Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Six Flags Great America (SFGAm) Discussion Thread


Recommended Posts

Im hoping there is hangtime on the exit to thefirst overbank. And that there is enough speed to creAte side airtime on the entrance to the third overbank. That would be a prime location for a lateral float but it is hard to tell if itll provide, since it transitions so quickly into that right turn where itll pull positives. Given that it isnt labeled as such on te concept art, whereas outlaw run and wildfire both have them labeled, I am not holding my breath. I do think that in response to any cocerns that its "too slow"... Its the fastest wooden roller coaster on the planet. The elements are just massive so they look slow but they arent. It is going really fast! And the pov was shaking a lot. Vibrations may be worse than on an ibox, which would add to the rides insanity at high speeds.

Link to comment
Share on other sites

And the pov was shaking a lot. Vibrations may be worse than on an ibox, which would add to the rides insanity at high speeds.

 

I think that the shaking might have just been from the camera mounting. Lightning Run's pov from a few weeks shaked, but the reviews came in and it was very smooth.

Link to comment
Share on other sites

And the pov was shaking a lot. Vibrations may be worse than on an ibox, which would add to the rides insanity at high speeds.

 

I think that the shaking might have just been from the camera mounting. Lightning Run's pov from a few weeks shaked, but the reviews came in and it was very smooth.

Yeah, it's absolutely the camera mounting. The shaking comes from either not being secured enough to the train, or using some sort of camera mount. The rattling noise comes from the stock plastic casing being used instead of the "Frame" casing that GoPro sells. It always amazes me how people think that just because they have a GoPro they know how to shoot roller coaster videos, but it actually DOES take a certain amount of experience and skill to have them look like the stuff we shoot for TPR.

Link to comment
Share on other sites

And the pov was shaking a lot. Vibrations may be worse than on an ibox, which would add to the rides insanity at high speeds.

 

I think that the shaking might have just been from the camera mounting. Lightning Run's pov from a few weeks shaked, but the reviews came in and it was very smooth.

Yeah, it's absolutely the camera mounting. The shaking comes from either not being secured enough to the train, or using some sort of camera mount. The rattling noise comes from the stock plastic casing being used instead of the "Frame" casing that GoPro sells. It always amazes me how people think that just because they have a GoPro they know how to shoot roller coaster videos, but it actually DOES take a certain amount of experience and skill to have them look like the stuff we shoot for TPR.

Yeah, the camera mounting does look poor. It's better than nothing, I guess, but we probably will start seeing comments about it being rough (because all wooden coaster are rough ) soon.

As to the ride itself, looks great! I do suspect there might be some air entering and exiting those turns because of the way the transitions are done.

Link to comment
Share on other sites

Yeah, the camera mounting does look poor. It's better than nothing, I guess, but we probably will start seeing comments about it being rough (because all wooden coaster are rough ) soon.

This is my biggest frustration about shooting video that isn't properly mounted. It's nice that it's there, and it's much better than some of the REALLY bad B-Roll we've been handed over the years, but it makes the ride look much rougher than I'm sure it really is. And especially for a brand new ride you want to make it look as close to the actual product as it is.

 

Thankfully, most people on our forum probably know that the shaking is just due to the camera mount but a lot of the general public will probably think the coaster is rough. I've already gotten several comments on our YouTube channel about how rough the ride looks.

Link to comment
Share on other sites

^Especially when quite a few people were already expecting it to be rough just because they think all wood coasters are so (I remember reading a comment like that just when the ride was announced).

Hopefully they will realize how good the ride is (or probably will be) once guests start riding it.

Link to comment
Share on other sites

Robb-

Will you be able to take your own POV on Media Day, or do you have to do that at a later date like with Firechaser Express?

We will be on the Scandi trip during media day, and traditionally at Six Flags media days, they only let you shoot rider cam with the mounted cameras they provide. I most likely would not have been allowed to shoot our own POV anyway.

