you come back in July, the other half of the park will be open that's not right now. That'll bring 'em back and sell passes. Don't be entitled and suggest this is a bad idea.

 

If SFMM opens West Coast Racers in August it's still a new for 2018 attraction. They are open 365 so why does it matter what season they open the ride in.

 

Yeah, I mean it isn't like they report their earnings on a quarterly basis to shareholders and summer is considered a peak period of operation for them thanks to schools being out or anything. Why would they want to pop the attendance numbers then? It's only when their audience is available to come. Nothing important.

 

Admittedly I don't know much about construction costs but logically I have to imagine avoiding hard "deadlines" like opening day or memorial day, and spreading capital meant for construction across multiple financial quarters helps on costs and accounting as well.

 

Definitely a great idea to delay return on your investment as long as possible too. If I owned shares in SIX, I wouldn't at all be frustrated to see that revenue from their capital expenditures could only be properly marketed for the last 4-5 months of a fiscal and calendar year, especially when you've got like, I dunno, 60ish days in that entire span of time to be open and make money in the Chicagoland area?

 

BTW: Orlando parks don't cost $100+ a day because they're necessarily better, they're $100+ a day because the market is distorted by Disney. Fun Spot one day wristbands are something like $50, and that place ain't at the level of a Cedar Fair or Six Flags park priced similarly.

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Hey, I was thinking about cancelling my plans to hit up the park at the end of July due to budgeting, but now I'm thinking of restructuring my plans a little bit. I'd drive down Friday from Minneapolis, which at best would put me in the park about 7pm and staying til close. I'd spend the night in town, and then spend rope-drop until about 3 or 4 in the park, and then leaving for Milwaukee for a Weird Al show. I've been to the park before, so this would likely just be a lap or two around the park riding the new stuff and some old favorites. Without Flash pass, would I likely be able to hit everything?

End of July? No, not everything. All the new stuff since you were there last, sure. Also, they haven't announced Flash Pass rides yet, but it's virtually guaranteed MaxxForce will be Platinum only this year.

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Six Flags still offers new large attractions on Platinum pass where you only have a limited number of rides, right? I remember using it when Dare Devil Dive at SFoG opened. We had to purchase two extra add-on's and schedule our ride times. I think we may have done this for Goliath, also.

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^ Yes, that's generally true for opening year. One should expect 1x only on the big new ride on Platinum and no skips at any other level. Sometimes they allow 2x at Platinum, sometimes they will sell additional skips for a fee, but it's not guaranteed and can change throughout the year.

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^Ok, yes it will be a capacity nightmare but have it this way. Say the train has 16 seats per train, and they dispatch the train within 1 min. Doing the math here per hour

60

X16

--------

960

 

Now they would be able to dispatch 960 riders per hour, which is still a decent riders per hour (RPH) rate. Of course this is Six Flags and it can be less RPH rate and then this coaster can experience severe downtime but at this point we never know.

 

Sent from my SM-G900T using Tapatalk

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Plus, the trains hold 12 people (assuming the concept video holds true), so that really makes it 720 theoretically, which we all know is basically impossible.

 

The good news is the layout is very short, so if Six Flags operators want to be stupid fast, the block system definitely allows it (as opposed to a ride like GhostRider). However that also means very heavy stacking is possible, so we'll see.

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I'd say you should go in expecting 7-min dispatches, frequent breakdowns, and 4-5+hour long lines. That way you have a pretty good chance of being pleasantly surprised when it's (hopefully) not as bad.

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^Very true! I hope I get down to Kentucky Kingdom to ride it this year.

 

Also, long lines on Maxx Force also mean shorter lines in the rest of the park. Raging Bull, Superman Ultimate Flight, and Goliath will be long, but hopefully not as much. Especially Vertical Velocity, since now there is another launched coaster in the park.

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Plus, the trains hold 12 people (assuming the concept video holds true), so that really makes it 720 theoretically, which we all know is basically impossible.

 

All the ride animations we've seen so far definitely have 12 seats per train. However, at No Coaster Con, their slides said that they would have riders 16 per train: See here. Of course it's possible that it's a simple typo, but it's also possible that they've decided to add an extra car. Guess we'll find out when the trains arrive.

 

Either way, I'd expect the capacity to be pretty low. The extra car would be nice, but then it would mean that they have to check 4 more seats per train.

 

Just to provide a comparison: From my experience, Raging Bull dispatches a train every 100 seconds. Using the formula Capacity = (3600 / Seconds Per Dispatch) * Riders Per Train, this gives Raging Bull a capacity of 1,296 people. For Maxx Force to hit 1,296 people per hour, it would need a dispatch every 44 seconds. I think we can agree that won't ever happen.

 

Prepare for a long line!

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Unless I'm nuts I thought they said the ride length was 70 seconds. Obviously that is not the actual ride. So at best that means from when they check the restraints to when the restraints are released since the ride is more like 27 seconds. Assuming there is zero time to load the train and there are 16 seats per train like they said in the slides....then capacity is 822 per hour. Figure in load times and other misc. And they would be lucky to hit 700 PH in my opinion

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