Link to comment
Share on other sites

^That's too bad, I would have liked to see a properly shot POV video with no shaking or rattling. There are no shakes or rattles in Robb's POV mounted cam videos which makes them 1000 times better and they look so good-it's very professional and really gives you a better sense of what the ride is really like.

Link to comment
Share on other sites

This does look incredibly awesome. It's still somewhat surreal to a coaster like this at the park. Sadly, I'll have to miss the media day. But, TPR and Scandi is far more exciting . I'll be sure to get over there immediately after I get back from the trip or a couple days after depending how fast I recover.

Link to comment
Share on other sites

Seems strange to not remove the webcam from the Goliath page if it has, indeed, been taken offline permanently....although, I guess, maybe they're leaving it there so people can sift through the archived time lapse stills (assuming you can still do that)?

 

They squeezed in an incredible amount of action into a relatively small footprint.....I'm sure you'll hardly be able to catch your breath, but it sure would be nice to have some more ride time (especially for the first year or three when wait times are sure to be insane.

Link to comment
Share on other sites

In the RMC way of designing coasters, I believe the up and down parts of the first overbanked turn, the up part of the dive loop, the two final turns will provide airtime. When going up the Dive Loop, the track's twist center is definitely lower than heartline which is similar to the twist off Outlaw Run's outward banked turn. The two final turns are similar to NTaG's second turn I believe. As for the two twists of the Zero G Stall, I do hope that RMC can make three airtime moments in one element. So in total, including the first drop, there will be at least 9 airtime during the whole ride. Outlaw Run only has 7 and it is already awesome enough to make it to No.3 in the world.

Link to comment
Share on other sites

In the RMC way of designing coasters, I believe the up and down parts of the first overbanked turn, the up part of the dive loop, the two final turns will provide airtime. When going up the Dive Loop, the track's twist center is definitely lower than heartline which is similar to the twist off Outlaw Run's outward banked turn. The two final turns are similar to NTaG's second turn I believe. As for the two twists of the Zero G Stall, I do hope that RMC can make three airtime moments in one element. So in total, including the first drop, there will be at least 9 airtime during the whole ride. Outlaw Run only has 7 and it is already awesome enough to make it to No.3 in the world.

Airtime moments =/= airtime. I'd rather have a nice and long pop of airtime (like going over El Toro's big hills) than a bunch of super-intense but super-quick jolts (Lightning Run's bunny hops). I feel like the only "good" hill in the layout is the one between the big curve and the dive loop.

 

Also, by your logic, Phoenix should be ranked higher than Outlaw Run, as it has at least thirteen "moments of airtime"...

 

Watching the on-ride video again, the transitions into the curves (and probably out in the back seats) look pretty vicious (in a good way). It seems like the lift is so slow for good reason.

Link to comment
Share on other sites

They were still testing as the park closed at 9pm today. Also, the red train is officially on the transfer track, but they're still only testing with the orange train. And while I was over by the station, an employee working there said they will only be running 1 train when they open the ride.

image.thumb.jpg.a36c1fabff5ab68bb1a95f2abf72f5f2.jpg

image.thumb.jpg.8f3cab8462392941e84b36de434f7a3a.jpg

Link to comment
Share on other sites

And while I was over by the station, an employee working there said they will only be running 1 train when they open the ride.

 

Ouch. The lines for this thing were already going to be absurd. What are the chances they don't include it on the flash passes? Or maybe do like SFMM and make it a $15 or $20 per-ride upcharge on top of a platinum flash pass?

Link to comment
Share on other sites

They were still testing as the park closed at 9pm today. Also, the red train is officially on the transfer track, but they're still only testing with the orange train. And while I was over by the station, an employee working there said they will only be running 1 train when they open the ride.
I could be wrong, and this may have NOTHING to do with it. But in one of the testing videos when something flew off of the train in the airtime hill, was it the red train? If so could that have caused the delay in the red train? (Just a thought)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/